The missing pieces for Unreal's PCG. Graph theory, advanced pathfinding, spatial ops, filtering, asset management, and more.
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Updated
Apr 19, 2026 - C++
The missing pieces for Unreal's PCG. Graph theory, advanced pathfinding, spatial ops, filtering, asset management, and more.
Testing common random-number generators (RNG)
Unreal PCG ⇋ Houdini Engine: Seamless Integration
A modernized, community-maintained fork of pcg-cpp. Added support for Windows ARM64, MSVC fixes, and modern C++ standards.
A Tetris clone for the 3DS
Plugin for Unreal Engine that allows you to create multilayered biomes using the PCG.
Generate ZoneGraph data from PCGEx clusters. Companion plugin for PCGEx.
A Room Generator based on a CSP Solver
Import procedural maps from Watabou's generators into PCGEx data. Companion plugin for PCGEx.
IntX is a C++11 port of IntX arbitrary precision Integer library with speed, about O(N * log N) multiplication/division algorithms implementation.
PCG like for godot
A wrapper around C++ FastNoiseLite library for CUDA
🎲 Lightweight subset of pcg-cpp random number generators
🎲 Generate random numbers efficiently with the maintained PCG C++ library, ensuring high performance and reliability for modern applications.
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