A distributed Go implementation of Ray Tracing in One Weekend by Peter Shirley
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Updated
Mar 28, 2023 - Go
A distributed Go implementation of Ray Tracing in One Weekend by Peter Shirley
Raylar Raytracing Engine
A Go implementation of Ray Tracing in One Weekend by Peter Shirley
A very slow raytracer written in Go
Basic raytracer written in Go
A pathtracer for testing out ideas and algorithms.
Go raytracer implemented from scratch
A path tracer written in golang
An attempt to learn to write golang code by porting a C++ ray tracer [https://github.com/Santi-7/render_engine]
⛔️ DEPRECATED: A path tracer implemented in Golang
Implementation of the book series Ray Tracing in One Weekend in Go
Recreating "Ray Tracing in One Weekend" in Go.
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