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Performance Studio tool integration with C# scripting for the Unity game engine.
JARVIS, a system to connect LLMs with ML community. Paper: https://arxiv.org/pdf/2303.17580.pdf
A set of samples to illustrate Vulkan API on Android
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce G…
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
💡 Experimental real-time global illumination renderer 🦀
The library that read Unity profiler binary log directly
Deferred Vulkan rendering playground using Crytek's Sponza scene
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Ray tracing examples and tutorials using VK_KHR_ray_tracing
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
C++ examples for the Vulkan graphics API
Vulkan best practice for mobile developers
One stop solution for all Vulkan samples
An open-source, free protector for .NET applications
OCIO config with standard sRGB, XYZ, Filmic and ACES colour management options.
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
Website resource pages for Khronos.org. Community is encouraged to help keep up-to-date
⭐ Linux / Windows / macOS 跨平台 V2Ray 客户端 | 支持 VMess / VLESS / SSR / Trojan / Trojan-Go / NaiveProxy / HTTP / HTTPS / SOCKS5 | 使用 C++ / Qt 开发 | 可拓展插件式设计 ⭐