Unityscript for optimizing camera rendering using distance rejection, occlusion rejection, detail level control, and fade effects to improve performance in large scenes.
-
Updated
May 4, 2025 - C#
Unityscript for optimizing camera rendering using distance rejection, occlusion rejection, detail level control, and fade effects to improve performance in large scenes.
Audio implementation tools for FMOD and Unity
Small AR app which spawns zombies from custom marker. Emphasis is on AR ambient occlusion (powered by Wikitude SDK).
Android projetcs which for Occlusion and Light Estimation in AR.
Add a description, image, and links to the occlusion topic page so that developers can more easily learn about it.
To associate your repository with the occlusion topic, visit your repo's landing page and select "manage topics."