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Commits on Mar 11, 2023
Android: indicate gamepaddb entries where axis order changed.
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Commits on Mar 10, 2023
Added support for the trigger buttons on the Victrix Pro FS for PS5
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Removed space between sizeof and parentheses
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Fixed build warning on Android
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Specify bash for androidbuildlibs.sh
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Uses integer arithmetics in SDL_ResampleAudio
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fix bad merge of sizeof style patch
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Added header for SDL_Delay()
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Removed a duplicate delay accidentally added during code refactor
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Wait for the GCController framework to see IOKit devices
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Commits on Mar 9, 2023
Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!)
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If the client rect is empty, use the last known window size
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Removed guard around the enabled assertions support code
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Fixed incorrect modifier keys handling on macOS
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Fixed the documentation for SDL_SetRelativeMouseMode()
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tests: Always set valid dimensions for the fullscreen mode
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wayland: Always use a scale factor of 1 for exclusive fullscreen emulation
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Make mappings for "Retrolink SNES Controller" with `SDL_GAMECONTROLLER_USE_BUTTON_LABELS` both on and off
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Commits on Mar 8, 2023
fix SDL_FindFreePlayerIndex so it can really return -1.
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Fixed uninitialized variable
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tests: added -DHAVE_SIGNAL_H to CFLAGS in watcom makefiles
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Disassociate the SDLOpenGLContext from the view before deleting it
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Use SDL_GL_DeleteContext instead of Cocoa_GL_DeleteContext for context cleanup
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Commits on Mar 7, 2023
If we're not the current fullscreen window and we don't want to be fullscreen, don't touch the current video mode
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Fixed which window we check flags for when updating fullscreen mode
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Commits on Mar 6, 2023
Added mapping for the Xbox Elite Core controller connected via Bluetooth on Android
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Fix Xbox One gamepad axis assignment on SDL_JOYSTICK_ANDROID API (#7405)
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Commits on Mar 3, 2023
cmake: use compatible interface properties to disallow linking to a different version of SDL
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evdev_kbd: Use current keymap
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dynapi: replace uses of deprecated SDL_assert_state and SDL_assert_data
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Commits on Mar 2, 2023
dataqueue: Make thread safe.
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dataqueue: Removed non-public SDL_ReserveSpaceInDataQueue function
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Fixed typo in previous cherry-pick
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Don't clobber an existing entry with a different version when adding a gamepad mapping
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Commits on Mar 1, 2023
Follow the same pattern for releasing the window data in the UIKit driver
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