Showing posts with label writing. Show all posts
Showing posts with label writing. Show all posts

Saturday, 16 December 2023

Anthropology and Archaeology: The RPG Blog Carnival

This is essentially a slush-pile post: last September, user Rook of Beneath Foreign Planets on the Weird and Wonderful Worlds discord server hosted the RPG Blog Carnival with the theme Anthropology and Archaeology. The complete list of posts is at this link is a veritable treasure trove.

Beautiful Neolithic figurines, Gozo Museum of Archaeology, Malta

My first (and I should add, incomplete) degree was in anthropology and it's a discipline I would dearly like to return to one day, possibly when (if?) I (get to?) retire. Consequently I had a few ideas but never, had a chance to expand on any of them. The following is a list of posts I’m likely never going to write out in full: I hope they might inspire someone to make something more of them. In no particular order...

Saturday, 29 July 2023

Estelle: Novelist

This is published in response to recent posts by Throne of Salt, A Most Majestic Fly Whisk and The Furtive Goblin's BurrowUnlike those posts, this is not a collection of fictional books, but is instead a silly short story about an imaginary novelist that I wrote many years ago. Gameable content is low in this one, so I'll draw a line right now for those casually browsing.

Tuesday, 30 May 2023

White Chalk

It's coming up for three years since I returned to these Blighted Isles from Vietnam, and those memories not tied to the faces of those I love start to fade. I speak specifically of dense forest clinging to steep hills, coracles bobbing up and down on the East Sea, heavy hot rain exploding from black skies... all these things, once so visceral, have transformed into something Other. They turn into words and pictures and reproductions... facsimiles—or memories of memories, like an anecdote related by someone else.

Instead I am here, again, well-and-truly embedded in the land of my birth: hollow man without a landscape of his own, brittle bones without marrow, bemoaning this self-imposed fate. Happy, of course, in the warm embrace of the family I love, but when alone I feel afraid. I'm afraid of death and loneliness in a manner that is quite alien, and so seek to confront it in new landscapes. 

I swim in cold seas and swallow saline tides, letting my white body wash across sharp shingle shores... and shiver.    

Up hills I run, until I can look out across cities... or else, uppercut Orion.

Through forests of dead trees—dutched elms and died-back ash—I pant, scrabbling on all fours pursued by ghosts of a forgotten age, terrified but exhilarated 

...and I think of a girl, because I'm unoriginal like that.

Above image: forensic reconstruction of the 5600 year-old remains of a Neolithic woman

Tuesday, 1 November 2022

DEAD BIRDS #2: COLLECTED OCTOBER UN-THOUGHT

Two dead crows, hung by string from Chris Packham's gate. Image courtesy The Guardian
Two dead crows, hung by string from Chris Packham's gate. Image courtesy The Guardian

I actually did restore that twitter account, purely to protect my burgeoning brand, man. Follower count is a proud zero. You're here instead, welcome to my mind, October 2022. 
  1. SEA TROLLS: Barnacle-encrusted and carrying driftwood clubs, they hide beneath the sands (or shingle, if you live on the Blighted Isles). Regenerate only by bathing in seawater. Courtesy Louis and family 

Saturday, 1 October 2022

DEAD BIRDS #1: COLLECTED SEPTEMBER UN-THOUGHT

Still Life with a Dead Bird by Marina Dormidontova

 It's good to have a filter. Here's what would happen if I did not.

  1. OSR IS AN OPERATING SYSTEM: there's a post in this, it may become one. What FKR newbies don't realise is that old school D&D is just a framing device. DISCUSS. 2022.09.02

Friday, 16 September 2022

What I write about when I think about Zedeck Siew (a poem called pome)

 

The image above is a spread from Mr Kr Gr (Zedeck Siew, Centaur).
Illustration by Munkao

The people of the old world made these as prisons for their gods. They made them beautiful, so captivity would sting.

Wear your gold bells, o Lord of Dances, and leap for our pleasure! Cherish your ruby garlands, o Lady of Loves, chained to our bed!

