One of our new negative events will add a new enemy type, a dean. This is similar to the dean in our game for Assessment 1. Unlike the hall monitors, which move up and down a set path, the dean will chase the player around the map, and once the player and dean make contact, the player will suffer a negative consequence e.t.c reset position to last exam completed.
Checklist items for dean:
One of our new negative events will add a new enemy type, a dean. This is similar to the dean in our game for Assessment 1. Unlike the hall monitors, which move up and down a set path, the dean will chase the player around the map, and once the player and dean make contact, the player will suffer a negative consequence e.t.c reset position to last exam completed.
Checklist items for dean: