Showing posts with label identifying. Show all posts
Showing posts with label identifying. Show all posts

Thursday, May 18, 2023

d100 - Tells for Magical Treasures

One of the ways some Referees handle Magic Item Identification is by imbuing the Items themselves with tiny Clues or Hints to their function. Whether this by materials, decorations, or other semi-wonderous properties, it can sometimes give the Players a little bit of an idea as to what these enchanted objects might do.

I’m quite fond of this approach, and it ties in with my philosophy of making Magical Treasures more memorable and exciting. In my mind “Generic Magic” is a bit of an oxymoron.

So here is a d100 Table with some Potential Properties as well as at least three “Tells” that can be used to spruce up the occasional Wand, Staff, Sword, or other Mystical Implement. I’ve tried to stick with some of the more common Magical Features here for broader utility and hopefully inspire some ways of making these Treasures a bit more Interesting and even encourage particular approaches as part of Experimentation/Testing or Other Means to figure out how they function.

See also: Jewelry Generator, Flaws & Foibles, Monster Parts for Magical Reagents/Research, and of course other posts with the [magic item] label.

Friday, March 25, 2022

d100 - Methods of Magical Item Identification

Our rulesets for some versions of the game often appear to omit certain aspects when compared to their descendants. One item periodically perceived as “Missing” from OSE and B/X is a quick and convenient way to instantaneously identify the functions of recovered Magical Items.

The methods outlined within the text seem to circumscribe this process to either Experimentation or saving up to pay the exorbitant prices of Sages, Seers, and other such Specialists (a lovely money-sink in itself). The “Retainer Test Subject” approach seldom seems appealing to players, since the “Guinea Pig” often clamors to keep it (and why should they not? They assumed the risk!). Later versions, obviously informed by experiences with how these options tended to play out, mostly do away with these methods altogether by providing a convenient and often abecedarian Spell to perform the duty of discerning dweomers. Some of these, like Analyze from BECMI still preserve a percentile chance of failure and often fail to reveal an item’s secrets with complete precision. But the implications this still seems to create in me is a world where Magical Things are relatively humdrum or commonplace, so run-of-the-mill in fact that even a Minor Medium can avail themselves of a lower circle incantation to divine their purposes and suss out their secrets.

I like to lean into the rarity and wonder of any persistent Magical Creations that appear in my games. It adds mountains to their mystique and makes them much more memorable. So, this table offers another path: One Hundred Hooks to perform this appraisal process through play.

If you prefer the convenience of abstracting or expediting this process, then I’m afraid this table may not seem immediately useful to you. I suppose these could also find use as other Random Rumors tied to information gathering though. When players pose unexpected questions, it’s often quite handy to have some convenient concept on where they can obtain elucidation should the Referee be caught unawares (we all know this only ever happens so seldomly as to be almost unworthy of mention 😊). Information is such powerful paraphernalia in these games, and sometimes even the knowledge of “where to find an answer” is immensely valuable.

Search

Root Ring!

