Stars
A transformer-based model for football players representation
Node based infinite procedural terrain generation addon for Godot 4 .NET
FFT-based ocean-wave rendering, implemented in Godot
Procedural mesh fragmentation algorithm for Godot 4.2
Minimal-ish example of using Solidean to iteratively subtract from a mesh with physics integration.
A Godot addon containing building blocks for creating RTS games by providing entity controlling logic, such as selecting, moving and attacking (other) entities.
A set of shaders for Godot to create realistic humanoid characters
Three Ways of Generating Terrain with Erosion Features
An advanced game AI framework, based on Goal Oriented Action Planning (GOAP), and implemented in Godot.
Generation of a planet through plate tectonics and simulation of weather, climate, and ocean currents.
The curation repository for the data behind Concepticon.
Neural network training for climate in Songs of the Eons
Esoteric Palette Generator Mico-Lib Interpolating HSL Color in cartesian space
Building plan generator being a part of my master thesis
My implementation of the Delaunay triangulation with constrained edges, according to Sloan's papers
A Delaunay/Voronoi library for Unity, and a simple destruction effect
Constrained Delaunay triangulations GDExtension for Godot 4 using artem-ogre/CDT
Constrained Delaunay Triangulation (CDT) of a random surface domain.
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, me…