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Copy pathdemo.ts
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203 lines (178 loc) · 5.76 KB
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// Copyright 2018 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import {App} from './app'
import {COL_LABELS, Color, Move, N, Nullable, toGtp} from './base'
import {Board, ClickableBoard} from './board'
import * as lyr from './layer'
import {Log} from './log'
import {Position} from './position'
import {getElement, toPrettyResult} from './util'
import {WinrateGraph} from './winrate_graph'
const HUMAN = 'Human';
const MINIGO = 'Minigo';
// Demo app implementation that's shared between full and lightweight demo UIs.
class DemoApp extends App {
private mainBoard: ClickableBoard;
private playerElems: HTMLElement[] = [];
private winrateGraph = new WinrateGraph('winrate-graph');
private log = new Log('log', 'console');
private boards: Board[] = [];
private pvLayer: lyr.Layer;
constructor() {
super();
this.connect().then(() => {
// Create boards for each of the elements in the UI.
// The extra board views aren't available in the lightweight UI, so we
// must check if the HTML elements exist.
this.pvLayer = new lyr.Variation('pv');
this.mainBoard = new ClickableBoard('main-board', this.rootPosition, [
new lyr.Label(),
new lyr.BoardStones(),
this.pvLayer,
new lyr.Annotations()]);
this.boards = [this.mainBoard];
let searchElem = getElement('search-board');
if (searchElem) {
this.boards.push(new Board(searchElem, this.rootPosition, [
new lyr.Caption('live'),
new lyr.BoardStones(),
new lyr.Variation('live')]));
}
let nElem = getElement('n-board');
if (nElem) {
this.boards.push(new Board(nElem, this.rootPosition, [
new lyr.Caption('N'),
new lyr.VisitCountHeatMap(),
new lyr.BoardStones()]));
}
let dqElem = getElement('dq-board');
if (dqElem) {
this.boards.push(new Board('dq-board', this.rootPosition, [
new lyr.Caption('ΔQ'),
new lyr.DeltaQHeatMap(),
new lyr.BoardStones()]));
}
this.mainBoard.onClick((p) => {
this.playMove(this.activePosition.toPlay, p);
});
this.initButtons();
// Initialize log.
this.log.onConsoleCmd((cmd: string) => {
this.gtp.send(cmd).then(() => { this.log.scroll(); });
});
this.gtp.onText((line: string) => { this.log.log(line, 'log-cmd'); });
this.newGame();
});
}
private initButtons() {
getElement('pass').addEventListener('click', () => {
if (this.mainBoard.enabled) {
this.playMove(this.activePosition.toPlay, 'pass');
}
});
getElement('reset').addEventListener('click', () => {
this.gtp.newSession();
this.newGame();
});
let initPlayerButton = (color: Color, elemId: string) => {
let elem = getElement(elemId);
this.playerElems[color] = elem;
elem.addEventListener('click', () => {
if (elem.innerText == HUMAN) {
elem.innerText = MINIGO;
} else {
elem.innerText = HUMAN;
}
if (!this.engineBusy && !this.gameOver &&
this.activePosition.toPlay == color) {
this.onPlayerChanged();
}
});
};
initPlayerButton(Color.Black, 'black-player');
initPlayerButton(Color.White, 'white-player');
}
protected newGame() {
this.log.clear();
this.winrateGraph.newGame();
return super.newGame().then(() => {
this.engineBusy = false;
for (let board of this.boards) {
board.newGame(this.rootPosition);
}
this.onPlayerChanged();
});
}
private onPlayerChanged() {
let color = this.activePosition.toPlay;
if (this.playerElems[color].innerText == MINIGO) {
this.genmove();
} else {
this.mainBoard.enabled = true;
this.pvLayer.show = false;
}
}
private genmove() {
if (this.gameOver || this.engineBusy) {
return;
}
this.mainBoard.enabled = false;
this.pvLayer.show = true;
this.engineBusy = true;
let colorStr = this.activePosition.toPlay == Color.Black ? 'b' : 'w';
this.gtp.send(`genmove ${colorStr}`).then((gtpMove: string) => {
this.engineBusy = false;
if (gtpMove == 'resign') {
this.onGameOver();
} else {
this.onPlayerChanged();
}
});
}
protected onPositionUpdate(position: Position, update: Position.Update) {
if (position != this.activePosition) {
return;
}
for (let board of this.boards) {
board.update(update);
}
this.winrateGraph.update(position);
}
protected onNewPosition(position: Position) {
this.activePosition = position
for (let board of this.boards) {
board.setPosition(position);
}
this.winrateGraph.setActive(position);
this.log.scroll();
if (position.gameOver) {
this.onGameOver();
}
}
private playMove(color: Color, move: Move) {
let colorStr = color == Color.Black ? 'b' : 'w';
let moveStr = toGtp(move);
this.gtp.send(`play ${colorStr} ${moveStr}`).then(() => {
this.onPlayerChanged();
});
}
protected onGameOver() {
super.onGameOver();
this.gtp.send('final_score').then((result: string) => {
this.log.log(toPrettyResult(result));
this.log.scroll();
});
}
}
new DemoApp();