Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
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Updated
Jun 9, 2026 - C++
Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
Multi-system, pure JavaScript (& a little AssemblyScript) emulator, with great accuracy and speed. Currently some SNES, NES, GameBoy, Master System, ZX Spectrum, and GameGear support
Enhanced engine for Pokemon Crystal romhacking
Reverse engineered schematics of the Game Boy's DMG-CPU B chip
A program for humans to inspect RGBDS object files
A Patience / Solitaire Collection for Nintendo GameBoy that doesn't waste your time
Visual6502 ported to SM83 (Game Boy CPU).
Repository for the source codes for 1D Marathon for all platforms.
A GameBoy emulator written in C++
An Emulator for the Nintendo Game Boy written in C++/SDL2.
Generation I Pokémon (Red/Blue/Yellow) statically recompiled to native C — no emulator at runtime. Plus a headless build and an RL-bot integration that plays and differentially tests the recompiled engine.
Web-based map of the Game Boy's SM83 CPU with overlays
Game Boy / Game Boy Color hashing-algorithm benchmark — 18 algos on a 4.19 MHz SM83 (GBDK-2020)
A basic WIP GameBoy emulator written in C++ with SDL2. Made for learning purposes.
A homebrew Game Boy Color ROM.
Documents about Game Boy research.
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