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stb single-file public domain libraries for C/C++
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
A single-header ANSI C immediate mode cross-platform GUI library
FFmpeg libav tutorial - learn how media works from basic to transmuxing, transcoding and more. Translations: 🇺🇸 🇨🇳 🇰🇷 🇪🇸 🇻🇳 🇧🇷 🇷🇺
A fast entity component system (ECS) for C & C++
Terrain rendering algorithm in less than 20 lines of code
Decompilation of The Legend of Zelda: Ocarina of Time
Implementations of SIMD instruction sets for systems which don't natively support them.
A shader-based software renderer written from scratch in C89
Header only library for writing build recipes in C.
Single-file public domain libraries for C/C++
SGDK - A free and open development kit for the Sega Mega Drive
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
An implementation of OpenGL 3.x-ish in clean C
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.