- Tel Aviv
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6
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written in GLSL
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Step-by-step guide through the abstract and complex universe of Fragment Shaders.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Learn computer graphics by writing GPU shaders!
The open collection of GL Transitions
KodeLife shader sketches I wrote while commuting
webgl-noise shaders ported to work with glslify