The old world was drowned by the river. But its slaves could not be set free. So they wander buried hallways and vine-choked pavilions – maddened, hateful, plotting.

- Mr-Kr-Gr (Page 20) by Zedeck Siew

Thursday, 15 July 2021

Let's Play - 4 Vignettes and a bad poem

This is an informal essay — more a collection of notes, really — which represents an attempt to jot down some thoughts I've had since listening to (and occasionally participating in) discussions on discord, anchor and twitter about general RPG "theory" (scare quotes mine).

Apologies for those, by the way. The scare quotes. I can get defensive when I see attempts to intellectualise the hobby, mostly due to my an ambiguous relationship with design theory. This isn't a boast, it's a confession: part of me is and always will be passive-aggressively anti-intellectual, while another part craves the validation of the labyrinths of Hod. Both these aspects of myself shame me, or I shame myself by outing them in public...

But look. We're here now, you're reading, I'm writing and we both may as well persevere. GNS still gets touted around and we really have to move on....

How? 

Well, there aren't really any answers here, but I hope the anecdotal vignettes that follow might provide some further thoughts and discussion.  It's also likely to be in two parts: both are inspired by childhood play, but the second part is perhaps more relevant within the context of street culture and children's folklore and I'm more likely to post it at my other blog psychocartography, as I've neglected it for nearly two years now and I think I'd like to resurrect it.

Here's some half-formed thoughts. Bon appétit.

Tuesday, 11 August 2020

Sofinho and His Heteronyms

Throne of Salt recently made a post titled "All My other Characters" in which a list of characters played by the blog's author was provided, as a kind of testament to their journey through RPGs.

Others followed, including The Mad Queen's Court, Of Slugs and Silver (Ancalagon) and Lapidary Ossuary. It was a really interesting insight into the minds and the makings of those authors, or at least one aspect of it.

I think that's what got me thinking about Fernando Pessoa and the concept of the heteronym. Pessoa was a Portuguese poet who more commonly wrote "poets" rather than poems (of course, those poets then went on to write their own poetry...), and as such is often described as the first postmodern poet: Pessoa's ouvre raises questions about the relationship between the author, the reader and the text.

One of Pessoa's heteronyms was Alberto Caeiro, which inspired my own heteronym, Sofinho Caeiro.
I wrote a long post about this, then lost it, along with my assorted character list. Intermingled within were various flippant asides regarding my own mental health and identity issues which I shan't re-insert, because this is an RPG blog not therapy. Broadly though, the very simple (and somewhat hackneyed?) theme of that post was this: a character is an extension of the author. It is a mask, but a mask can also present a hidden (or not-so-hidden) facet of identity.

By laying bare the small clutch of characters I have played I show a little bit of my soul, and it is dull for its blandness. But the hidden story is that I rarely had a chance to play, and for a long period, did not play at all.

1980s

Saturday, 2 November 2019

Day 2, NaNoWriMo (apologies)

2

Jin proved to be neither as calm and collected nor as accomplished a driver as Mylar had originally surmised. The route which Jin had taken through the Steel City undulated up and down, and she seemed determined to drive the mule-rat just as fast on the upward slope as she did on the downward, causing the cart to lurch and jerk and stop and start and - occasionally - to pick up a great deal of speed. Whenever the beast reached the foot of a hill, it would slow down and pant, instigating frustrated lashings from its driver, as the cart seemed to become increasingly unresponsive to Jin’s desires.

Friday, 1 November 2019

Day 1, NaNoWriMo

1

It oozed out in a greyish-green cylinder before reaching a foot in length, whereupon it broke off and fell to the muddy path below with a loud splat. The stench of mule-rat faeces, while not unbearable, was certainly unpleasant, and Mylar wretched as she watched another cylinder of shit emerge from the creature’s anus. For the umpteenth time on her journey, she considered whether it would be more vomit-inducing to continue staring at the cart-animal’s rump or to look away and gag as the landscape around her rolled past at a steady trot. As the crown of yet another turd began to emerge from the mule-rat’s butt hole, she decided that yes, it was time to turn her face away.

