I notice from the code that isPlaying() has to become false before the buffer is regenerated, and then fed into playRAW.
So the audio becomes silent (for a millisecond plus generation time) while the buffer is generated?
This is a bit strange, as it doesn't sound like that is happening.
I notice from the code that
isPlaying()has to become false before the buffer is regenerated, and then fed intoplayRAW.So the audio becomes silent (for a millisecond plus generation time) while the buffer is generated?
This is a bit strange, as it doesn't sound like that is happening.