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Gastronology
- Middelbrug - Netherlands
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19:27
(UTC +02:00) - wpsimon09.github.io/Portfolio
Highlights
- Pro
Stars
Github Action that create an archive of a repository and upload it to a Sharepoint library
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
Edyn is a real-time physics engine organized as an ECS.
Markdown renderer for Dear ImGui using MD4C parser
TyomaVader / ImGuiNotify
Forked from patrickcjk/imgui-notifyA (very) simple notification wrapper for Dear ImGui
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)
An open source, cross platform game engine written in C++ with Vulkan API rendering backend
An immediate-mode 3D view gizmo for Dear ImGui, inspired by the navigation widgets found in Blender and Godot.
An implementation of the variational viscosity method from the SCA paper [Batty and Bridson 2008]: "Accurate Viscous Free Surfaces for Buckling, Coiling, and Rotating Liquids"
A basic free-surface liquid FLIP fluid simulator with viscosity
Comprehensive Vulkan examples written in C++20.
Fluid simulation engine for computer graphics applications
2D implementation of MLS-MPM for simulating soft bodies and fluids
Adobe's reference implementation of the OpenPBR BSDF
A real-time 3D fluid simulation in OpenGL | University project for Real-Time Graphics Programming course
My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics