Stars
- All languages
- ActionScript
- ApacheConf
- Assembly
- Batchfile
- C
- C#
- C++
- CMake
- CSS
- Clojure
- CoffeeScript
- Common Lisp
- Cuda
- D
- GDScript
- GLSL
- Go
- HTML
- Haskell
- Java
- JavaScript
- Jupyter Notebook
- Kotlin
- Lua
- MDX
- Markdown
- NSIS
- OCaml
- Objective-C
- PHP
- Pascal
- Processing
- PureScript
- Python
- QML
- QuakeC
- Ruby
- Rust
- SCSS
- Scala
- Shell
- TeX
- TypeScript
- Vala
- WebAssembly
- Wren
- Zig
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
One framework for creating powerful cross-platform games.
C# pure functional programming framework - come and get declarative!
Mist is a portable, open-source Steam client that lets you chat with friends and trade TF2 items anywhere. (NO LONGER MAINTAINED)
(ABANDONED) 2D terrain/dungeon generation library for games
(ABANDONED) An example game using SFMLStart, VeeEntitySystem2012, VeeCollision and VeeShadow
s&box library for immersive sim game development
(ABANDONED) A Touhou clone I made a while ago - buggy and deprecated
(ABANDONED) A high-level library for SFML.NET developers
(ABANDONED) A component-based entity system for real-time games
(ABANDONED) A top-down shooting game resembling Operation Carnage
Git repo for the ramblings from http://beyondtheblur.wordpress.com/
(ABANDONED) Simple AABB collision detection and resolution library
(ABANDONED) My first completed game: a roguelike inspired by DROD
(ABANDONED) AABB 2d shadow-casting library that can be adapted for field-of-view detection
(ABANDONED) Component-based entity system for tile-based games
(ABANDONED) A C#-scripting-based C# code generator (template system)
(ABANDONED) A clone of the puzzle game DROD, featuring a component-based tile-based entity system, level editing, JPS and breadth-first fast pathfinding
(ABANDONED) An old and deprecated tile-based game engine