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A library for creating generic graph data structures and modifying, analyzing, and visualizing them.
Modern, extremely fast macOS disk space analyzer.
AI coding assistant skill (Claude Code, Codex, OpenCode, Cursor, Gemini CLI, and more). Turn any folder of code, SQL schemas, R scripts, shell scripts, docs, papers, images, or videos into a querya…
A GUI front-end for youtube-dl, partly based on youtube-dl-gui and written in Python 3 / Gtk 3
Virtualize macOS 12 and later on Apple Silicon, VirtualBuddy is a virtual machine GUI for macOS M1, M2, M3, M4
Mac Sai: the open-source Mac cleaner, optimizer, and malware scanner. A free, Apple-notarized alternative to CleanMyMac, built with Swift 6 and SwiftUI.
A local-first, infinite canvas that turns linear AI chats into a spatial knowledge graph.
Headers only C++11 OpenGL Vector Graphics library, that can run on all OpenGL/ES version
Self-hosted SSH and remote desktop management.
A blazingly fast multi-language serialization framework for idiomatic domain objects, schema IDL, and cross-language data exchange.
Interactive real-time debugging and testing for .NET APIs, SignalR hubs, and gRPC services in .NET, plus an MCP server for AI-hosted invocation workflows, delivered as a suite of NuGet packages.
🐹 Clean, uninstall, analyze, optimize, and monitor your Mac from the terminal.
Lightning-fast and Powerful Code Editor written in Rust
DeepTutor: Agent-native Personalized Tutoring. https://deeptutor.info/.
End-to-end encrypted visual note-taking tool with deep page navigation.
A high performance rust-powered UI layout library
Slint is an open-source declarative GUI toolkit to build native user interfaces for Rust, C++, JavaScript, or Python apps.
A Rust crate for beautiful, artisanally crafted CLIs, TUIs, and text-based IO.
A native Rust UI library with fine-grained reactivity
declarative infinite canvas library for svelte using native DOM elements.
An infinite canvas to explore. Drag, drop, and add text to this browser-based, real-time canvas.
High-performance infinite canvas with OffscreenCanvas Web Worker rendering. Spatial grid indexing, batched rendering, LOD. Handles 5000+ cards at 60fps.