One of our positive events is allowing the player to defend themselves by collecting projectiles, in the form of our beloved Bob from our Systems module, that can be stored then thrown at either the dean or hall monitors, to temporarily cause them to stop moving, giving players a chance to get past them.
The player should be allowed to hold up to 6 Bobs, and thrown when the player hits the space bar.
Checklist items for bob projectile:
One of our positive events is allowing the player to defend themselves by collecting projectiles, in the form of our beloved Bob from our Systems module, that can be stored then thrown at either the dean or hall monitors, to temporarily cause them to stop moving, giving players a chance to get past them.
The player should be allowed to hold up to 6 Bobs, and thrown when the player hits the space bar.
Checklist items for bob projectile: