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// Copyright 2018 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import {Position, Annotation} from './position'
import {BoardSize, COL_LABELS, Color, Coord, Point, Move, N, Nullable, moveIsPoint, movesEqual, otherColor, toKgs} from './base'
import {Board} from './board'
import {pixelRatio} from './util'
const STAR_POINTS = {
[BoardSize.Nine]: [[2, 2], [2, 6], [6, 2], [6, 6], [4, 4]],
[BoardSize.Nineteen]: [[3, 3], [3, 9], [3, 15],
[9, 3], [9, 9], [9, 15],
[15, 3], [15, 9], [15, 15]],
};
abstract class Layer {
private _show = true;
get show() {
return this._show;
}
set show(x: boolean) {
if (x != this._show) {
this._show = x;
this.board.draw();
}
}
board: Board;
protected boardToCanvas: (row: number, col: number) => Coord;
addToBoard(board: Board) {
this.board = board;
this.boardToCanvas = board.boardToCanvas.bind(board);
}
abstract clear(): void;
// Tell the layer that the given properties on the board's position have
// been updated.
// Returns true if position contained updated data for the layer and it should
// be redrawn.
abstract update(props: Set<string>): boolean;
abstract draw(): void;
}
abstract class StaticLayer extends Layer {
clear() {}
update(props: Set<string>) {
return false;
}
}
class Grid extends StaticLayer {
private style = '#864';
draw() {
let starPointRadius = Math.min(4, Math.max(this.board.stoneRadius / 5, 2.5));
let ctx = this.board.ctx;
let pr = pixelRatio();
ctx.strokeStyle = this.style;
ctx.lineWidth = pr;
ctx.lineCap = 'round';
ctx.beginPath();
for (let i = 0; i < N; ++i) {
let left = this.boardToCanvas(i, 0);
let right = this.boardToCanvas(i, N - 1);
let top = this.boardToCanvas(0, i);
let bottom = this.boardToCanvas(N - 1, i);
ctx.moveTo(0.5 + Math.round(left.x), 0.5 + Math.round(left.y));
ctx.lineTo(0.5 + Math.round(right.x), 0.5 + Math.round(right.y));
ctx.moveTo(0.5 + Math.round(top.x), 0.5 + Math.round(top.y));
ctx.lineTo(0.5 + Math.round(bottom.x), 0.5 + Math.round(bottom.y));
}
ctx.stroke();
// Draw star points.
ctx.fillStyle = this.style;
ctx.strokeStyle = '';
for (let p of STAR_POINTS[N]) {
let c = this.boardToCanvas(p[0], p[1]);
ctx.beginPath();
ctx.arc(c.x + 0.5, c.y + 0.5, starPointRadius * pr, 0, 2 * Math.PI);
ctx.fill();
}
}
}
class Label extends StaticLayer {
draw() {
let ctx = this.board.ctx;
let textHeight = Math.floor(0.6 * this.board.stoneRadius);
ctx.font = `${textHeight}px sans-serif`;
ctx.fillStyle = '#9d7c4d';
// Draw column labels.
ctx.textAlign = 'center';
ctx.textBaseline = 'alphabetic';
for (let i = 0; i < N; ++i) {
let c = this.boardToCanvas(-0.66, i);
ctx.fillText(COL_LABELS[i], c.x, c.y);
}
ctx.textBaseline = 'top';
for (let i = 0; i < N; ++i) {
let c = this.boardToCanvas(N - 0.33, i);
ctx.fillText(COL_LABELS[i], c.x, c.y);
}
// Draw row labels.
