Tags: types

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Tuesday, August 5th, 2025

Vibe code is legacy code | Val Town Blog

When you vibe code, you are incurring tech debt as fast as the LLM can spit it out. Which is why vibe coding is perfect for prototypes and throwaway projects: It’s only legacy code if you have to maintain it!

The worst possible situation is to have a non-programmer vibe code a large project that they intend to maintain. This would be the equivalent of giving a credit card to a child without first explaining the concept of debt.

If you don’t understand the code, your only recourse is to ask AI to fix it for you, which is like paying off credit card debt with another credit card.

Saturday, July 19th, 2025

Vibe coding and Robocop

The short version of what I want to say is: vibe coding seems to live very squarely in the land of prototypes and toys. Promoting software that’s been built entirely using this method would be akin to sending a hacked weekend prototype to production and expecting it to be stable.

Remy is taking a very sensible approach here:

I’ve used it myself to solve really bespoke problems where the user count is one.

Would I put this out to production: absolutely not.

Tuesday, May 27th, 2025

Uses

I don’t use large language models. My objection to using them is ethical. I know how the sausage is made.

I wanted to clarify that. I’m not rejecting large language models because they’re useless. They can absolutely be useful. I just don’t think the usefulness outweighs the ethical issues in how they’re trained.

Molly White came to the same conclusion:

The benefits, though extant, seem to pale in comparison to the costs.

Rich has similar thoughts:

What I do know is that I find LLMs useful on occasion, but every time I use one I die a little inside.

I genuinely look forward to being able to use a large language model with a clear conscience. Such a model would need to be trained ethically. When we get a free-range organic large language model I’ll be the first in line to use it. Until then, I’ll abstain. Remember:

You don’t get companies to change their behaviour by rewarding them for it. If you really want better behaviour from the purveyors of generative tools, you should be boycotting the current offerings.

Still, in anticipation of an ethical large language model someday becoming reality, I think it’s good for me to have an understanding of which tasks these tools are good at.

Prototyping seems like a good use case. My general attitude to prototyping is the exact opposite to my attitude to production code; use absolutely any tool you want and prioritise speed over quality.

When it comes to coding in general, I think Laurie is really onto something when he says:

Is what you’re doing taking a large amount of text and asking the LLM to convert it into a smaller amount of text? Then it’s probably going to be great at it. If you’re asking it to convert into a roughly equal amount of text it will be so-so. If you’re asking it to create more text than you gave it, forget about it.

In other words, despite what the hype says, these tools are far better at transforming than they are at generating.

Iris Meredith goes deeper into this distinction between transformative and compositional work:

Compositionality relies (among other things) on two core values or functions: choice and precision, both of which are antithetical to LLM functioning.

My own take on this is that transformative work is often the drudge work—take this data dump and convert it to some other format; take this mock-up and make a disposable prototype. I want my tools to help me with that.

But compositional work that relies on judgement, taste, and choice? Not only would I not use a large language model for that, it’s exactly the kind of work that I don’t want to automate away.

Transformative work is done with broad brushstrokes. Compositional work is done with a scalpel.

Large language models are big messy brushes, not scalpels.

Thursday, February 13th, 2025

Putting the ink into design thinking | Clearleft

The power of prototyping:

Most of my work is a set of disposables rather than deliverables, and I celebrate this.

I like the three questions that Chris asks himself:

  1. What’s the quickest, cheapest thing I can create to help make the next design decision?
  2. What can I create to best demonstrate the essence of the concept?
  3. How can I most effectively share the thinking behind the design with decision-makers?

Thursday, December 12th, 2024

Knowing CSS is mastery to Frontend Development — Anselm Hannemann

Anselm isn’t talking about becoming a CSS wizard, but simply having an understanding of what CSS can do. I have had similar experiences to this:

In the past years I had various situations where TypeScript developers (they called themselves) approached me and asked whether I could help them out with CSS. I expected to solve a complex problem but for me — knowing CSS very well — it was always a simple, straightforward solution or code snippet.

Let’s face it, “full stack” usually means “JavaScript”—HTML and CSS aren’t considered worthy of consideration. Their loss.

Wednesday, April 3rd, 2024

Hanging punctuation in CSS

There’s a lovely CSS property called hanging-punctuation. You can use it to do exactly what the name suggests and exdent punctuation marks such as opening quotes.

Here’s one way to apply it:

html {
  hanging-punctuation: first last;
}

Any punctuation marks at the beginning or end of a line will now hang over the edge, leaving you with nice clean blocks of text; no ragged edges.

Right now it’s only supported in Safari but there’s no reason not to use it. It’s a perfect example of progressive enhancement. One line of CSS to tidy things up for the browsers that support it and leave things exactly as they are for the browsers that don’t.

But when I used this over on The Session I noticed an unintended side-effect. Because I’m applying the property globally, it’s also acting on form fields. If the text inside a form field starts with a quotation mark or some other piece of punctuation, it’s shunted off to the side and hidden.

Here’s the fix I used:

input, textarea {
  hanging-punctuation: none;
}

It’s a small little gotcha but I figured I’d share it in case it helps someone else out.

