- All languages
- Agda
- Assembly
- Batchfile
- Beef
- Boo
- C
- C#
- C++
- C3
- CMake
- CSS
- Clojure
- Common Lisp
- Coq
- Cuda
- D
- Dhall
- Dockerfile
- Elixir
- Elm
- Emacs Lisp
- Erlang
- Fennel
- Forth
- GDScript
- GLSL
- Go
- HLSL
- HTML
- Haskell
- Haxe
- Janet
- Java
- JavaScript
- Jupyter Notebook
- KakouneScript
- Koka
- Lua
- MDX
- Makefile
- Markdown
- Mercury
- Nim
- Nunjucks
- OCaml
- Objective-C
- Odin
- OpenSCAD
- PHP
- Pascal
- PowerShell
- Prolog
- Python
- Racket
- Red
- Ruby
- Rust
- Scheme
- ShaderLab
- Shell
- Svelte
- Swift
- TeX
- TypeScript
- Vala
- Vim Script
- WebAssembly
- Zig
Starred repositories
EOLANG, an Experimental Pure Object-Oriented Programming Language Based on 𝜑-Calculus
Useful tools for roguelike, role-playing, strategy, and other grid-based games in Java. Feedback is welcome!
Procedural zelda-like dungeon-design-generating library. (This project is very old, please don't judge present me by past me's code, thx. One day I will find time to update it.)
A program to procedurally generate spaceship sprites.
Unity plugin for using Android sensors.
General purpose tools for procedurally generating puzzles in games
Procedural voxel model builder with pixel-art-like display in 2D
A procedural world generator, focusing on civilization growth and conflict. Includes elevation, precipitation, temperature, and biomes. Civilizations are read in from detailed files describing thei…
A Rogue-like game that uses context-free grammars as the basis of its level generation system, plus a system for authoring new grammars automatically.
Pathfinding and other graph algorithms. Based on simple-graphs.
Java based Subspace clone for a senior project at Texas State University.