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Flutter/Dart framework for building VST® 3 plugins with Flutter UI and pure Dart audio processing. Provides the interface between Dart audio processing code and the Steinberg VST® 3 SDK C++ infrast…
misuka-renderer / misuka
Forked from mitsuba-renderer/mitsuba3misuka: A differentiable room acoustic renderer
An OSC dictionary that implements the Audio Definition Model (ADM)
Papers and code on delay-network-based artificial reverberation [WIP].
cucuwritescode / faust2clap
Forked from grame-cncm/faustA compiler that bridges Faust DSP code with the CLAP plugin standard, producing plugins from .dsp files. It supports both static builds and a dynamic hot-reload-capable single plugin for real-time …
A Python Library for Full Reference Binaural Fidelity Testing, Visualization & Feature Generation
Spatial Audio rendering library, with Ambisonic encoding/decoding, binauralization in C++
Spatial Upsampling of Head-Related Transfer Function Using Neural Network Conditioned on Source Position and Frequency
BINAQUAL: A Full-Reference Objective Localization Similarity Metric for Binaural Audio
A Python Room Spatial Impulse Response Ray-Tracing Toolkit
HARP: A Large-Scale Higher-Order Ambisonic Room Impulse Response Dataset
The Chalmers Auralization Toolbox
Spatial Audio Metrics (SAM) is a toolbox to analyse spatial audio and spatial audio perceptual experiments
BlackHole is a modern macOS audio loopback driver that allows applications to pass audio to other applications with zero additional latency.
A simple C++ library for reading and writing audio files.
A template repository that you can use for creating audio plugins with the JUCE C++ framework. It is based on CMake, uses CPM package manager, the JUCE C++ framework (obviously), and the GoogleTest…
A JUCE audio plugin template. JUCE 8, Catch2, Pluginval, macOS notarization, Azure Trusted Signing, Github Actions
RAZR – Room acoustics simulator for Mathwork’s MATLAB