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Starred repositories

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Silicon Laboratories WFx Wi-Fi Full-MAC driver

C 26 10 Updated Nov 29, 2023

Single Packet Authorization > Port Knocking

Perl 1,346 250 Updated Nov 26, 2025

Arduino based RC transmitter for ELRS external TX Module

C++ 357 66 Updated Apr 5, 2025

ModuCard module for CM5

3 Updated Jan 13, 2026

STM32 bootloader with AES encription

C 34 7 Updated Jun 7, 2024

minimal but extensible header only implementation of photon mapping in C++

C++ 121 11 Updated Nov 28, 2021

OpenGl Global Illumination real-time rendering study project

C++ 69 5 Updated Oct 11, 2022
C++ 31 11 Updated Dec 22, 2018

Give a brain to your game's NPCs

C++ 517 28 Updated May 8, 2024

This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)

C++ 33 8 Updated Apr 12, 2024

An assortment of assets that demonstrate features and capabilities of the glTF format

PHP 887 86 Updated Apr 16, 2026

OpenXR Tutorials

C++ 132 23 Updated Oct 2, 2025

MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into existing code. MicroPather focuses on being a path finding engine…

C++ 358 74 Updated Nov 6, 2022

Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.

HLSL 122 18 Updated Sep 8, 2024

Real-time Direct3D 12 path tracer

C++ 381 21 Updated Oct 25, 2025

A voxel cone traced realtime Global Illumination rendering engine in dx12, wip

C++ 63 5 Updated Sep 19, 2021

nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading

C++ 38 4 Updated Jan 25, 2018

A tiny renderer for custom-shaped volumetric clouds.

C++ 63 3 Updated Sep 27, 2024

An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.

GLSL 137 14 Updated Jan 24, 2024

Light probe generation and BRDF authoring for physically based shading.

C++ 820 113 Updated Aug 18, 2021

Runtime environment map prefiltering and spherical harmonics computation with OpenGL.

GLSL 17 2 Updated Aug 12, 2019

Toy OpenGL PBR renderer.

C++ 34 1 Updated Oct 24, 2023

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

C++ 12,398 2,950 Updated Aug 6, 2024

RTX Global Illumination (RTXGI)

C++ 829 72 Updated Feb 5, 2024

Various graphic effects implemented in OpenGL

C++ 14 Updated Aug 7, 2021

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

C++ 861 67 Updated Apr 22, 2024

Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)

C++ 131 19 Updated Jan 3, 2023

DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc 💫

C++ 156 14 Updated Jan 6, 2025

A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL shaders. It runs on Windows 10 and Windows 11 systems.

C++ 130 7 Updated Jun 23, 2025
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