Skip to content
View wangxiaohairuru's full-sized avatar

Block or report wangxiaohairuru

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Cloth Simulation by Position Based Dynamics + Unity Job System

C# 126 19 Updated Aug 30, 2021

My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics

JavaScript 901 176 Updated Jun 20, 2026

implementation of XPBD: Position-Based Simulation of Compliant Constrained Dynamics

C++ 11 Updated Mar 18, 2019

Introduction to state-of-the-art simulation methods for rigid bodies, deformable solids and fluids in the area of visual computing

71 7 Updated Jun 17, 2026
C++ 9 1 Updated Jun 21, 2026
C++ 797 111 Updated Apr 15, 2021

PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.

C++ 2,234 387 Updated Sep 4, 2025

use PBD or XPBD to simulate cloth

C# 1 Updated Aug 18, 2022

self-collision spatial Hash XPBD Cloth-simulation

HTML 1 Updated Mar 8, 2023

Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own XPBD based physics engine. This is useful i…

C# 352 38 Updated Apr 20, 2026