Stars
Auto-approve or Escalate Claude Code bash usage using an "adversarial" Claude.
A Claude Code plugin that automatically captures everything Claude does during your coding sessions, compresses it with AI (using Claude's agent-sdk), and injects relevant context back into future …
John Burkardt's Fortran 90 codes and documentation
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
ElWiz - a program to read data from Tibber Pulse and similar devices
Repository containing common 3D test models in original format with original source if known and obj mesh
Stable Diffusion built-in to Blender
nanomsg-next-generation -- light-weight brokerless messaging
An extensible, cross-platform, single-header C/C++ OpenGL loader library.
Comparing passing mouse coords to shader by late latching vs. by glUniform
OpenSource tool for monitoring, configuring and overclocking NVIDIA GPUs
Source code for performing 2d rectangular bin packing.
An Work-In-Progress image encoding/decoding library for Odin
WebGL 2.0 Compute shader Demos
Simple, single-file fluid solvers for learning purposes
Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.
The complete set of tools for energy consumption analysis of programming languages, using Computer Language Benchmark Game
Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"
A library of distance and occlusion generation routines
Kit: a magical, high performance programming language, designed for game development.