Thursday, 31 October 2019

November (National Novel Writing Month)

Samhain salutations!


A short announcement to warn you of what will be happening here throughout November.

Good new (If you enjoy reading this blog):
You will be treated to a post every day for the duration of the month!

Bad news (if you enjoy reading in general):
Each post will be the first paragraph of  that day's 1,666 word-splurge as I limp vainly towards the goal of writing my first novel.
Even worst news:
Most of the characters, setting and events remain undecided.

Slightly better news:
Many of those undecided factors will be determined randomly, using resources created by the OSR community! The "novel" will also be a dungeon delve, and though it's going to have a fairly vanilla arc (I'm not brave enough to spend a month writing everything completely randomly), it will have a hint of old-school flavour.

Not wanting to give anything away, I'll leave the obligatory see-how-the-sausage-gets-made post until after the event (December 1st). Until then, there won't be much gaming content here (apart from the Five on Friday and maybe the odd session report).

-Sofinho

Saturday, 19 October 2019

Creativity, Drugs,Temperance

WARNING: This is not going to be about drugs in RPGs. This is going to be about drugs in real life, or rather, what to do in their absence.

So here is your chance to walk away from a post that will be both a) deeply personal and b) barely mentions RPGs and the OSR. If you don't want to see life's dismal results, look away now!

Monday, 16 September 2019

The Spectral City

This is not a mirage, though it is seen in the desert when one is desperate and weak.


Inspired by The Pilgrims in Jack Vance's Eyes of the Overworld.
Contains paraphrased passages and quotes from that work, not cited. Fair use etc.

First it comes for those on watch, whose eyes become uncontrollably heavy. They will close them - only for  a second - but that is long enough. When they open them again, they see that the desert is quite different from how they remember it.

Thursday, 5 September 2019

Three Peoples

A few weeks ago the perennial question of the role and nature of race in [fantasy] RPGs once more became prominent (mainly on Twitter but to a limited extent on the OSR discord), prompting this post. As someone with a background in social sciences, I have never been happy with the way the terms "race" and "class" are employed in RPGs: the latter term being a clunky legacy of OD&D that shows no sign of dying any time soon (and probably relates to the idea of "classifying" combatants, war game style), while the latter has a older provenance in fantasy literature, from JRR Tolkien's pen.

What follows is not an essay exhibiting any of my opinions on the subject directly: I think the two disparate currents in this debate are very well addressed by this Lyndsay Ellis video (Bright: The Apotheosis of Lazy Worldbuilding) and this reddit post by u/horcipotulree/
(TL/DR: The former is a dismantling of using fantasy races as real world racial analogues; the latter is an alternative approach to D&D's racial "essentialism")
..instead, I present three pieces of in-game lore concerning three entirely human races, and a conclusion which (I think) makes my opinion apparent.

Monday, 26 August 2019

THE CRYSTAL SEAS, Episode 13... Nahemot Nights Through the Eyes of Ursula

After a week of rest and recreation in Romani, the remaining party members are seeking the favour of the local lord, Geta Shaoul. They are to carry out the assassination of the sorcerer Kharzan, at the behest of Geta Shaoul's second wife, Lila. Ursula reflects on what they have gone through, and considers what they may yet face ahead.
(this "thirteenth episode" is actually our fifteenth playing session:
write-ups are sometimes smashed together when not a lot happens. 
Not a lot happened in this session...)

Like this but at night. Use your imagination, dammit.
21st Sositi
As the small sailboat glided across the dark of the Ishmakh lake, Ursula allowed her hand to trail in the water. Initially she had felt pangs of nausea: boarding the one-masted sail boat had reminded her of the unpleasant voyage across the Crystal Seas a month ago. Letting her fingers glide through the cool water somehow ameliorated her queasiness.

Looking to her demi-human companions in the faint light of the sailboat's sole lantern, she detected no outward signs of similar sickness. Indeed, her comrades seemed never to show much suffering at all. Perhaps it was in their blood. Like her, Analicia had been horrifically burned by the blue reptile (she hesitated to call it a dragon, it still seemed so unreal), and was still unable to wear clothing close to her body. Yet while Ursula had spent the week wallowing in pity at Rebekah's decrepit infirmary, Analicia had diligently plied her trade as a carpenter down by the harbour at Romani, and had hustled a handful of silver coins for her troubles.