ctx.textAlign = 'right';
ctx.textBaseline = 'middle';
for (let i = 0; i < N; ++i) {
let c = this.boardToCanvas(i, -0.66);
ctx.fillText((N - i).toString(), c.x, c.y);
}
ctx.textAlign = 'left';
for (let i = 0; i < N; ++i) {
let c = this.boardToCanvas(i, N - 0.33);
ctx.fillText((N - i).toString(), c.x, c.y);
}
}
}
class Caption extends StaticLayer {
constructor(public caption: string) {
super();
}
draw() {
let ctx = this.board.ctx;
let textHeight = Math.floor(0.8 * this.board.stoneRadius);
ctx.font = `${textHeight}px sans-serif`;
ctx.fillStyle = '#9d7c4d';
ctx.textAlign = 'center';
ctx.textBaseline = 'top';
let c = this.boardToCanvas(N - 0.45, (N - 1) / 2);
ctx.fillText(this.caption, c.x, c.y);
}
}
abstract class HeatMapBase extends Layer {
protected colors: Float32Array[] = [];
clear() {
if (this.colors.length > 0) {
this.colors = [];
this.board.draw();
}
}
draw() {
if (this.colors.length == 0) {
return;
}
let ctx = this.board.ctx;
let w = this.board.pointW;
let h = this.board.pointH;
let stones = this.board.stones;
let p = {row: 0, col: 0};
let i = 0;
for (p.row = 0; p.row < N; ++p.row) {
for (p.col = 0; p.col < N; ++p.col) {
let rgba = this.colors[i];
if (stones[i++] != Color.Empty) {
continue;
}
ctx.fillStyle = `rgba(${rgba[0]}, ${rgba[1]}, ${rgba[2]}, ${rgba[3]}`;
let c = this.boardToCanvas(p.row, p.col);
ctx.fillRect(c.x - 0.5 * w, c.y - 0.5 * h, w, h);
}
}
}
}
namespace HeatMapBase {
export const TRANSPARENT = new Float32Array([0, 0, 0, 0]);
}
class VisitCountHeatMap extends HeatMapBase {
update(props: Set<string>) {
if (!props.has('childN')) {
return false;
}
this.colors = [];
if (this.board.position.childN == null) {
return true;
}
let n = Math.max(this.board.position.n, 1);
for (let childN of this.board.position.childN) {
if (childN == 0) {
this.colors.push(HeatMapBase.TRANSPARENT);
} else {
let a = Math.min(Math.sqrt(childN / n), 0.6);
if (a > 0) {
a = 0.1 + 0.9 * a;
}
this.colors.push(new Float32Array([0, 0, 0, a]));
}
}
return true;
}
}
class DeltaQHeatMap extends HeatMapBase {
update(props: Set<string>) {
if (!props.has('childQ')) {
return false;
}
let position = this.board.position;
this.colors = [];
if (position.childQ == null) {
return true;
}
let q = position.q || 0;
for (let i = 0; i < N * N; ++i) {
if (position.stones[i] != Color.Empty) {
this.colors.push(HeatMapBase.TRANSPARENT);
} else {
let childQ = position.childQ[i];
let dq = childQ - q;
let rgb = dq > 0 ? 0 : 255;
let a = Math.min(Math.abs(dq), 0.6);
this.colors.push(new Float32Array([rgb, rgb, rgb, a]));
}
}
return true;
}
}
abstract class StoneBaseLayer extends Layer {
protected blackStones: Point[] = [];
protected whiteStones: Point[] = [];
constructor(protected alpha: number) {
super();
}
clear() {
if (this.blackStones.length > 0 || this.whiteStones.length > 0) {
this.blackStones = [];
this.whiteStones = [];
this.board.draw();
}
}
draw() {
this.board.drawStones(this.blackStones, Color.Black, this.alpha);
this.board.drawStones(this.whiteStones, Color.White, this.alpha);
}
}
class BoardStones extends StoneBaseLayer {
constructor() {
super(1);
}
update(props: Set<string>) {
if (!props.has('stones')) {
return false;
}
let position = this.board.position;
this.blackStones = [];
this.whiteStones = [];
let i = 0;
for (let row = 0; row < N; ++row) {
for (let col = 0; col < N; ++col) {
let color = position.stones[i++];
if (color == Color.Black) {
this.blackStones.push({row: row, col: col});
} else if (color == Color.White) {
this.whiteStones.push({row: row, col: col});
}
}
}
return true;
}
}
class Variation extends StoneBaseLayer {
get showVariation() {
return this._showVariation;
}
set showVariation(x: string) {
if (x == this._showVariation) {
return;
}
this._showVariation = x;
this.update(new Set<string>(["variations"]));
this.draw();
}
public variation: Move[] = [];
private blackLabels: Variation.Label[] = [];
private whiteLabels: Variation.Label[] = [];
constructor(private _showVariation: string, alpha=0.4) {
super(alpha);
}
clear() {
super.clear();
this.variation = [];
this.blackLabels = [];
this.whiteLabels = [];
}
update(props: Set<string>) {
if (!props.has("variations")) {
return false;
}
let position = this.board.position;
let variation = position.variations.get(this.showVariation);
if (variation === undefined) {
// clear() will request that Board is redrawn if necessary, so we don't
// need to signal that anything has changed.
