- Rio de Janeiro, RJ, Brazil
-
20:38
(UTC -03:00) - https://gitlab.com/jotape
Lists (5)
Sort Name ascending (A-Z)
- All languages
- ASP.NET
- Assembly
- Batchfile
- C
- C#
- C++
- CMake
- CSS
- Clojure
- CodeQL
- Common Lisp
- Coq
- Cuda
- D
- Dart
- Dockerfile
- Elixir
- Emacs Lisp
- Erlang
- F#
- Fennel
- Fluent
- Forth
- Frege
- GDScript
- GLSL
- Game Maker Language
- Go
- HCL
- HLSL
- HTML
- Haskell
- Haxe
- Isabelle
- Java
- JavaScript
- Julia
- Jupyter Notebook
- Kotlin
- LLVM
- LiveScript
- Lua
- Luau
- MDX
- Makefile
- Markdown
- Mathematica
- MoonScript
- Mustache
- Nim
- Nix
- OCaml
- Objective-C++
- Odin
- PHP
- Pascal
- Perl
- Processing
- PureScript
- Python
- Racket
- ReScript
- Reason
- Rocq Prover
- Ruby
- Rust
- SCSS
- Scala
- Scheme
- ShaderLab
- Shell
- Stylus
- Svelte
- Swift
- Tcl
- TeX
- Tree-sitter Query
- TypeScript
- VHDL
- Vala
- Verilog
- Vim Script
- Vue
- WebAssembly
- Zig
Starred repositories
Lore is a next-generation, open source version control system
Fast Open Source command line (vrc-get) and graphical (ALCOM) client of VRChat Package Manager (VRChat Creator Companion)
Fixedsys Excelsior font with programming ligatures
PixiEditor is a Universal Editor for all your 2D needs
A comprehensive archive for Unity built-in shaders, dating back to Unity 3.4
Contains a simple ScreenSpace overlay for displaying Udon performance numbers.
An interpreter for HLSL that can run shader code on the CPU.
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)
Specifications and tools for 360º video and spatial audio.
A prefab to recreate image-encoded 3D models inside VRChat
Modular extensible low-level render interface (RHI) with higher level extensions
Unity Debug Adapter Implementation for the Mono Runtime
Patreon downloader with a graphical user interface
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
Blender plugin for transfering blendshapes between the meshes
A photosensitive video filter for use in VRC, may be useful elsewhere.
A curated list of awesome Unity assets, resources, and more.
Backup copy of ... A curated list of awesome Unity assets, resources, and more.
A simple liquid simulation using MetaBalls.
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Open Source Standalone DJ Deck using an old CDJ 100 S
rorygames / VHACD
Forked from Unity-Technologies/VHACDUnity implementation of V-HACD. Creates accurate convex colliders with correctly wrapped concave segments.