DX11 C++ Render FrameWork based on
http://www.rastertek.com/ | https://www.braynzarsoft.net/old/index.php?p=DX11Lessons | http://www.codinglabs.net/default.aspx | https://www.3dgep.com/category/graphics-programming/directx/ | https://software.intel.com/en-us/articles/forward-clustered-shading ( Forward Clustered Shading )
For those, who love programing and studying DirectX 11 on PC
- Version 0.1.0
Build under VS2015 / VS2017
Required : PhysX 4.1 in C:\PhysX folder
Modified DirectXTex included
- Alexei Kobak
- Fedor Kobak
- Alexei Kobak
- kobakai@mail.ru