Friday, 31 May 2019

Level Zero - Nobles & Gutternsipes

Every city at some point in its history, upon reaching a certain size, comes to realise its most tragic feature is the vast number of dirty, poorly behaved, terribly educated children occupying its streets and causing more than merely minor mischief. There is no romance to their often all-too-short lives, for theirs is a lot of unrelenting suffering: a daily battle for survival in an unforgiving landscape. 

The city of Tethis, nearly 900 years since the collapse of the once-great empire, was at that point in its history: swollen and cracked from corruption, teeming with hordes of unwashed urchins. These children formed their own gangs or tribes... some even assembled murderous cults of personality, and launched holy crusades against rival factions.

The question for which no-one had an answer was where the children had come from. Myths abounded, of course, ranging from the unlikely (they are all the bastard children of the House of Thrane) to the absurd (they are really rats assuming human form). The prosaic truth would never be accepted, by virtue of the mirror it held up to all of Tethis' citizens: these were all children who had been abandoned by, or fled from, families who were incapable of raising them. What's more, the culture they had developed was tacitly encouraged by some of the less scrupulous merchant families: some of the children's' gangs helped to run racketeering and smuggling on their behalf ,as well as supplying fences with reliable goods. Some of those merchant families, though lowly in status, were rich in coin, and they were cunning enough to keep the status quo in place.

Kob had grown up on Tethis' streets but was a teenager now. It was time to think about his future. Sure, he'd made it this far on his own wits, but he had wits enough to know that it was more luck than anything else. And he was grateful for it, too: his profile had been low enough that neither the guard nor the merchants knew his name. Neither renown nor notoriety interested him.

"Once they know who you are, they own you."


Sunday, 19 May 2019

WHY MEN AND WOMEN WORSHIP WYVERNS

...by wyverns we mean dragons, of course: it's just hard to resist the lure of alliteration.


The short answer is, of course, that dragons represent something terrible and awesome and unfathomable, which is as close a description of a god as one could make. The fact remains, however, that no human has ever laid eyes on a true dragon (unless of course you include the ancestors of the Varanesi and Hylemesi among the humans, as the scholars of the New College do, but then they don't believe in dragons). Humans inherited the belief in these terrible lizards from the kizagu, whose veneration of the mythical wyrms is well documented.


Sunday, 10 March 2019

SOLO EXPERIMENT: INTO THE ABYSS

The following is a play through, of sorts - a solo adaptation of WotC fifth edition module Out of the Abyss. The purpose of this exercise is to attempt an ad hoc adaptation of exisitng content to a homebrew setting, whilst also investigating how much of this resources might be adaptable to my own campaign world. The module is available for sale at here.

Available to buy here 
There's no such thing as solo "play"... it's an exercise in writing, rather than a game, 
but that doesn't mean it can't be fun...


This shouldn't need saying but SPOILERS! RIGHT AHEAD!



****

Bao woke, his head buried in his manacled arms, upon the cold stone flor of the slave pen. How ling had it been? Perhaps four days, maybe more, maybe less. He was counting only the number of servings of broth he'd received, which he'd overheard one prisoner describe as "daily sustenance". He groaned in pain, his wounds from the bruising encounter that brought him were still sore. He wanted nothing more than to die.

<Looks like the pretty one is waking up> said a thick, female voice, speaking the language of the Gizaki.
<Pretty, huh. Maybe. Think the Mistress will take a shine to him>>
<Ha! Think he's skin is too colourful, wouldn't you say? look at that! it's like polished bronze, or gold even! You ever see such a thing?>
<Nope. Must be a southerner, Eldeth>

Bao winced. In spite of his discomfort, his self-pity, and his lingering injuries, he hated to be mistaken for anything other than what he was.

<I am NOT from the south, Gizaki; I am from the east.>

There was a long silence.

