Starred repositories
Silicon Laboratories WFx Wi-Fi Full-MAC driver
Arduino based RC transmitter for ELRS external TX Module
STM32 bootloader with AES encription
minimal but extensible header only implementation of photon mapping in C++
OpenGl Global Illumination real-time rendering study project
This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)
An assortment of assets that demonstrate features and capabilities of the glTF format
MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into existing code. MicroPather focuses on being a path finding engine…
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.
A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading
A tiny renderer for custom-shaped volumetric clouds.
An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.
Light probe generation and BRDF authoring for physically based shading.
Runtime environment map prefiltering and spherical harmonics computation with OpenGL.
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)
DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc 💫
A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL shaders. It runs on Windows 10 and Windows 11 systems.