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An attempt to make Unreal Engine 4 projects more consistent
Claude Code CLI integration for Unreal Engine 5.7 - Get AI coding assistance with built-in UE5.7 documentation context directly in the editor.
3D/4D Gaussian Splatting renderer plugin for Unreal Engine 5.5+
s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Agent Skills for Meta Quest/Horizon OS VR Development
Mesh optimization library that makes meshes smaller and faster to render
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
The fastest feature-rich C++11/14/17/20/23 single-header testing framework
Algorithm and data structure articles for https://cp-algorithms.com (based on http://e-maxx.ru)
Compatibility tool for Steam Play based on Wine and additional components
Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
A fast usermode x86 and x86-64 emulator for Arm64 Linux
Persistent file-based planning for AI coding agents and long-running agentic tasks. Crash-proof markdown plans that survive context loss and /clear, plus a deterministic completion gate and multi-a…
C++ examples for the Vulkan graphics API
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
Beat'em up / melee combat system build in Unreal engine 5 and this project all so uses Gameplay ability system
A modern cross-platform low-level graphics library and rendering framework
Official Code Release for [SIGGRAPH 2025] RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years o…