<Gods!> said the female named Eldeth <He speaks dwarven!>

There was a round of nervous laughter, first from Eldeth, before being joined by that of her partner, and then a few more chuckles joined the fray.

<He's been listening all along!>
<Hope he knows I didn't mean  any of that!>
<Hope he can take a joke!>

That nervous glee was short-lived, however, as a pale, angry elf rattled the bars of the slave pen's gate with his sabre:

"Quieten down in there, surface-dwelling scum!"

The prisoners obeyed immediately, falling into a hushed silence. As much as a minute had passed before anyone stirred, and again it was Eldeth. She had quietly sidled up to Bao, who had not yet lifted his face up from the dirt.

"You speak the dwarven tongue, boy, and you call us by our True Name. How is this so?"

Bao lifted his tired head and beheld the female for the first time. She did not look like the Gizaki he had met before: with her round, pale face and orange-coloured hair she looked more like a human westerner than. She even spoke their tongue, which they imperiously called "common", much to Bao's chagrin.

"Please," he said, "I speak the common tongue but inelegantly. I much prefer speaking with you as before."

<Very well, although it is odd for me to speak like this with a human. Tell me, do all of your people learn Hizkuntza, or were you taught to speak it by a dwarf?>

<Both, of course! said Bao, after some hesitation. he found the question confusing. It seemed Eldeth found his answer likewise. <That is to say, all my people - well, educated ones at least - learn Hizkuntza... it's the language of our liturgy. And of course, the best teachers are native speakers so->

<There are Gizaki - dwarfs - in your lands?>

<But of course? Why would->

Again, any further attempts at conversation were once again interrupted by the rattling sabre of the wan elven guard. 

"Right! You! You! And.... you! Come, you've got work to do!"

Automatically, Eldeth lifted herself up and headed towards the gate, alongside two even more diminutive creatures. The elf guard led them out, before locking the gate behind them.

Once more, Bao was alone with his thoughts, with his guilt. It was an odd comfort, this blanket of misery, but it was no more or less than he deserved. Had it not been for his own miserable shortcomings, he would not have found himself in such a pathetic situation... and were it not for his own failures, hos three companions might yet live. He rolled onto his back and released a pained groan.

"Don't worry, human. Plenty more pain where that came from."

Bao did not recognise the voice, but he did not care. It continued to taunt him, but its guttural, snarling interpretation of the western tongue could do him no worse injury than he had already caused himself. 

What had become of him? he wondered. What now for the eager apprentice, the disciple of battle, the warrior-poet, now that he was a prisoner, a slave? Better to have died: his critics would have been right about his "fighting style", but at least any doubts concerning his commitment would have been put to rest.

The taunting voice came at him again:

"So you only talk with dwarfs, is it? Don't like how I speak your tongue, ay human?"

This caught his attention. He brought his gaze to bear on the source of the voice, and beheld a hunched, muscular figure.

"Huh, that got your attention, did it boy?"

The creature's voice was a low growl. Bao tried to pick out more details in the dim light of the distant torches, but he new none. Bao was already weakened, and knew better than to pick a fight with an opponent about whom he knew nothing. He turned away.

"That's right, coward! Turn away! Run away just like-"

The words did nothing to Bao, but as he rolled over, he was shocked to hear a sudden, high-pitched squeal being emitted from a large, white mushroom:

"I'm... sorry?" he said, in spite of himself.

It's okay, people haven't been paying me much attention of late.

Bao did a double take. The voice had appeared, spontaneously, inside his own head, in response to his almost involuntary apology.

"I'm going mad..."

"Yeah you are!" said the snarling voice.

"Ten gold says he kills the mushroom before himself!" came another voice from the darkness, though Bao was not sure where. It was followed by laughter.

"I'll take that bet," said the voice who had been chatting in dwarven to Eldeth earlier. More laughter followed, and more voices. Bao merely covered his ears.

Don't be sad, they're just trying to make themselves feel better. Everyone's scared.... you're not mad, by the way.