this.clear();
return false;
}
if (this.variationsEqual(variation, this.variation)) {
return false;
}
this.variation = variation.slice(0);
this.parseVariation(this.variation);
return true;
}
private variationsEqual(a: Move[], b: Move[]) {
if (a.length != b.length) {
return false;
}
for (let i = 0; i < a.length; ++i) {
if (!movesEqual(a[i], b[i])) {
return false;
}
}
return true;
}
protected parseVariation(variation: Move[]) {
let toPlay = this.board.position.toPlay;
this.blackStones = [];
this.whiteStones = [];
this.blackLabels = [];
this.whiteLabels = [];
if (variation.length == 0) {
return true;
}
// The playedCount array keeps track of the number of times each point on
// the board is played within the variation. For points that are played more
// we only show the earliest move and mark it with an asterisk.
let playedCount = new Uint16Array(N * N);
let firstPlayed: Variation.Label[] = [];
toPlay = otherColor(toPlay);
for (let i = 0; i < variation.length; ++i) {
let move = variation[i];
toPlay = otherColor(toPlay);
if (move == 'pass' || move == 'resign') {
continue;
}
let idx = move.row * N + move.col;
let label = {p: move, s: (i + 1).toString()};
let count = ++playedCount[idx];
if (toPlay == Color.Black) {
this.blackStones.push(move);
if (count == 1) {
this.blackLabels.push(label);
}
} else {
this.whiteStones.push(move);
if (count == 1) {
this.whiteLabels.push(label);
}
}
if (count == 1) {
firstPlayed[idx] = label;
} else if (count == 2) {
firstPlayed[idx].s += '*';
}
}
return true;
}
draw() {
super.draw()
let ctx = this.board.ctx;
let textHeight = Math.floor(this.board.stoneRadius);
ctx.font = `${textHeight}px sans-serif`;
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
this.drawLabels(this.blackLabels, '#fff');
this.drawLabels(this.whiteLabels, '#000');
}
protected drawLabels(labels: Variation.Label[], style: string) {
let ctx = this.board.ctx;
ctx.fillStyle = style;
for (let label of labels) {
let c = this.boardToCanvas(label.p.row, label.p.col);
ctx.fillText(label.s, c.x, c.y);
}
}
}
namespace Variation {
export interface Label {
p: Point;
s: string;
}
export enum Type {
Principal,
CurrentSearch,
SpecificMove,
}
}
class Annotations extends Layer {
private annotations = new Map<Annotation.Shape, Annotation[]>();
clear() {
if (this.annotations.size > 0) {
this.annotations.clear();
this.board.draw();
}
}
update(props: Set<string>) {
if (!props.has('annotations')) {
return false;
}
let position = this.board.position;
this.annotations.clear();
for (let annotation of position.annotations) {
let byShape = this.annotations.get(annotation.shape);
if (byShape === undefined) {
byShape = [];
this.annotations.set(annotation.shape, byShape);
}
byShape.push(annotation);
}
return true;
}
draw() {
if (this.annotations.size == 0) {
return;
}
let sr = this.board.stoneRadius;
let pr = pixelRatio();
let ctx = this.board.ctx;
ctx.lineCap = 'round';
this.annotations.forEach((annotations: Annotation[], shape: Annotation.Shape) => {
switch (shape) {
case Annotation.Shape.Dot:
for (let annotation of annotations) {
let c = this.boardToCanvas(annotation.p.row, annotation.p.col);
ctx.fillStyle = annotation.colors[0];
ctx.beginPath();
ctx.arc(c.x + 0.5, c.y + 0.5, 0.16 * sr, 0, 2 * Math.PI);
ctx.fill();
}
break;
}
});
}
}
class Search extends Layer {
// Map from move index in the range [0..N*N) to first move in the variation.
