Tags: products

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Wednesday, March 18th, 2026

The Last Quiet Thing | Terry Godier

Most of your screen time isn’t leisure. It isn’t addiction. It isn’t even a choice.

It’s maintenance.

Sunday, January 25th, 2026

Backseat Software – Mike Swanson’s Blog

People use “enshittification” to describe platform decay. What I’m describing here is one of the mechanisms that makes that decay feel personal. It’s the constant conversion of your attention into a KPI.

Thursday, October 9th, 2025

Why doesn’t anything work anymore? | Jason Rodriguez

I’ve worked in the tech industry for close to two decades at this point. I’ve seen how difficult it is to build quality products, but I’ve also seen that it can be done. It just feels like no one gives a shit anymore, beyond a handful of independent devs and small shops. It’s wild.

Thursday, October 2nd, 2025

Decentralizing quality || Matt Ström-Awn, designer-leader

I’ve personally struggled to implement a decentralized approach to quality in many of my teams. I believe in it from an academic standpoint, but in practice it works against the grain of every traditional management structure. Managers want ‘one neck to wring’ when things go wrong. Decentralized quality makes that impossible. So I’ve compromised, centralized, become the bottleneck I know slows things down. It’s easier to defend in meetings. But when I’ve managed to decentralize quality — most memorably when I was running a small agency and could write the org chart myself — I’ve been able to do some of the best work of my career.

Thursday, July 24th, 2025

Addicted to Every Possibility by Nathan Beck

Find freedom not in infinite choice, but in working a single seam until you strike gold: conducting dozens, even hundreds, of iterations within a tight parameter space—not in search of more, but in search of better.

Wednesday, January 15th, 2025

Durable products | Brad Frost

Wherein Brad says some kind words about The Session. And slippers.

Slippers are cool.

Prescriptive and Descriptive Information Architectures | Jorge Arango

Interesting—this is exactly the same framing I used to talk about design systems a few years ago.

Thursday, January 9th, 2025

Hixie’s Natural Log: When complaints are a good sign

This is a very smart way to handle feedback about a product.

Thursday, May 23rd, 2024

AI-free products

Develop a simple, focused app that does what it says on the tin — not one where the tin talks back at you.

Tuesday, November 14th, 2023

Pluralistic: The (open) web is good, actually (13 Nov 2023) – Pluralistic: Daily links from Cory Doctorow

The web wasn’t inevitable – indeed, it was wildly improbable. Tim Berners Lee’s decision to make a new platform that was patent-free, open and transparent was a complete opposite approach to the strategy of the media companies of the day. They were building walled gardens and silos – the dialup equivalent to apps – organized as “branded communities.” The way I experienced it, the web succeeded because it was so antithetical to the dominant vision for the future of the internet that the big companies couldn’t even be bothered to try to kill it until it was too late.

Companies have been trying to correct that mistake ever since.

A great round-up from Cory, featuring heavy dollops of Anil and Aaron.

Monday, November 13th, 2023

No Taste | Scratching the Surface

Designers can’t help but participate in these displays and debates of taste. It’s part of the job. There’s an irony in the predominantly liberal and inclusive political leanings of most creatives that often become unbending and exclusionary in their work and everyday lives. Comic Sans, Thomas Kinkade, New Urbanism, clutter—there are too many heretical acts to count. Natalia Ilyin writes in Chasing the Perfect, “For people who want their straight lines to be straight, life itself is the problem. The modern urge is the urge to get away from organic existence in general.” No wonder most movie villains live in spartan homes of concrete, glass, and steel. The often humor-free designer is not so different, if not in evildoing, then at least in temperament.

Saturday, July 1st, 2023

Thursday, February 23rd, 2023

Privacy in the product design lifecycle | ICO

A very handy guide to considering privacy at all stages of digital product design:

This guidance is written for technology professionals such as product and UX designers, software engineers, QA testers, and product managers.

  1. The case for privacy
  2. Privacy in the kick-off stage
  3. Privacy in the research stage
  4. Privacy in the design stage
  5. Privacy in the development stage
  6. Privacy in the launch phase
  7. Privacy in the post-launch phase

Tuesday, February 21st, 2023

Vibe Driven Development

This describes how I iterate on The Session:

It comes down to this annoying, upsetting, stupid fact: the only way to build a great product is to use it every day, to stare at it, to hold it in your hands to feel its lumps. The data and customers will lie to you but the product never will.

This whole post reminded of the episode of the Clearleft podcast on measuring design.

The problem underlying all this is that when it comes to building a product, all data is garbage, a lie, or measuring the wrong thing. Folks will be obsessed with clicks and charts and NPS scores—the NFTs of product management—and in this sea of noise they believe they can see the product clearly. There are courses and books and talks all about measuring happiness and growth—surveys! surveys! surveys!—with everyone in the field believing that they’ve built a science when they’ve really built a cult.

Sunday, September 11th, 2022

Giving your future self a little credit with progressive enhancement - Blog - Pixo | Apps, websites, and software development

We often talk about technical debt — the costs we’ll need to pay in the future when we make short-term compromises. Progressive enhancement is the opposite of that — a sort of technical credit that will make things easier for us in the future.

A good explanation of how progressive enhancement works perfectly with the idea of a minimal viable product:

We focus first on a core experience that delivers what your users are looking for, and then we start adding enhancements that will delight them.

Wednesday, August 3rd, 2022

Open sourcing the Product Planning Prompt Pack

This is very generous of Anna! She has a deck of cards with questions she asks in product planning meetings. You can download the pack for free.

Wednesday, July 20th, 2022

Open Lecture at CIID: “Keeping up with the Kardashevians” – Petafloptimism

A terrfic presentation from Matt Jones (with the best talk title ever). Pace layers, seamful design, solarpunk, and more.

Tuesday, July 19th, 2022

An Archeology for the Future in Space

I really enjoyed this deep dive into some design fiction work done by Fabien Girardin, Simone Rebaudengo, and Fred Scharmen.

(Remember when Simone spoke at dConstruct about toasters? That was great!)

Thursday, May 5th, 2022

Notes from a gopher:// site - daverupert.com

The result of adding more constraints means that the products have a broader appeal due to their simple interface. It reminds me of a Jeremy Keith talk I heard last month about programming languages like CSS which have a simple interface pattern: selector { property: value }. Simple enough anyone can learn. But simple doesn’t mean it’s simplistic, which gives me a lot to think about.

Monday, August 30th, 2021

Software Crisis 2.0 – Baldur Bjarnason

Baldur Bjarnason writes an immense treatise on the current sad state of software, grounded in the historical perspective of the past sad state of software.