The large mushroom seemed to be staring at him the entire time. He resisted a strong desire to answer the voice in his head with a direct, audible question to it.

I know, few surface-dwellers get to see my kind. We do live above sometimes, though. Hey, can I show you a secret? 

Bao had not removed his hands from his ears, but the voice ran clear and true in the space in between them. He watched in awe as the mushroom appeared to uproot itself, and walk away from him on two stalks. After a few steps, it seemed to turn around:

Well, are you coming or what?

TBC










 

Saturday, 11 April 2015

Day Seven, the Final Day: Journal of Hikikomori

The final day: will David renounce his lifestyle? Or will his obsessions prevent him from re-entering society? Are the two mutually exclusive? Created using the pen-to-paper RPG, Hikikomori.



There is not a surface in my house which is not now covered in perfect graphs. The challenge now is to create smaller graphs to fill in the gaps, so that they will tessellate. I can almost see it in my mind’s eye- it’s beautiful…

When Lin woke up she made us some instant noodles and watched me work for a long time, in silence. We ate the noodles and then, finally, she spoke. She said that she’d never forget what I’d done for her, but she had to go back to the real world. I was confused, I didn't understand- we’d only just met and already… well, I had graphs to draw, and that’s what I did.
Later in the afternoon there was a knock at the door. The old woman, Han, was there. She came in to see me, explaining that she knew all about me and had been watching me for some time. She asked me about the graphs: I couldn't explain, I just said “I like them, I think they’re beautiful”.She spoke for a long time about how I had a bright future and there was much for me to contribute to the world. I smiled, it was nice of her to say all of that stuff, but she had no idea what my place in the universe is.When she left I thought about Lin for a while. At first it made me sad, and then I remembered how I’d enchanted her in the first place, and what Han had said. It gave me an idea.I still had some woodfilla in the cupboard under the sink. I went downstairs to my neighbours door, carefully repairing all the scratches I’d made a few days ago. It made me sad to erase the perfect graph that I’d put on his door, but I knew that he’d like it. While the filla dried I gave my own simple flat a thorough spring clean (keeping all the perfect graphs intact, of course) and hid what few belongings I had into the cupboard next to the door.Returning downstairs, I rubbed my neighbours door down with sandpaper and gave it a really nice, new gloss coat. It would be dry by the time he got home. I placed a note beneath his door, it said: “EXHIBITION, 9PM TONIGHT: DAVID’S APARTMENT, ALL WELCOME”. I made more copies and slid them under the doors of my other neighbours, including Mrs Han.I still had one secret ingredient beneath my kitchen sink: glow-in-the-dark powder paint. I rubbed the powder into every etched surface in my house, then turned on every single light I had to “charge” up the paint.When my neighbours arrived, they were wary at first, but they seemed… overwhelmed. “Just like Lunar New Year!” said one of the kids, beaming. Mrs Han smiled at me, and I felt a strange feeling inside.Once everyone left I felt something that I haven’t felt for a long time: loneliness. I felt sad that Lin had gone, but also that Mrs Han and my crazy neighbours had gone, too. I hope I might see them again tomorrow.
--MECHANICS--

DAY 7 STATS

HOPE:                            2d10

TRAITS:                         
Obsessive Hobby:           (9d10)       42
Real Friend (Lin)            (5d10)       31
Rescuer (Han)                 (3d10)       22
---------------------------------------------------
Delusion (paranoid)        (2d10)       8


TRAIT ACTIONS
  • Hobby: 38- indulge in hobby, lose 2 actions, gain 1 die
  • Real Friend: 29... friend outgrows me (that didn't last long)
  • Rescuer: gives some cheer, but little else.

PLAYER ACTIONS    
Just one action, because of my hobby...
  • Use hobby for good: 58!
    • "You truly touch some lives, in a way that makes you re-evaluate your life.
    • Hope & Hobby gain 1d10
With all that down, all that remained was to roll on the end game table. My 3d10 came up with 16, meaning that nothing has changed. After all that David’s been through, he’s really not got much further: his made a friend, lost her and gained a rescuer. His psychotic delusions were overcome and have been supplanted by paranoia… his hobby is getting increasingly out of hand, but it seems to enable him to make connections with people. Maybe it will offer him a way out, or at least a way for others to come in.

