A shader effect that simulates height fog on a plane mesh.
-
Updated
Nov 11, 2025
A shader effect that simulates height fog on a plane mesh.
A procedural terrain generator written in C# for Unity.
Unity URP Shaders & Graphics Programming - Free Technical Art Resources Library
A collection of visual experiments.
Collection of Unity ShaderGraphs compatible with the Universal Render Pipeline (URP)
Reverse Mask of Unity "Mask" component
Shadertoy 中文教程
A stylized toon-style water shader designed for Unity URP. It combines shallow/deep color gradients, foam, surface noise, and dynamic wave motion to create an animated water effect.
Dragon Dungeon is a fantasy-themed game project developed in Unity, featuring dungeon exploration, dragons, and visually immersive environments powered by custom shaders and C# scripting.
UI package for Unity that render shapes with outlines, shadows and rounded corners using signed distance functions (SDF). And an SDF texture editor that allows users to edit Bezier curves and convert them to SDF textures within the Unity editor.
A shader effect that simulates height fog on a plane mesh.
A Keyhole Overlay effect created for Serious Point Games
A transition post processing effect created for Serious Point Games
A volumetric light scattering effect for Unity 6 URP, created for Serious Point Games
Add a description, image, and links to the shaderlab topic page so that developers can more easily learn about it.
To associate your repository with the shaderlab topic, visit your repo's landing page and select "manage topics."