Labels

random tables (317) d100 (314) tables (163) encounters (142) OSE Encounters (133) OSE (132) magic items (44) dungeons (25) equipment (20) magical items (20) monsters (20) wilderness (19) wilderness tier (19) character generation (17) dnd (17) magic (16) treasure (16) spells (15) clerics (14) rumors (14) NPCs (13) gear (12) generators (12) hexes (12) hex crawls (11) house rules (11) spell features (11) BECMI (9) ideas (9) names (9) RC hacks and house rules (8) advancement (8) dressing (8) plants (8) resources (8) characters (7) curses (7) dnd hacks (7) events (7) magic users (7) settlements (7) stocking (7) adventure hooks (6) animals (6) cities (6) clues (6) dolmenwood (6) dungeon stocking (6) treasures (6) weapons (6) why tables (6) backgrounds (5) classes (5) domain tier (5) fairy tales (5) potions (5) religion (5) set dressing (5) shrines (5) what tables (5) world building (5) yoon-suin (5) character sheets (4) current campaign (4) doors (4) dragons (4) fair folk (4) food (4) foreground growth (4) hirelings (4) hooks (4) jewelry (4) mountains (4) reviews (4) team tuesday (4) tools (4) villages (4) 4e (3) Elfs (3) PCs (3) TROIKA! (3) WHITEHACK (3) abilities (3) armor (3) cantrips (3) carousing (3) character classes (3) clothing (3) decoration (3) dm (3) domain (3) downtime (3) dungeon dressing (3) foraging (3) fourth edition (3) fungi (3) goblin project (3) how tables (3) landmarks (3) locks (3) maps (3) mentzer (3) mushrooms (3) overland (3) procedures (3) puzzles (3) questions (3) quests (3) religions (3) rules cyclopedia (3) spellbooks (3) swords (3) tells (3) traits (3) transcripts (3) traps (3) vignettes (3) where tables (3) wizards (3) Cairn (2) Dwarfs (2) ability scores (2) abstract combat (2) adventures (2) backstories (2) books (2) bows (2) buildings (2) castles (2) character death (2) city crawls (2) community projects (2) consumables (2) d&d (2) death (2) deities (2) deity disfavor (2) drinks (2) experience (2) factions (2) fairy tale friday (2) fauna (2) fighters (2) flaws (2) flora (2) folklore (2) followers (2) forests (2) furniture (2) gods (2) gorgon trail (2) habits (2) harry clarke (2) hazard system (2) herbs (2) hex crawling (2) hex stocking (2) hex-describe (2) hobbies (2) identification (2) identifying (2) journeys (2) knacks (2) lairs (2) lore (2) magic systems (2) magic-users (2) magical research (2) meetings (2) miens (2) money (2) omens (2) portals (2) projects (2) reaction rolls (2) reagents (2) retainers (2) rituals (2) rooms (2) sailing (2) saving throws (2) scrolls (2) sea (2) secret doors (2) shields (2) ships (2) single-use items (2) skills (2) smells (2) special abilities (2) spoor (2) staffs (2) stocking tables (2) strongholds (2) superstitions (2) tex-crawl (2) thieves (2) toadstools (2) traces (2) tracks (2) wave crawls (2) wonders (2) words (2) 20 minute dungeons (1) 5e (1) DR (1) GLOG (1) KtA (1) NPC Party (1) OSR (1) Rival Adventuring Parties (1) VEINS (1) aasimar (1) absent players (1) accessories (1) activities (1) adventure seeds (1) adventurers (1) alcohol (1) alignment languages (1) altars (1) ammo (1) ammunition (1) angels (1) arduin (1) arrows (1) art (1) artifacts (1) axes (1) backpacks (1) bags (1) balms (1) bards (1) beans (1) belts (1) berries (1) birds (1) blessings (1) blogging (1) blogosphere (1) body art (1) bookshelves (1) boons (1) boots (1) bounties (1) bracelets (1) bracers (1) breath weapons (1) brooks (1) businesses (1) calendars (1) campaign starters (1) camping (1) candace (1) candles (1) cards (1) cartography (1) celestials (1) ceremonies (1) clergy (1) cloaks (1) clubs (1) coins (1) cold iron (1) collective nouns (1) combat (1) commodities (1) common (1) commune (1) complications (1) connections (1) containers (1) corridors (1) cosmology (1) couplets (1) creeks (1) critters (1) crossbows (1) crowdsourcing (1) customs (1) d12 (1) d36 (1) d66 (1) dances (1) debts (1) deception (1) deeds (1) defenses (1) dilemmas (1) dimensions (1) discoveries (1) diseases (1) divination (1) divine (1) dogs (1) donkeys (1) downloads (1) drawbacks (1) encounter activities (1) encumbrance (1) energy drain (1) excuses (1) exploration (1) fairies (1) fairy (1) familiars (1) features (1) festivals (1) fey (1) finances (1) fish (1) fishing (1) flow charts (1) foibles (1) foodways (1) fountains (1) friendly monsters (1) fruits (1) future campaigns (1) galmours (1) game jams (1) gardens of ynn (1) garlic (1) garments (1) gary gygax (1) gauntlets (1) gems (1) geography (1) girdles (1) gloves (1) grimoires (1) groups (1) gullets (1) hacks (1) hallways (1) hats (1) hazards (1) healing (1) helmets (1) hex features (1) hex-crawling (1) hexagons (1) hiding (1) hints (1) history (1) holiday (1) holidays (1) horses (1) humanoids (1) hunting (1) illusions (1) in medias res (1) incense (1) ingredients (1) initiative (1) insects (1) itch.io (1) keep 'em poor (1) keys (1) lamp oil (1) lamps (1) landforms (1) languages (1) lanterns (1) legends (1) light (1) limited-use items (1) lists (1) locations (1) lockpicks (1) maces (1) magic research (1) magic words (1) mapping (1) masks (1) meanwhiles (1) memes (1) mentors (1) mercenaries (1) merchants (1) miniatures (1) misfortunes (1) mishaps (1) modern (1) monster motivations (1) motivations (1) mules (1) mutations (1) mysteries (1) nautical (1) new spells (1) nouns (1) obituaries (1) objects d'art (1) ocean (1) oceans (1) ointments (1) overland exploration (1) overland travel (1) overloaded encounter die (1) pastimes (1) percepts (1) perchance (1) perdition (1) pets (1) pits (1) places (1) planes (1) player characters (1) poisons (1) pools (1) pouches (1) pranks (1) predicaments (1) priests (1) procedural flow charts (1) process (1) props (1) protection scrolls (1) provisions (1) purses (1) quarrels (1) raise dead (1) rations (1) reasons (1) referee aids (1) relics (1) reputation (1) restocking (1) rests (1) resurrection (1) rewards (1) rings (1) rivers (1) roads (1) robes (1) rolemaster (1) ropes (1) rules (1) ruminations (1) saints (1) salves (1) sashes (1) scenery (1) scheduling (1) sea faring (1) seafaring (1) seafood (1) secrets (1) senses (1) sentient swords (1) session starters (1) setting questions (1) settings (1) shoes (1) shopping (1) side effects (1) side-effects (1) site features (1) sites (1) so tables (1) software (1) soirées (1) song tables (1) songs (1) sounds (1) speak with animals (1) speak with dead (1) speak with plants (1) spears (1) special attacks (1) special results (1) specials (1) spell casting (1) springs (1) statues (1) stomachs (1) stories (1) streams (1) streets (1) strict time keeping (1) subsystems (1) surprise (1) swanson abilities (1) swansong abilities (1) table talk (1) task resolution (1) tattoos (1) taverns (1) tea (1) telepathy (1) terrain (1) the middle road (1) thief (1) thieves cant (1) tieflings (1) timekeeping (1) tinkering (1) tomes (1) toys (1) trade goods (1) traders (1) travel (1) treasure maps (1) trees (1) trinkets (1) turn undead (1) urban crawls (1) value (1) venoms (1) vermin (1) voronoi (1) wands (1) waterskins (1) weather (1) whence tables (1) wildlife (1) word games (1) xp (1) ynn (1)

Blog Archive