Showing posts with label religion. Show all posts
Showing posts with label religion. Show all posts

Thursday, January 30, 2025

d100 – Sacred Ceremonies & Religious Rituals

Part of my ongoing attempts to dive deeper into the Deity Disfavor Class feature of the Cleric, here are a hundred relatively minor rites and observances that might help decorate those daily liturgies of that Class in interesting ways. I wouldn’t necessarily approach these from an angle that purposefully penalizes the Player, but more as just a way to add a little more optional detail to their religious activities. These are much less dire than my recent Priesthood Penances & Cleric Contrition table, and not nearly as pervasive or restrictive as the Holy Taboos I’ve shared before. Perhaps these are just part of the steps they take to Prepare those daily Prayers. This might make it a good addition to my Deity Generator

I could see these also working in conjunction with my post on Strange Shrines as well, potentially providing some inspiration for the specific ways to activate or consecrate them. This Table might also be useful as a sampling of provincial Superstitions or even unconventional Personal Habits.

Saturday, January 18, 2025

d100 - Sacred Shrines & Alien Altars

Strange Shrines or other quasi-Religious Fixtures are sometimes useful for dressing up Dungeons or Wildernesses. This table has a hundred ideas for them, broadly decorative in nature on the surface. However, should you prefer to make these a bit more interactive, I often find that assigning them a Spell, usually from the Cleric List, and preferably one of the Reversible ones, can be quite fun. If attempts are made to disturb or desecrate, it might cast the Reversed Version of the Spell, targeting the intrepid interferer. If proper supplication or careful consecration takes place, perhaps the Shrine will deign to grant a boon (in the form of the Positive version of the Spell in question.)

Some common Candidates come to mind for this:

  1. Cure/Cause Light Wounds
  2. Light/Darkness
  3. Purify/Putrefy Food & Water
  4. Remove/Cause Fear
  5. Bless/Blight
  6. Cure/Bestow Blindness
  7. Cure/Bestow Disease
  8. Remove/Bestow Curse

As a lark, I recently took a stab at providing Reversed versions of all the Cleric Spells in B/X (with some BECMI Padding for symmetry) so there might also be some amusing ideas here:

In my ancient Shrines Series I mention that repurposing the Turn Undead Check can also be useful for this function: The Cleric (perhaps more familiar with such things than other Classes) may be able to make a Turn Undead roll (target = level of the Spell) to successfully activate or deduce the function of a given Shrine/Altar. Failure could trigger consequences of course.

Thursday, January 9, 2025

d100 – Priesthood Penances & Cleric Contrition

Deity Disfavor is a Class Feature that doesn’t receive a ton of attention. One can infer a few potential concrete triggers for this from the Class Description (ignoring the Prohibition Sharp/Stabbing Weapons, failing to carry a Holy Symbol...those Poor Clerics that begin Play with only 30 gold pieces!) but much of it falls to Referee interpretation on adherence to the tenants of Alignment and the Religion. Some of my Prior Tables attempt to make this a little more transparent (such as my Hundred Holy Taboos) and less of a “Gotcha!” to be sprung on the Player out of the blue, but what should happen if a Cleric falls from those good graces?

Inspired by a conversation with another Referee, I decided to put together a d100 Table of potential Penances or Acts of Contrition that might serve as some ideas for these situations. Later presentations tend to handle this with the casting of a specific Divine Spell (such as Atonement) but that does strike me as a little perfunctory. I suppose if you aren’t capable of casting it on yourself, that could lead to a little leg work.

The table is a bit of a mixture: I wanted to try and avoid things that were too Restrictive or could potentially impact Play in a severely negative way (such as a “Vow of Silence” impairing communication, etc.) but some of those surely snuck in. I also wanted to try and avoid things that were just easily elided through a Downtime Activity if at all possible. I think I was a little less successful in that goal, but that would still be up to the individual Referee. I believe that some of these entries might be more useful for fleshing out a particular Faith when portraying other members: These could be used by a Referee in Play by attaching them to another Penitent in a Player Character’s Faith, in order to telegraph those Consequences of straying out of that Favor. I should definitely try to remember add this to my Deity Generator when I get the chance!

Content Warning for a soupçon of Self-Harm/Mortification of the Flesh. Feel free to season this to Table Tastes and Player Preferences.

Wednesday, March 2, 2022

d100 - Picayune Portfolios for Lesser Local Deities

Should you find yourself in need of a locally worshipped, minor Godling, here’s a table to help with defining their Domains. Perhaps not worshipped in a conventional sense by Clerics (though I don’t see why these wouldn’t work within the context of my system for Holy Taboos), these divinities govern what might seem like mundanity on the surface, but feel free to make them more important as necessary. Do they grant the occasional prayer of coincidence or serendipitous blessing? What sort of modest offerings does one tenderly place before their humble shrines?

I also managed to squeeze in a hundred names should you find yourself at a loss for one. And yes, I decided to do the entries within this table in couplets because I’m apparently a glutton for punishment 😊.

Monday, February 1, 2021

One Hundred Holy Taboos

Most older editions keep the tenants of Alignment, Clergy, and Religion almost maddeningly vague. This tends to have a somewhat homogenizing effect on Clerics, often leaning into some somewhat uninspiring implications of monotheism.

I prefer Pantheons & Polytheism for my Holy Wonder-Workers, and one easy way I’ve found to encourage this in games of the Older School is to assign each Spell in the Cleric Spell List a different Deity: so the Prayer Resist Cold is granted by Aldor the Unfeeling, while if one recites the Hymn that grants Light one finds oneself beseeching Eyeless Labha for aid. Each God or Daemon, Spirit or Numen, Totem or Tutelary grants a different Prayer (you can even start small with just 8 apiece and have this gradually grow over time...you have that whole first level after all 😊). Eight seems to be a pretty good number of petty Gods to begin with, and the less they like each other, the better generally.

Each of these divine beings, however, tends to ask for something in return as a show of dedication, faith, or furtherance of their sometimes-inscrutable causes. These can take the form of Taboos that must be followed or deeds that must be performed prior to petitioning them again. I find it seems to work better to work “backwards” rather than apply the proscription up front, and it is certainly sometimes more interesting if it has to inform behavior after the fact.

Sometimes the strictures are fairly finite (do the thing and you’ve appeased them), other times they can last a little longer. One good rule of thumb might be continued compliance for 1 day per level of the Prayer granted perhaps. Break Taboo? This might prevent selection of that spell until proper atonement is performed, or a level is gained. I tend to skin the Edged Weapon Prohibition common to all Clerics as the Taboo that allows them to Turn Undead.

So here is a table of One Hundred to get you started. I sometimes generate these on the fly during play with the Cleric making a note for the future (but sometimes Faith is more fluid and fickler, and what worked once is no longer enough, etc.). It is interesting how the accumulated Taboos can sometimes somewhat contradict, requiring some clever interpretation or tough choices.

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