- Hunger (descent into ghoul-dom)
- Lycanthropy
- Possessed
- Spirit-touched (as previous post)
- Thirst (proto-vampirism)
- Unnamed (becoming a Nameless One)
If you subscribe to the monthly newsletter I hawk over on substack you will have already seen the changes I've made to character generation in PARIAH, as well as the implied modifications to the player facing mechanics. Feel free to peruse the PDF here if you haven't yet seen it. I'll caveat this with the following statement: don’t distribute it for commercial gain or claim it as your own work. It’s a WIP and hasn’t been fully tested yet, new PARIAH campaign should kick off Friday 20th September.
While this probably merits its own post for the time being I'd like to focus on the changes to curse templates, in particular looking at spirit-touched.
In PARIAH, powerful curses are represented by curse templates. Inspired by Emmy Allen’s sideways advancement trackers (particularly wendigo sickness and the wounded daughter) templates provide the opportunity to inflict a doom on a pariah over an extended period rather than removing them from the game immediately—providing the opportunity to remove the curse, or at least having some fun in the attempt.
PARIAH Volume 1, page 53
Each template enumerates a series of afflictions (which can be beneficial, baleful or both) in a table: conditions particular to each curse trigger a roll on this table. these afflictions may make it harder to resist triggers in the future, thus causing a kind of curse-death spiral: once all entries on the table are acquired, the pariah becomes an NPC/monster.
Some examples on this blog include ghouls, werewolves and sleepflower-eaters, all of which I will update sooner or later in line with the structure of what follows...
CW: SUBSTANCE ABUSE/ ADDICTION and BODY HORROR
In PARIAH, powerful curses are represented by curse templates. Inspired by Emmy Allen’s lateral advancement trackers (particularly wendigo sickness and the wounded daughter) templates provide the opportunity to inflict a doom on a pariah over an extended period rather than removing them from the game immediately—providing the opportunity to remove the curse, or at least having some fun in the attempt.
This is the basis for ghouls in PARIAH:
http://aloneinthelabyrinth.blogspot.com/2020/04/ghouls.html
Each template has triggers which initiate a roll on the affliction table. Each entry reveals one (or more) afflictions: beneficial, baleful or both. Each curse has a point at which the player must surrender their character to the GM, though it is down to the table to establish when that point might be (suggestions are provided). A pariah may suffer multiple curses concurrently.
Curses are thus diseases, a monsters, and a weird mode of lateral character progression (but not necessarily in that order)...
| Sleepflower by Abigail Lingford |
| SPOILER: they're ALL ghouls. |