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This repository was archived by the owner on Aug 5, 2026. It is now read-only.
This repository was archived by the owner on Aug 5, 2026. It is now read-only.

Shaders Issue when using Mali gpu #20

Description

@mskkks

I am using Zalithlauncher 1 and also using Krypton wrapper renderer for mc 1.12.2.
While i was playing the game i decided to use shader and that didnt turn out so great ,it bugged.
Here are some screenshots

Image
Image

Mods;
Optifine,particle culling,entity culling,entity distance,universal tweaks, phosphor and phosphor crash fix, redirectionor, serializationisbad,placebo,resourcify,foamfix lawfull,packetfixer,ksyxis,letmedespawn,fps reducer,fast furnace,clumps,cesordasm, betterfps,celeritasleafculling,appleskin,configanytime,mixinbooter and mixin compatibility.

Jvm;

-XX:+UseG1GC -Dsun.rmi.dgc.server.gcInterval=2147483646 -XX:+UnlockExperimentalVMOptions -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M

Phone Specs !

Cpu ; g96 helio
Gpu ; g57 mc2
Ram; 8gb

I hope this issue gets fixed asp because the renderer gives an insane fps boost !!!

Vulkan renderer:
Avg fps 80-120

Krypton wrapper;
Avg fps 250-500

Excellent renderer just what i needed.
Keep up the great work !

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