Stars
Ghidra scripts for SNES ROM reverse engineering
Full decompilation and modern reimplementation of Panzer Dragoon Saga (Sega Saturn, 1998)
starsong-consulting / GhydraMCP
Forked from LaurieWired/GhidraMCPMulti-instance Ghidra plugin with HATEOAS REST API and MCP bridge for AI-assisted reverse engineering, binary analysis, and decompilation
A decompiler targeting MIPS, PowerPC, and ARM.
Tools for accessing a floppy drive at the raw flux level
Macro assembler for the 6502, 6800, 6809, 68000, 68010, 8080/8085, Z80, Atari ASAP, PDP11, Atari Tom&Jerry DSP and generic pre-processor
replacement for wnaspi32.dll for modern systems, and remote (TCP) communication
API capture-replay tool for Vulkan, DirectX 12, OpenCL, Intel oneAPI Level Zero, and OpenGL
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more
A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)
libQGLViewer is an open source C++ library based on Qt that eases the creation of OpenGL 3D viewers.
Matching decompilation project for Xenogears
Flashback engine reimplementation by CYX and ported by HKZ for Saturn
Reverse engineer and rewrite real mode DOS programs!
SGDK - A free and open development kit for the Sega Mega Drive
Exult is a project to recreate Ultima 7 for modern operating systems, using the game's original plot, data, and graphics files.
An x86/x64 instruction disassembler written in C
A project to statically recompile following games to create Windows or Linux (x86 or arm) versions of the games - Albion, X-Com: UFO Defense (UFO: Enemy Unknown), X-Com: Terror from the Deep, Warcr…
Fast linear algebra and math library for the Hitachi SuperH4 Processor (used by the Sega Dreamcast).
An arcade platformer homebrew game for the Game Boy, Game Boy Color and Super Game Boy
Return To The Roots (Settlers II(R) Clone)
Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior