Showing posts with label Megablitz. Show all posts
Showing posts with label Megablitz. Show all posts

Tuesday, May 26, 2020

Further thoughts - WW2 ORBATS

Following from the previous posting methought it meet to add here some of my thoughts upon Orders of Battle - ORBATS, OOBs, TOandEs or what have you.  This time I'll be featuring some German lists for the last 18 months or so of WW2.

Let's start with something exciting: the Panzer Division (I hope one can follow this: I'm copying this over from an EXCEL file, and I haven't quite got the hang of formatting it so that it transfers across neatly).

German Panzer Division 1944-5 - Div Level
Commander:  Commander, car 1 SP  Command
HQ:  Staff, signals, vehicles
Logistics: Supply Column 1 x Lorry with Trailer  6 LOG
POL Column 1 x Lorry or tanker  4 POL
Recon Abteilung:
1 x SdKfz234/2 Puma 2SP Recon
1 x SdKfz250/1 2SP Recon
1 x SdKfz251/1 2SP Recon
1 x SdKfz250/9 2SP
1 x Towed PaK40  2SP MdAT
OR SdKfz251/22
OR SdKfz234/4
4 x recon Infantry stands 4SP Recon
Panzerjager Abteilung
1 x Towed PaK40 3SP MdAT
1 x SdKfz251,  3T
OR SdKfz11
OR RSO tractor
1 x StuG III G 3SP MdAT/MdAr
1 x Marder II or III 3SP MdAT/OT
Pioneer Battalion
4 x engineer stands 4SP Eng
1 x truck or halftrack 4T
1 x bridging half-track 1T Eng
1 x pontoon truck 1T Eng
Anti-Aircraft Battalion
1 x 88L56 FlaK  2SP 3AA Hv/AT
1 x SdKfz7 tractor 2T
1 x 37L98 SP FlaK 2SP 3AA 
1 x 20L110 SP Quad FlaK 2SP  4AA
Panzer Regiment
HQ: half-track, 20mm SP Quad Flak 2SP 4AA
Panzer Battalion: 4 x PzV Panther  Coys each 1 tank @ 3SP 12SP Hv AT/ Hv Ar
Panzer Battalion: 4 x PzIVG-J Coys each 1 tank @ 4SP 16SP MdAT/MdAr
Panzer Grenadier Regiment (gepanzert):
I Battalion (gepanzert) 3 Rifle, 1 MMG, 1 Mtr, 1 Pz/faust stands  6SP
1 x Armoured half-track 6T
II Battalion (motorised) 3 Rifle, 1 MMG, 1 Mtr, 1 Pz/faust stands  6SP
1 x medium or 2 light trucks 6T
Panzer Grenadier Regiment (motorised)
I Battalion (motorised) 3 Rifle, 1 MMG, 1 Mtr, 1 Pz/faust stands  6SP
1 x medium or 2 x light truck 6T
II Battalion (motorised) 3 Rifle, 1 MMG, 1 Mtr, 1 Pz/faust stands  6SP
1 x medium or 2 light trucks 6T
Artillery Regiment:
FOO with armoured car or light tank 1SP Recon/ Cmd
SP Battalion 1 x Wespe or Hummel SP artillery 3SP
Light Battalion 1 x 105L28 Howitzer 3SP 
Medium Battalion 1 x 150L30 Howitzer 3SP
Notes:
1   Each vehicle or gun represents a squadron, company or battery.
2.  Each strength point represents about 5 vehicles or guns.
3.  AFVs are classed by gun power and protection.  So although the PzIV Battalion's 4 companies have 4SPs (representing 22 AFVs in each)  and the Panther Companies just 3SP (representing 17 AFVs per company), the latter's heavier front armour and more powerful gun should outweigh the PzIV extra numbers.
4.  AT and Ar(mour) classes will modify the number of dice rolled in combat.  The provisional rule will run as follows (this using the Hexblitz/ Megablitz combat system, in which each side rolls for damage to one's own side):
  • The number of dice rolled in combat is equal to the current SP value.
  • Add 1 to the number of dice if your AT class is higher than the enemy's armour class
  • Subtract 1 from the number of dice to be rolled if your AT class is lower than the enemy's armour class
  • Add 1 to the hit score if attacked in flank or rear OR armour class is less than enemy's AT class
  • Subtract 1 from hit score if your armour class is greater than enemy's AT class.
At the moment the AT and Armour classes envisaged are: Light, Medium, Heavy, Extra Heavy.

For an example of how this might work, imagine a tank battle against a fresh PzIV Battalion (6SP)
attacking a regiment of IS2 (2SP - actually a bit generous, as I think the Red Army heavy tank regiments comprised just 20-odd AFVs - barely even the size of a PzIV company!).

Let us suppose that both sides will take hits on a standard score of 5 or 6 (this is not 'per rule set', but used to illustrate the effects of the system proposed here).

To determine the effect of incoming,
  • The PzIV battalion rolls 2 dice, +1 for the IS2 gun being a higher class than the PzIV armour - 3 dice in all.  The PzIV also adds 1 to each score to determine the effect, so will lose 1 SP for each 4, 5 or 6 rolled.   The panzer battalion can 'expect' to lose 1.5 SPs
  • The IS2 regiment rolls 6 dice, less 1 for the IS2 armour being heavier than the PzIV AT gun class - 5 dice only.  The IS2 also subtracts 1 from each score to determine the effect, so will lose 1 SP for each 6 rolled only.  The IS2 regiment can expect to lose 5/6 of a SP.
  • Methinks the Panzer Battalion has caught a Tartar - possibly quite literally!

    Although outnumbered three to one, the IS2 regiment will be no
    pushover for the panzer battalion!
I feel I'm on to something here, but it is looking as if I might have to make considerable changes to the Hexblitz/ Megablitz combat systems to get it to work!

4.  For the moment the values given for LOG and POL are fairly arbitrary until I determine their basis in my armies.


 Panzer Regiment ('Army Level' OOB).  The single StuG
stand represents the various vehicles of the panzerjager
abteilung.
German Panzer Division 1944-5 - Army Level
Command: 1SP
HQ: 1SP
Supply: Supply Column 1 x Lorry with trailer 6LOG
POL Column 1 x Lorry or tanker 4LOG
Recon Abt: 1 x Armoured Car (8 rad) 1SP Recon
1 x Recon infantry stand 1SP Recon
1 x Light Armoured half track 1SP 1T, Recon
Panzerjager Abt:
1 x Towed PaK40 with 1SP MdAT
1 x SdKfz11  3T
OR 1 x StuG III G 1SP MdAT/ MdAr
OR 1 x Marder II or III 1SP MdAT/ OT
OR
1 of the above alternatives @ 3SP 3SP
Pioneer Battalion
1 x Engineer SMG stand 1SP  Eng
1 x Bridging half-track 1T Eng
AA Battalion: 
1 x 88L56 FlaK + SdKfz7 2SP 3AA
OR
1 x 37L98 SP AA
OR other SP AA vehicle
Panzer Regiment:
Panzer Battalion 1 x PzV Panther 5SP HvAT/ HvAr
Panzer Battalion 1 x PzIVG-J 6SP MdAT/MdAr
Panzer Grenadier Regiment (gepanzert)
4 infantry stands  4SP
1 armoured half-track 4T
Panzer Grenadier Regiment (motorised)
4 infantry stands 4SP
1 medium or 2 light trucks 4T
Artillery Regiment:
1 of:
Wespe  3SP Lt or Md HE
Hummel
105L28 howitzer
150L30 howitzer


A few things to note. 
1.  Each vehicle or artillery model represents a battalion, unless otherwise stipulated.

2.  Every 2 infantry stands represents a battalion, usually depicted with a rifle stand and some support weapon stand (MMG, Mortar or infantry armed with an anti-tank launcher).  However, unless stipulated in the ORBAT, battalions (much less companies) have no separate identity or existence.  The 4-stand German regiments represent units comprising 2 battalions (c.f. the 6 stands that represent 3-battalion regiments in the Red Army, or the 3-battalion Commonwealth brigades).

3.  My Strength Point regime follows the Bob Cordery/ Tim Gow system so far as AFVs and Artillery is concerned (1SP to 15 AFVs or 12 guns).  For infantry, I have settled upon 1 SP per stand.

4.  Morale, training, troop quality or technical differences are not subsumed in this SP system (here I depart from the Cordery/Gow systems, whilst acknowledging this will add a layer of complexity to the game system).  Those differences will determine the number of dice rolled in combat, and their effect.  Apart from a brief glimpse earlier, how I see this working I'll leave for another time.

5.  AFVs will be classed by weight of anti-tank firepower, and weight of protection (armour).
        In the above list, you will observe that the PzIV battalion is given 6SP, the Panther battalion only 5.  This would translate as 90 PzIV tanks in their battalion (establishment was actually 98, as of June 1944), and 75 Panthers in theirs (est. 78).  But the heavier (front) armour and more powerful tank gun should outweigh the difference in numbers.   

       By the way, 21st Panzer Division on 5 June 1944, had just the one panzer battalion present; the other having been sent to Germany for re-equipping with Panthers (not to rejoin 21st Panzer for more than 6 months).  I suggest the remaining PzIV battalion be given 7SP, or even 8SP, representing the 112 or so tanks available.  I don't know whether the French AFVs with which the absent battalion had been 'equipped' were retained or abandoned.

Next time, I'll add in something at the other end of the excitement and 'cool kit' scale: the Luftwaffe Field Division.  Well, it does have the 8.8cm FlaK, which is not nothing!


German Regular Infantry Division of 1944-5.  The 3
assault gun and SPAA vehicles could instead have been
subsumed into a single Marder or StuG at 3SP.

Saturday, May 23, 2020

Afterthoughts on the Mius Operation...

For a long time, now, I have been exercising my mind (racking my brains) upon the topic of how I am to organise my considerable WW2 collection of ... stuff. Actually, compared with at least two other collections in this town, it isn't all that huge. Not when a friend turned up one day to lay out on my lounge floor his whole regiment of T34 tanks - all 47 of them (not to mention his 20 other AFVs of varying sizes and weights); or that other club occasion when we could not pass up the presence of a temporary boxing ring left over from the previous night's entertainment and ropes and posts removed. A brief dash home fetched what armour we could, and there ensued a great battle between 100 Soviet tanks against 70 German. Almost the entire collection was Nick's; my contribution was 13 - my entire Red Army inventory of AFVs at the time - though I was put command of a further 16. Man that was fun!

But.. mine is not so very huge a collection, but still in want of proper organisation and housing.

My armies have grown since that day, my Red Army now able to field
- 14 x T34
- 5 x M4 Sherman (or 10 if I throw in my die cast tanks)
- 6 x IS2
- 6 x KV Is and IIs, OR  5 may be replaced by KV85s (have swappable turrets)
- 2 x T26
- 1 x T70
- 1 x SU85
- 3 x SU76


Now, highly taken with accessibility and appearance of the game designs of Bob Cordery (Portable Wargame, Hexblitz), Chris Kemp (Not Quite Mechanised) and Tim Gow (Megablitz and Little Cold Wars) - to which one might add a couple of articles by Martin Rapier - I have been wondering how to organise my stuff that I can put together a game without my usual safari among various boxes (and rooms) to hoik out what I want and need.


Overall picture of what my 6th Shock Army will look like.
Present are the Mechanised and Tank Corps; and one of
the four Rifle Divisions. Absent is the Cavalry and
three Rifle Divisions.

The 'formation in a box idea', though tempting, won't quite work with my stuff - not definitively, at any rate, a certain items will probably be 'shared' among game systems. Even the AFVs will be so tasked, with, for example, certain British and Red Army items being roped into a Little Cold Wars type of campaign between the 'Republic' of Tchagai, and the Nimruz S.S.R. - set in the 1950s and 1960s.

Yet I do want at least a settled ORBAT for all the kit, and the recent 'Unquiet Flows the Mius' game took me far along to road towards that goal. I have settled upon a 'Two Tiered' system: what I call a 'Div Level' list, and an 'Army Level' list. I'll start here with my late war Red Army Mechanised Corps.

Mechanised Corps (Div Level) 1944-45

Corps Commander      (1SP)
Corps HQ, Staffs and sigs:   (1 SP)
Supply Column:
  
- 2 x Supply Truck with trailer  (6LOG)
  - 1 x Supply Truck or Bowser   (3POL) (Provisional)
Tank Brigade: 
  -  3 x Tank Battalions, each with 1 T34 @ 4SP - (12SP Md or HvAT) 
  -  Motor Rifle Battalion:
           - 2 Rifle stands, 1 SMG stand, 1 82mm Mortar, 1 PTRS ATRifle, (5SP)
             1 medium truck or 2 light trucks:  (6T)
3 x Mechanised Brigades, each comprising:
           - 1 x Tank Regiment with 2 T34 @ 4SP - (8SP Md or HvAT)
           - 1 x BA64 (or other armoured car) 2SP Recon
           - 1 x AAMG quad 1SP 2AA
           - 1 x 45L66 AT gun (or 57mm for a Guards Corps) 2SP LtAT
           - 1 x PTRS stand 1SP CCAT
           - 1 x Field Artillery Regiment with 1x76L39 gun 3SP
           - 1 x Mortar Battalion with 1 x 82mm or 122mm mortar 3SP
           - 3 x Motor Rifle Battalions, each with
              - 3 rifle stands, 1 MMG stand, 1 Mortar stand, 1 PTRS stand
                 1 medium or 2 light trucks  6T   
Light Self Propelled Gun Regiment:
  - 1 x SU76 4SP LtHE, MdAT
Heavy Self Propelled Gun Regiment:
  - 1 x SU152 or SU122 or ISU152 4SP Md or HvHE
Tank Destroyer Regiment:
  - 1 x SU85 or SU100 4SP (Hv or EHv AT)
Mortar Regiment:
  - 1 FOO stand, motor vehicle 0SP, Recon/ Artillery Observer
  - 2 x 120mm Mortar @ 3 SP: 6SP (Represents 2 Mortar Battalions)
Anti-Aircraft Battery:
  - 1 x 37L70 AA gun, towing vehicle 2SP, 2AA
Anti-Tank Battalion:
  - 1 x 45L66 Anti-tank gun, towing vehicle, 3SP LtAT
Guards Mortar Battalion:
  - 1 x BM-13 MRL 2SP 4MdHE
Engineer Battalion:
  - 2 x Engineer SMG stands 2SP 2ENG
  - 1 x Medium engineer truck with trailer 2 LOG
Reconnaissance Battalion:
  - 1 x Armoured Car  1SP Recon
  - 1 x Scout Car Company:
    - 1 x M3A1 (White) scout car  (2T)
    - 1 x SMG SMG recon infantry stand 2SP Recon
Motorcycle Battalion:
  - 1 x Armoured Car 1SP Recon
  - 1 x Motorcycle SMG stand SP1  Recon
  - 2-3 selected, 1 only of each, from:
    - 1 x Scout Car Company, with:
       - 1 x M3A1 scout car (2T)
       - 1 x SMG recon stand (2SP Recon)
    - Halftrack Company, with:
       - 1 x halftrack (2T)
       - 1 x SMG recon stand (2 SP Recon)
    - 1 x Armoured car company  1 x BA32 or similar 2SP Recon
    - 1 x Tank Company: T34/76 tank 2SP MdAT
    - 1 x Artillery Battery: 1 x 76L39, tractor 1 SP LtHE
    - 1 x Anti-Tank Battery: 1 x 45L46 AT gun 1SP LtAT
    - 1 x Anti-Aircraft MG Battery: 1 x AAMG 1SP LtAA

Notes:
1.  Strength points (SP) based on numbers only, not troop quality.  Although the systems in use have the virtue of simplicity, I've never felt fully comfortable with combining quantity and quality in the same SP system.  One tank represents 1 Battalion or half a regiment; each SP represents  5 tanks, roughly.

2.  Though the 2 tanks comprising the Mech Bde tank regiments count as separate 'units', they may never be separated by more than 1 grid area.

3.  I've labelled the weight of anti tank according to 5 categories;
CC (close combat, viz AT Rifles and bazooka-type weapons), Light, Medium, Heavy and Extra Heavy.  For the moment I haven't settled upon a definition.  Apart from the question of gun ranges, there remains that of effectiveness.
3A.  I have left open the question of AFV protection (armour) for the time being.
3B.  I'm thinking of modifying combat outcomes by adding to the SP factors for firepower, protection (self and external), type shooting, type of target, experience/ quality.

4.  The idea I have in mind do complicate the game, but I am hoping not unduly, and not such as to detract from the action.

5.  A lot of the 'extra bits and pieces will get subsumed in the Army Level ORBAT:

The Mechanised Corps (sorry about the picture quality)

Mechanised Corps (Army Level) 1944-45

Corps Commander 1SP
HQ: staff, sigs etc, truck. 1SP
Supply Columns: 4 POL and 4 LOG (Provisional)
Tank Brigade:
  - 1 x T34, 1 x SMG:  5SP MdAT
    (Represents 3 tank battalions of about 20 tanks each, plus motor rifle battalion)
Mechanised Brigade:
  -  Tank Regiment: 1 x T34: 3SP Md (T34/76) or Hv (T35/85) AT
  -  Brigade Infantry:
     - 3 x Rifle, 1xMMG, 1 x Mortar, 1 x PTRS 6SP
  (Represents 1 tank regiment of about 45 tanks plus 3 motor rifle battalions).
Mechanised Brigade:
  -  Tank Regiment: 1 x T34: 3SP Md or HvAT
  -  Brigade Infantry:
     - 3 x Rifle, 1xMMG, 1 x Mortar, 1 x PTRS 6SP
Mechanised Brigade:
  -  Tank Regiment: 1 x T34: 3SP Md or HvAT
  -  Brigade Infantry:
     - 3 x Rifle, 1xMMG, 1 x Mortar, 1 x PTRS 6SP
Mortar Regiment:
 - 1 x 122mm Mortar 2SP MdHE
Recon/motorcycle Battalions
 - 1 x Armoured Car 1SP Recon
 - 1 x SMG stand and M3A1 Scout Car 1SP Recon
 - 1 x motorcycle SMG stand  1SP Recon - provisional on availability of motorcycles.

Artillery, Self-propelled guns, Anti-tank, Tank destroyer, Anti-Aircraft and Engineers are treated as Army Troops.

Notes:
1.  Here, each tank represents a battalion or regiment.  Each SP represents about 15 tanks, but the Tank Brigades get 1 extra SP for the additional SMG stands. The Tank Brigades act as a single integrated whole.
2.  The Mechanised tank and rifle elements are not so integrated, the tank and rifle elements being able to operate separately.  However, I am likely to place a restriction upon their separation.


Mech Corps with Strength Points allocated.

The whole inventory is to be organised as 6th Shock Army (fictitious) which comprises:
8th Tank Corps
5th Mechanised Corps
4th Cavalry Division (under strength)
88th, 259th, 301st, 316th Rifle Divisions
Army Troops:
     275th Howitzer Regiment
     332nd Howitzer Regiment
     1163rd Gun Artillery Regiment
     508th Tank Destroyer Regiment
     765th Tank Destroyer Regiment
     22nd Guards Mortar Regiment
     1069th Anti-Aircraft Regiment
     259th/828th Engineer Battalions.
Attached (this is a non-historical formation after all) will be:
    44th Heavy Tank Regiment, with KV85 (briefly) and then IS2.
     200th Heavy SP Artillery Regiment with ISU152

The following pix are of my proposed Rifle Division and Tank Corps.


Rifle Division:

3 rifle regiments each with 6 stands, 1 horse or tractor-drawn field artillery, 1 horse or tractor-drawn anti-tank gun, LOG elements (wagon, pack animals or lorries). Divisional command, signals etc.
Rifle Division with horse drawn heavy weapons and
logistics elements

Rifle division with SPs allocated


Tank Corps:

3 Tank Brigades each with 1 tank and and 1 integral element of tank desantski SMG infantry;
1 Mortar regiment, 1 recon/motorcycle composite unit, POL and LOG elements, command, sigs etc.
Tank Corps.  The SMG elements are integral to the Tank
Brigades, and tanks count as their transport.

Tank Brigade with SPs allocated.  This really is a terrible picture,
but I hope the idea is clear.

The varying base sizes of the infantry have no significance apart from a long, long history of not being able to make my mind up what size the stands should be. As much as I admired the Command Decision game system, I always had a problem with the base sizes as far too small, especially if you wanted properly to accommodate MMGs, mortars and anti-tank rifle teams.


To be continued.