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Showing results

Scryfall integration for Obsidian

TypeScript 13 5 Updated Mar 26, 2026

A fast, simple online tool to generate 1x1 pixel PNG images in any color (transparent, white, black, or custom RGBA). Download as PNG, copy as Base64, or get raw bytes for use in web design, CSS, o…

TypeScript 44 3 Updated Jan 31, 2026

a structural diff that understands syntax 🟥🟩

Rust 25,508 489 Updated Jun 12, 2026

🎨 Generate and change color-schemes on the fly.

Python 9,078 356 Updated Jan 27, 2024
TypeScript 1 Updated Dec 22, 2021

A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

JavaScript 3,402 326 Updated Jun 18, 2026

Esoteric Programming Language

JavaScript 5,016 248 Updated Nov 16, 2025

An intermediary api aimed at easing development of multiplatform mods.

Java 430 77 Updated Jun 17, 2026

the only cheat sheet you need

Python 41,469 1,916 Updated Dec 23, 2025

A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once

C++ 4,633 1,019 Updated May 6, 2026

Open-source high-performance RISC-V processor

Scala 7,074 912 Updated Jun 19, 2026

Performance testing sandbox for voxel graphics

C 61 4 Updated Jan 21, 2019

Using Vulkan from Julia

Julia 127 15 Updated Jun 15, 2026

very currency

C++ 15,208 3,085 Updated May 12, 2026

Interpreter for Julia code

Julia 167 40 Updated Jun 19, 2026

OpenGL/Vulkan examples written in Julia

Julia 37 4 Updated Oct 4, 2020

A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.

C++ 1,275 68 Updated Oct 15, 2024

A simple GIS experiment to find the squarest countries.

TypeScript 3 Updated Apr 25, 2021

Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)

C++ 126 17 Updated Oct 7, 2020

A (bad) attempt at implementing wavelet filtering and temporal reprojection in threejs

JavaScript 85 9 Updated Jul 30, 2020

A high-performance rendering engine replacement for Minecraft, which greatly improves frame rates and reduces micro-stutter

Java 5,606 938 Updated Jun 18, 2026

Julia interface to GLFW, a multi-platform library for creating windows with OpenGL contexts and managing input and events.

Julia 150 36 Updated Apr 14, 2026

TornadoVM: A practical and efficient heterogeneous programming framework for managed languages

Java 1,454 134 Updated Jun 19, 2026

NVIDIA’s implementation of RTX ray-tracing in Quake II

C 1,316 201 Updated Dec 11, 2025

Execute a local command using the processing power of another Linux machine.

Python 3,135 65 Updated Jan 24, 2023

OpenCL Julia bindings

Julia 308 48 Updated Jun 18, 2026

OpenCL library implementing more than 20 different random number generators

C++ 27 8 Updated Apr 8, 2020

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…

GLSL 2,216 197 Updated May 8, 2026

State propagation and event streams with mandatory ownership and no glitches

Scala 272 32 Updated Mar 15, 2026

A simple GPU raytracer implemented with Julia and OpenCL

Julia 3 Updated Mar 18, 2021
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