private bestVariations = new Map<number, Search.Move>();
hasVariation(p: Point) {
return this.bestVariations.has(p.col + p.row * N);
}
clear() {
if (this.bestVariations.size > 0) {
this.bestVariations.clear();
this.board.draw();
}
}
update(props: Set<string>) {
if (!props.has('childN') && !props.has('childQ')) {
return false;
}
this.bestVariations.clear();
let position = this.board.position;
if (position.childN == null || position.childQ == null) {
return false;
}
// Build a list of indices into childN & childQ sorted in descending N.
let indices = [];
for (let i = 0; i < N * N; ++i) {
indices.push(i);
}
indices.sort((a: number, b: number) => {
let n = position.childN as number[];
return n[b] - n[a];
});
let maxN = position.childN[indices[0]];
if (maxN == 0) {
// We haven't done any reads yet.
return true;
}
let logMaxN = Math.log(maxN);
// Build the list of best variations.
let idx = indices[0];
for (let i = 0; i < indices.length; ++i) {
let idx = indices[i];
let n = position.childN[idx];
if (n <= 1 || n < position.n / 100) {
break;
}
this.addVariation(idx, logMaxN);
}
// Make sure we include all variations of the current position, no matter
// how bad we think they are.
for (let child of position.children) {
if (moveIsPoint(child.lastMove) && !this.hasVariation(child.lastMove)) {
let idx = child.lastMove.col + child.lastMove.row * N;
this.addVariation(idx, logMaxN);
}
}
return true;
}
draw() {
if (this.bestVariations.size == 0) {
return;
}
let ctx = this.board.ctx;
let pr = pixelRatio();
let toPlay = this.board.position.toPlay;
let stoneRgb = toPlay == Color.Black ? 0 : 255;
this.bestVariations.forEach((v: Search.Move) => {
let c = this.boardToCanvas(v.p.row, v.p.col);
let x = c.x + 0.5;
let y = c.y + 0.5;
ctx.fillStyle = `rgba(${stoneRgb}, ${stoneRgb}, ${stoneRgb}, ${v.alpha})`;
ctx.beginPath();
ctx.arc(x, y, 0.85 * this.board.stoneRadius, 0, 2 * Math.PI);
ctx.fill();
});
let textHeight = Math.floor(0.8 * this.board.stoneRadius);
ctx.font = `${textHeight}px sans-serif`;
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillStyle = toPlay == Color.Black ? '#fff' : '#000';
let scoreScale = this.board.position.toPlay == Color.Black ? 1 : -1;
this.bestVariations.forEach((v: Search.Move) => {
let c = this.boardToCanvas(v.p.row, v.p.col);
let winRate = 50 + 50 * scoreScale * v.q;
ctx.fillText(winRate.toFixed(1), c.x, c.y);
});
}
private addVariation(idx: number, logMaxN: number) {
if (this.board.position.childN == null ||
this.board.position.childQ == null) {
return;
}
let n = this.board.position.childN[idx];
if (n == 0 || logMaxN == 0) {
return;
}
let q = this.board.position.childQ[idx];
let alpha = Math.log(n) / logMaxN;
alpha = Math.max(0, Math.min(alpha, 1));
this.bestVariations.set(idx, new Search.Move(idx, n, q, alpha));
}
}
namespace Search {
// Holds data required to render the first move in a variation.
export class Move {
p: Point;
constructor(idx: number, public n: number, public q: number,
public alpha: number) {
this.p = {
row: Math.floor(idx / N),
col: idx % N,
};
}
}
}
export {
Annotations,
BoardStones,
Caption,
DeltaQHeatMap,
Grid,
Label,
Layer,
Search,
Variation,
VisitCountHeatMap,
}