You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Following from #4, one of our new negative events will make the player receive a debuff to slow down the player movement temporarily, if they get the question on the exam dialog wrong.
Checklist items for slowness debuff:
Implement question dialog when an exam is complete.
Create a new interface for player effects (immunity, hurt, slowed down/speed boosted e.t.c.)
Create a new class for applying slowness debuff.
Put debuff on a 10 second timer.
Only apply effect once the question in the exam dialog is wrong.
Following from #4, one of our new negative events will make the player receive a debuff to slow down the player movement temporarily, if they get the question on the exam dialog wrong.
Checklist items for slowness debuff: