forked from awesomeWM/awesome
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathluaa.h
More file actions
213 lines (190 loc) · 6.09 KB
/
Copy pathluaa.h
File metadata and controls
213 lines (190 loc) · 6.09 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
/*
* luaa.h - Lua configuration management header
*
* Copyright © 2008-2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#ifndef AWESOME_LUA_H
#define AWESOME_LUA_H
#include <ev.h>
#include <lua.h>
#include <lauxlib.h>
#include <basedir.h>
#include "draw.h"
#include "common/lualib.h"
#define luaA_deprecate(L, repl) \
do { \
luaA_warn(L, "%s: This function is deprecated and will be removed, see %s", \
__FUNCTION__, repl); \
lua_pushlstring(L, __FUNCTION__, sizeof(__FUNCTION__)); \
signal_object_emit(L, &global_signals, "debug::deprecation", 1); \
} while(0)
#define luaA_checkscreen(screen) \
do { \
if(screen < 0 || screen >= globalconf.screens.len) \
luaL_error(L, "invalid screen number: %d", screen + 1); \
} while(0)
static inline bool
luaA_checkboolean(lua_State *L, int n)
{
if(!lua_isboolean(L, n))
luaL_typerror(L, n, "boolean");
return lua_toboolean(L, n);
}
static inline bool
luaA_optboolean(lua_State *L, int idx, bool def)
{
return luaL_opt(L, luaA_checkboolean, idx, def);
}
static inline lua_Number
luaA_getopt_number(lua_State *L, int idx, const char *name, lua_Number def)
{
lua_getfield(L, idx, name);
if (lua_isnil(L, -1) || lua_isnumber(L, -1))
def = luaL_optnumber(L, -1, def);
lua_pop(L, 1);
return def;
}
static inline const char *
luaA_getopt_lstring(lua_State *L, int idx, const char *name, const char *def, size_t *len)
{
lua_getfield(L, idx, name);
const char *s = luaL_optlstring(L, -1, def, len);
lua_pop(L, 1);
return s;
}
static inline bool
luaA_getopt_boolean(lua_State *L, int idx, const char *name, bool def)
{
lua_getfield(L, idx, name);
bool b = luaA_optboolean(L, -1, def);
lua_pop(L, 1);
return b;
}
/** Push a area type to a table on stack.
* \param L The Lua VM state.
* \param geometry The area geometry to push.
* \return The number of elements pushed on stack.
*/
static inline int
luaA_pusharea(lua_State *L, area_t geometry)
{
lua_createtable(L, 0, 4);
lua_pushnumber(L, geometry.x);
lua_setfield(L, -2, "x");
lua_pushnumber(L, geometry.y);
lua_setfield(L, -2, "y");
lua_pushnumber(L, geometry.width);
lua_setfield(L, -2, "width");
lua_pushnumber(L, geometry.height);
lua_setfield(L, -2, "height");
return 1;
}
/** Register an Lua object.
* \param L The Lua stack.
* \param idx Index of the object in the stack.
* \param ref A int address: it will be filled with the int
* registered. If the address points to an already registered object, it will
* be unregistered.
* \return Always 0.
*/
static inline int
luaA_register(lua_State *L, int idx, int *ref)
{
lua_pushvalue(L, idx);
if(*ref != LUA_REFNIL)
luaL_unref(L, LUA_REGISTRYINDEX, *ref);
*ref = luaL_ref(L, LUA_REGISTRYINDEX);
return 0;
}
/** Unregister a Lua object.
* \param L The Lua stack.
* \param ref A reference to an Lua object.
*/
static inline void
luaA_unregister(lua_State *L, int *ref)
{
luaL_unref(L, LUA_REGISTRYINDEX, *ref);
*ref = LUA_REFNIL;
}
/** Register a function.
* \param L The Lua stack.
* \param idx Index of the function in the stack.
* \param fct A int address: it will be filled with the int
* registered. If the address points to an already registered function, it will
* be unregistered.
* \return luaA_register value.
*/
static inline int
luaA_registerfct(lua_State *L, int idx, int *fct)
{
luaA_checkfunction(L, idx);
return luaA_register(L, idx, fct);
}
/** Grab a function from the registry and execute it.
* \param L The Lua stack.
* \param ref The function reference.
* \param nargs The number of arguments for the Lua function.
* \param nret The number of returned value from the Lua function.
* \return True on no error, false otherwise.
*/
static inline bool
luaA_dofunction_from_registry(lua_State *L, int ref, int nargs, int nret)
{
lua_rawgeti(L, LUA_REGISTRYINDEX, ref);
return luaA_dofunction(L, nargs, nret);
}
/** Print a warning about some Lua code.
* This is less mean than luaL_error() which setjmp via lua_error() and kills
* everything. This only warn, it's up to you to then do what's should be done.
* \param L The Lua VM state.
* \param fmt The warning message.
*/
static inline void __attribute__ ((format(printf, 2, 3)))
luaA_warn(lua_State *L, const char *fmt, ...)
{
va_list ap;
luaL_where(L, 1);
fprintf(stderr, "%sW: ", lua_tostring(L, -1));
lua_pop(L, 1);
va_start(ap, fmt);
vfprintf(stderr, fmt, ap);
va_end(ap);
fprintf(stderr, "\n");
}
void luaA_init(xdgHandle *);
bool luaA_parserc(xdgHandle *, const char *, bool);
void luaA_on_timer(EV_P_ ev_timer *, int);
bool luaA_hasitem(lua_State *, const void *);
void luaA_table2wtable(lua_State *);
int luaA_next(lua_State *, int);
bool luaA_isloop(lua_State *, int);
#define hook_property(obj, prop) \
do { \
if(globalconf.hooks.property != LUA_REFNIL) \
{ \
luaA_object_push(globalconf.L, obj); \
lua_pushliteral(globalconf.L, prop); \
luaA_dofunction_from_registry(globalconf.L, globalconf.hooks.property, 2, 0); \
} \
} while(0);
/** Global signals */
signal_array_t global_signals;
int luaA_class_index_miss_property(lua_State *, lua_object_t *);
int luaA_class_newindex_miss_property(lua_State *, lua_object_t *);
#endif
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80