FINAL STATS

HOPE:                            2d10

TRAITS:                         
Obsessive Hobby:           (11d10)     
Rescuer (Han)                 (3d10)       
Delusion (paranoid)        (2d10) 

Looking back on this exercise, I admit I'm a little bit disappointed by the quality of the writing, and with how I dealt with re-telling the dice rolls in the context of the story. The temptation to re-edit it was strong, but that wouldn't really be in keeping with the purpose of these posts.

I developed quite an attachment to David, and was disappointed he never found a way out. It's important, however, to remember that David was merely a fictional creation. RPGs are great because players are able to immerse themselves in the skin of someone else- but it's important not to lose sight of who you are! Ewen Cluney sums this up beautifully in his rules to Hikiokmori:
Once you have all that figured [the final outcome of the game] out, write an epilogue. Once you’ve done that, take a moment to pull yourself back into reality as thoroughly as you can. Even if you’ve been thinking about things you might not have ordinarily, you are who you were before you started. Now think about how you can make your life better. It’s in the rules of the game so you have to do it

Friday, 10 April 2015

Day Six: Journal of Hikikomori

David is still obsessed with drawing glyphs on every surface, and Lin- initially his rescuer- seems to be reinforcing his obsession. Below is his diary entry, created for the game Hikikomori.



Lin was still sleeping when I awoke; I immediately got on with the day’s drawings. I had completely covered the interior of the hearth by the time she got up. 



She explained that she was actually working for an agency that deals with agoraphobics, but she’d been completely overwhelmed by the graphs. She says she still wants to help me, but because she’s my friend, not because of her job or whatever. She says the graphs make her feel better, safer inside somehow…



When Lin asked me why I had started to draw them and why I drew them on every surface, I couldn't answer. I remembered something about power… and then I remembered my crazy neighbour, and the events of the day before… he was something to do with it, wasn't he? I had to go and do something about him!



He’d washed away all the chalk glyphs I’d left outside his door, so I began to draw more. I worked my way back up the concrete stairs, etching and chalking perfect graphs as I went, until I magical corridor had been constructed between my door and his. It struck me that this might not be the best idea, but to be honest, I was beginning to struggle with what all of this meant, what it was all for. I sat on the stairs and rocked back and forth.



I felt a warm hand on the back of my neck. I thought it was Lin, but when I looked up, I saw an old woman. She smiled warmly. She said her name was Han, and that if I ever needed anything, just to call. I felt wary, she was of the outside after all, but she seemed nice… after all, I’d met Lin under similar circumstances…

Han helped me upstairs and sat with Lin and I for a bit. After she left, I looked at Lin for a long time. She’s very beautiful. I asked her why she thought I did all of this and I started to cry. Lin said she could help me, if I wanted to be helped. I said I just wanted to forget about all the crazy stuff and just draw. We talked for a long time and I felt a lot better. She’s asleep on my camp bed just now: I'm going to crawl in beside her and drift off too.


--MECHANICS--

DAY 6 STATS

HOPE:                        0d10

TRAITS:                   
Obsessive Hobby        8d10           42
Real friend (Lin)         4d10           20
Delusion (paranoid)    2d10           15
---------------------------------------------------
Delusion (illogical)     1d10           6




TRAIT ACTIONS        
    • Hobby: 33- indulge in hobby, lose 2 action, gain 1 die
    • Real Friend- 21, somehow help new friend, gain 1d10 hope, RF gains 1 die!
    • Paranoid roll, 16, hope roll 6 (diff -10, gains new rescuer, coaxing 3d10

PLAYER ACTIONS  
Just one actions, because of my hobby...
    • Rely on friend to defeat illogical delusion
      • Adds all friends dice (5d10) + hope dice (1d10) = 40
      • Delusion rolls 5
      • Delusion defeated, gained one hope die!
The last day approaches... will Lin or Han somehow save the hopelessly lost David?