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-Developed using Unity game engine -Team of 3 people: programmer, artist, and designer -Top-down perspective game where players control a ball -The goal is to reach a destination while avoiding obstacles
A collection of high-performance custom shaders for Unity developed in HLSL and ShaderLab. Features advanced rendering techniques, stylized visual effects, and technical optimizations for real-time graphics.
Unity URP package for baking viewpoint-based per-vertex Ambient Occlusion at runtime with no per-frame overhead, including VR/XR-friendly stereo-consistent AO.