Friday, March 29th, 2024

Prototypes, production & fidelity layers | Trys Mudford

I’ve always maintained that prototyping and production require different mindsets. Trys suggests it’s not as simple as that.

I agree with much of what he says about back-end decisions (make it manual ‘till it hurts—avoid premature optimisation), but as soon as you’re delivering HTML, CSS, and JavaScript to real people, I think you need to meet certain standards when it comes to accessibility, performance, etc.

Tuesday, December 12th, 2023

button invoketarget=”share”

I’ve written quite a bit about how I’d like to see a declarative version of the Web Share API. My current proposal involves extending the type attribute on the button element to support a value of “share”.

Well, maybe a different attribute will end up accomplishing what I want! Check out the explainer for the “invokers” proposal over on Open UI. The idea is to extend the button element with a few more attributes.

The initial work revolves around declaratively opening and closing a dialog, which is an excellent use case and definitely where the effort should be focused to begin with.

But there’s also investigation underway into how this could be away to provide a declarative way of invoking JavaScript APIs. The initial proposal is already discussing the fullscreen API, and how it might be invoked like this:

button invoketarget="toggleFullsceen"

They’re also looking into a copy-to-clipboard action. It’s not much of a stretch to go from that to:

button invoketarget="share"

Remember, these are APIs that require a user interaction anyway so extending the button element makes a lot of sense.

I’ll be watching this proposal keenly. I’d love to see some of these JavaScript cowpaths paved with a nice smooth coating of declarative goodness.

Monday, October 16th, 2023

htmx ~ Why htmx Does Not Have a Build Step

The best reason to write a library in plain JavaScript is that it lasts forever. This is arguably JavaScript’s single most underrated feature. While I’m sure there are some corner cases, JavaScript from 1999 that ran in Netscape Navigator will run unaltered, alongside modern code, in Google Chrome downloaded yesterday. That is true for very few programming environments.

And yet:

Of course, most people’s experience with JavaScript is that it ages like milk. Reopen a node repository after 3 months and you’ll find that your project is mired in a flurry of security warnings, backwards-incompatible library “upgrades,” and a frontend framework whose cultural peak was the exact moment you started the project and is now widely considered tech debt.

Friday, September 15th, 2023

We’re still not innovating with AI-generated UI.

Prototypes and production:

It looks like it will be a great tool for prototyping. A tool to help developers that don’t have experience with CSS and layout to have a starting point. As someone who spent some time building smoke and mirrors prototypes for UX research, I welcome tools like this.

What concerns me is the assertion that this is production-grade code when it simply is not.

Wednesday, August 9th, 2023

Coding prototypes

We do quite a bit of prototyping at Clearleft. There’s no better way to reduce risk than to get something in front of users as quickly as possible to test whether you’re on the right track or not.

As Benjamin said in the podcast episode on prototyping:

It’s something to look at, something to prod. And ideally you’re trying to work out what works and what doesn’t.

Sometimes the prototype is mocked up in Figma. Preferably it’s built in code—HTML, CSS, and JavaScript. Having a prototype built in the materials of the medium helps establish a plausible suspension of disbelief during testing.

Also, as Trys said in that same podcast episode:

Prototypical code isn’t production code. It’s quick and it’s often a little bit dirty and it’s not really fit for purpose in that final deliverable. But it’s also there to be inspiring and to gather a team and show that something is possible.

I can’t reiterate that enough: prototype code isn’t production code.

I’ve written about the two different mindsets before:

So these two kinds of work require very different attitudes. For production work, quality is key. For prototyping, making something quickly is what matters.

Addy recently wrote an excellent blog post on the topic of prototyping. The value of a prototype is in the insight it imparts, not the code.

It’s crucial to remember that in a prototype, the code serves merely as a medium—a way to facilitate understanding. It’s a means to an end, not the end itself. The code of a prototype is disposable and mutable. In contrast, the lessons learned from a prototype, the insights gained from user interaction and feedback, are far more durable and impactful.

This!

It can be tempting to re-use code from a prototype. I get it. It seems like a waste to throw away code and build something from scratch. But trust me—and I speak from experience here—it will take more time to wrangle prototype code into something that’s production-ready.

The problem is that quality is often invisible. Think about semantics, performance, security, privacy, and accessibility. Those matter—for production code—but they’re under the surface. For someone who doesn’t understand the importance of those hidden qualities a prototype that looks like it works seems ready to ship. It’s understandable that they’d balk at the idea of just throwing that code away and writing new code. Sometimes the suspension of disbelief that a prototype is aiming for works too well.

As is so often the case, this isn’t a technical problem. It’s a communication issue.

Wednesday, June 28th, 2023

Why I moved on from Figma – No Handoff

A good looking artifact too early in the process gains buy-in too quickly and kills discovery.

Monday, June 19th, 2023

Button types

I’ve been banging the drum for a button type="share" for a while now.

