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62 lines (56 loc) · 1.76 KB
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/*
* area.h - area definition
*
* Copyright © 2007-2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AWESOME_AREA_H
#define AWESOME_AREA_H
#include <stdint.h>
#include <lua.h>
typedef struct
{
/** Co-ords of upper left corner */
int16_t x;
int16_t y;
uint16_t width;
uint16_t height;
} area_t;
#define AREA_LEFT(a) ((a).x)
#define AREA_TOP(a) ((a).y)
#define AREA_RIGHT(a) ((a).x + (a).width)
#define AREA_BOTTOM(a) ((a).y + (a).height)
/** Push a area type to a table on stack.
* \param L The Lua VM state.
* \param geometry The area geometry to push.
* \return The number of elements pushed on stack.
*/
static inline int
luaA_pusharea(lua_State *L, area_t geometry)
{
lua_createtable(L, 0, 4);
lua_pushnumber(L, geometry.x);
lua_setfield(L, -2, "x");
lua_pushnumber(L, geometry.y);
lua_setfield(L, -2, "y");
lua_pushnumber(L, geometry.width);
lua_setfield(L, -2, "width");
lua_pushnumber(L, geometry.height);
lua_setfield(L, -2, "height");
return 1;
}
#endif
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