Showing posts with label Novus. Show all posts
Showing posts with label Novus. Show all posts

21 April 2012

Final Version of Novus RPG available


It is available here, and here is a thread discussing it at the RPG Site. 

I’ve mentioned Novus in this blog a couple of times in the past, and I definitely think that it is worth checking out, especially for folks fond of the ‘class + skills’ systems of Ye Olde ICE (though I hasten to add that Novus is a much ‘lighter’ system than Rolemaster, HARP, or even MERP). 

The ‘bare bones’  PDF version is only 2 USD — less than a decent cup of espresso!

15 February 2012

Novus RPG Version 0.7

The ‘Open Beta Version 0.7’ of the Novus fantasy role-playing game (from Firehawk Games) is available at RPGNow.

The author of Novus is Tim Dugger, who was one of the main designers of ICE’s well-regarded HARP game (‘High Adventure Role-Playing’), as well as the superb Rolemaster Express book. I’m especially fond of the latter work, as it condensed the core elements of Rolemaster Classic (i.e., 2nd edition) into a succinct 88-page book. Not only was Rolemaster Express a great introduction to the Rolemaster system (certainly the best since the days of MERP), it also helped to debunk the widespread myth that Rolemaster is an overly complicated RPG. (Alas, it no longer seems to be available from the ‘new ICE’.)

Anyone who liked the RPGs of classic ICE should check out Novus. It is a new system – not simply a reworking of old ideas – but its ‘feel’ is very much in keeping with Rolemaster Classic and HARP. (For instance, Novus’s ‘exploding dice’ evokes RM’s ‘open-ended rolls’.)

The ‘text-only’ version is free for the near future, so really, there is no reason not to check it out!

27 January 2011

Novus and Firehawk Games

As mentioned in an earlier post, Iron Crown Enterprises (ICE) recently underwent a significant change in management. Among other things, Tim Dugger (author of 'HARP' and many other ICE products) is not with the 'new' ICE. Instead, he has moved on to a company called Firehawk Games, and is working on a new RPG called 'Novus', the beta version of which is now available for free.

For more information on 'Novus', here is the explanatory e-mail message that I received from Tim earlier this week:
Hello,

My name is Tim Dugger, although you likely know me by my more common internet handle, Rasyr. A few months ago, I started work for a tiny company called Firehawk Games. I have authored a new role-playing game for them. It is called Novus.

We are proud to announce that Novus has just gone live!

Firehawk Games has released Novus in an Open Beta format. In fact, there are two different versions of Novus. The Free Version and the Deluxe Version.

The Free Version is a no-frills PDF that contains just the rules. No bookmarks, no internal hyperlinks, no artwork, no extras of any kind. The Deluxe Version currently has bookmarks and internal links, and will be updated with an index, and artwork as the Open Beta progresses. Both versions will receive updates to the rules as any such updates are made in response to feedback from folks participating in the Open Beta.

Both versions are available from RPGNow at http://www.rpgnow.com/index.php?manufacturers_id=410

Here is a brief overview of the system. I hope that you find it interesting.

Novus is a 2d10 roll-over TN system that incorporates exploding dice. What this means is that the GM decides upon a Target Number (TN) for a given task, and you have to equal or beat that number to succeed. By "exploding dice", I mean that if you roll an unmodified 10 on either die, then you get to roll that die and add it to the previous roll. There is no limit to how many times your dice may explode, thus allowing for the possibility of very high rolls. This also means that there is ALWAYS a chance for success.

Combat works just like normal task resolution. However, the TN for the attack is the foe's DEF (Defense), and sentient foes can perform actions that raise this (i.e. sacrificing some or all of their attack bonus to increase DEF). Shields add to DEF, armor does not. Instead, armor reduces the damage received (AR - Armor Rating). When dealing damage, you start off with a static base (Base Damage + Strength bonus for melee) and then you do additional damage based on how good your attack roll was. You can also earn "Boon Points" which you can then spend on dealing extra damage or on making additional attacks or even giving yourself a bonus of some sort in the following round.

Magic also works like other tasks. You have a single skill for casting spells, and you learn each spell separately (you purchase them via character points, same as with skills and talents). Each spell has its own TN and Spell Point cost for casting. And just like for combat, you can earn Casting Boon Points that allow for scaling up the power of the spell. As part of one of the first supplements we will be introducing a spell creation system that is designed to also allow characters to cast spells on the fly, creating them as they need them.

Novus comes with everything you need to begin playing today! Go get the Free Version from RPGNow, and give it a spin. If you like it, feel free to support Firehawk Games by coming back and picking up the Deluxe Version.

And if you would like to continue to receive updates about Novus, visit our website at http://www.firehawkgames.com and either sign up for the newsletter or join the forums. We hope to see you soon!

--

Tim Dugger
Firehawk Games
I wish the best for Tim and the Novus RPG, which I plan to check out once I have some spare time. Because of other commitments, though, I doubt that I'll be able to try out Novus in the near future. Nonetheless, I look forward to following its development, and will very likely purchase the final version when it is available.

Blog Archive

About Me

My photo
I'm a Canadian political philosopher who lives primarily in Toronto but teaches in Milwaukee (sometimes in person, sometimes online).