Contains a number of classes and functions covering memory management, strings, encoding, networking, Android's OPENSLES, threading, events.
I've converted this subset from the my 2008 Windows library and made it cross platform.
Tested on Windows, Linux (RHEL6), Mac OS 10.9, Android 4, iOS 7.
It's up to you to use the source code to create an executable or a static library.
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Windows:
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Create a project using Visual Studio.
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Add library files to the project.
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Edit lib.h (see notes below).
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Compile and build.
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Mac OS / iOS
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Create a project using XCode.
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Add library files to the project.
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Edit lib.h (see notes below).
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Compile and build.
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Linux: I've used Eclipse to compile and build.
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Create a project using Eclipse.
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Add library files to the project.
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Edit lib.h (see notes below).
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Compile and build.
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Native Android (Assuming you have the NDK environment setup correctly):
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Create a project using Eclipse.
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Add library files to the JNI folder of you native Android application.
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Edit lib.h (see notes below).
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Compile and build.
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Sample Android make file
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := mylib
LOCAL_SRC_FILES := general.cpp \
textencoding.cpp \
str.cpp \
helpers.cpp \
netgeneral.cpp \
dns.cpp \
debugtools.cpp \
asocket.cpp \
thread.cpp \
sync.cpp \
md5.cpp \
PacketBase.cpp \
LightPacket.cpp \
PacketEngine.cpp \
opensles.cpp \
lanbroadcaster.cpp
LOCAL_LDLIBS := -L$(SYSROOT)/usr/lib -llog -lOpenSLES -ljnigraphics
include $(BUILD_SHARED_LIBRARY)
Edit the lib.h file and modify the #define to match the target platform:
for Windows, use #define _usewindows_
for Linux, use #define _useposix_
for Android, use #define _useposix_ and #define _useandroid_
for mac os, use #define _useposix_
for iOS, use #define _useposix_ and #define _useios_
- Wrappers for iOS Remote IO audio unit recording/playback. - Undergoing testing.
- Wrappers for Mac audio i/o recording/playback. - Undergoing testing.
- Wrappers for iOS/Mac AudioConverter. - Undergoing testing.
- Wavein/out wrappers for Windows. - Tested and ready
- Unified interface for audio recording/playback for Windows, Android and Mac/iOS.
- Documentation