I’ve also written about other potential button types. The pattern I noticed was that, if a JavaScript API first requires a user interaction—like the Web Share API—then that’s a good hint that a declarative option would be useful:

The Fullscreen API has the same restriction. You can’t make the browser go fullscreen unless you’re responding to user gesture, like a click. So why not have button type=”fullscreen” in HTML to encapsulate that? And again, the fallback in non-supporting browsers is predictable—it behaves like a regular button—so this is trivial to polyfill.

There’s another “smell” that points to some potential button types: what functionality do browsers provide in their interfaces?

Some browsers provide a print button. So how about button type="print"? The functionality is currently doable with button onclick="window.print()" so this would be a nicer, more declarative way of doing something that’s already possible.

It’s the same with back buttons, forward buttons, and refresh buttons. The functionality is available through a browser interface, and it’s also scriptable, so why not have a declarative equivalent?

How about bookmarking?

And remember, the browser interface isn’t always visible: progressive web apps that launch with minimal browser UI need to provide this functionality.

Šime Vidas was wondering about button type="copy” for copying to clipboard. Again, it’s something that’s currently scriptable and requires a user gesture. It’s a little more complex than the other actions because there needs to be some way of providing the text to be copied, but it’s definitely a valid use case.

  • button type="share"
  • button type="fullscreen"
  • button type="print"
  • button type="bookmark"
  • button type="back"
  • button type="forward"
  • button type="refresh"
  • button type="copy"

Any more?

Monday, June 12th, 2023

Sunday, March 19th, 2023

Design notes on the 2023 Wikipedia redesign

So then the question becomes: how do you most effectively communicate designs, to facilitate the best discussions about those designs? My answer is: lots of little prototypes built with HTML, CSS, and JavaScript.

Tuesday, July 19th, 2022

An Archeology for the Future in Space

I really enjoyed this deep dive into some design fiction work done by Fabien Girardin, Simone Rebaudengo, and Fred Scharmen.

(Remember when Simone spoke at dConstruct about toasters? That was great!)

Thursday, June 23rd, 2022

The Demo → Demo Loop - daverupert.com

I’m 100% convinced that working demo-to-demo is the secret formula to making successful creative products.

Monday, June 6th, 2022

Paper Prototype CSS

A stylesheet to imitate paper—perfect for low-fidelity prototypes that you want to test.

Wednesday, March 9th, 2022

When should there be a declarative version of a JavaScript API?

I feel like it’s high time I revived some interest in my proposal for button type="share". Last I left it, I was gathering use cases and they seem to suggest that the most common use case for the Web Share API is sharing the URL of the current page.

If you want to catch up on the history of this proposal, here’s what I’ve previously written:

Remember, my proposal isn’t to replace the JavaScript API, it’s to complement it with a declarative option. The declarative option doesn’t need to be as fully featured as the JavaScript API, but it should be able to cover the majority use case. I think this should hold true of most APIs.

A good example is the Constraint Validation API. For the most common use cases, the required attribute and input types like “email”, “url”, and “number” have you covered. If you need more power, reach for the JavaScript API.

A bad example is the Geolocation API. The most common use case is getting the user’s current location. But there’s no input type="geolocation" (or button type="geolocation"). Your only choice is to use JavaScript. It feels heavy-handed.

I recently got an email from Taylor Hunt who has come up with a good litmus test for JavaScript APIs that should have a complementary declarative option:

I’ve been thinking about how a lot of recently-proposed APIs end up having to deal with what Chrome devrel’s been calling the “user gesture/activation budget”, and wondering if that’s a good indicator of when something should have been HTML in the first place.

I think he’s onto something here!

Think about any API that requires a user gesture. Often the documentation or demo literally shows you how to generate a button in JavaScript in order to add an event handler to it in order to use the API. Surely that’s an indication that a new button type could be minted?

The Web Share API is a classic example. You can’t invoke the API after an event like the page loading. You have to invoke the API after a user-initiated event like, oh, I don’t know …clicking on a button!

The Fullscreen API has the same restriction. You can’t make the browser go fullscreen unless you’re responding to user gesture, like a click. So why not have button type="fullscreen" in HTML to encapsulate that? And again, the fallback in non-supporting browsers is predictable—it behaves like a regular button—so this is trivial to polyfill. I should probably whip up a polyfill to demonstrate this.

I can’t find a list of all the JavaScript APIs that require a user gesture, but I know there’s more that I’m just not thinking of. I’d love to see if they’d all fit this pattern of being candidates for a new button type value.

The only potential flaw in this thinking is that some APIs that require a user gesture might also require a secure context (either being served over HTTPS or localhost). But as far as I know, HTML has never had the concept of features being restricted by context. An element is either supported or it isn’t.

That said, there is some prior art here. If you use input type="password" in a non-secure context—like a page being served over HTTP—the browser updates the interface to provide scary warnings. Perhaps browsers could do something similar for any new button types that complement secure-context JavaScript APIs.

Tuesday, October 5th, 2021

Build a Better Mobile Input

This is such a handy tool for building forms! Choose different combinations of type, inputmode, and autocomplete attributes on input elements and see how that will be conveyed to users on iOS and Android devices.