Stars
Source Code for 'Build Your Own 2D Game Engine and Create Great Web Games, 2nd Edition' by Kelvin Sung, Jebediah Pavleas, Matthew Munson, and Jason Pace
Javascript lightweight 2D rigid body physics engine
A massively parallel, high-level programming language
Tool to statically recompile N64 games into native executables
Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux/Mac)
A management game built with Phaser for the Gamedev.js Jam 2024.
Source code for the X Recommendation Algorithm
Resumes generated using the GitHub informations
Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field
Valerioageno / W
Forked from xem/WA micro WebGL2 framework with a ton of features
Rhodonite Web3D(WebGL2&WebGPU) Library in TypeScript
Quadric-based Mesh Decimation Via Multiple Choices Algorithm
Gameboy emulator written in TypeScript
Progressive Web App starter pack for JS13k games
The smallest 6502 / NES CPU simulator in JS (944b gzipped)
Archived — A list of games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine.
📐 Javascript Geometric Algebra Generator for Javascript, c++, c#, rust, python. (with operator overloading and algebraic literals) -
🤞 A hackable template for creating small and fast browser games.
Fast and effective C++ file optimizer