Showing posts with label landmarks. Show all posts
Showing posts with label landmarks. Show all posts

Friday, March 31, 2023

d100 - Strange Sculptures & Ensorcelled Statuary

One of my favorite “Standbys” should those “Special” Results rear their head when Stocking are Statues. A skosh of art provides an excellent opportunity for conveying Setting and Theme, usually featuring a dollop of Lore for lagniappe. Some Players might find themselves a bit wary around those stoic sculptures however, with all the Gargoyles, Caryatid Columns, Golems, and Living Statues standing about in these games.

So sometimes it helps to include some more standard ones within your Set Dressing, while still others can serve as a Puzzle, Hazard, or Trick in their own right. A few might even be unbelievably valuable Treasures, should the Players find a way to extract and transport them to safety. I will always enjoy the ones that end up being utilized by the Players in creative ways to solve problems of course, but sometimes they become a delicious way to perplex or confound, consuming limited Resources and precious Time in dangerous environments.

So should you need to decorate a Dungeon or pastoral Plinth with something a little Special, this table of one Hundred ideas will hopefully help!

Wednesday, October 12, 2022

d100 - Wilderness Landmarks & d100 Overland Discoveries

Here are a few tables I have been working on that reached a point where I wanted to share their initial stages. Someday this list will likely meander its way to a thousand or some other ridiculous number, but until then, I decided to get these posted so I can move onto a few other tempting tables that are vying for my attention.

Wilderness Exploration is my favorite Tier of Play, so I try to sprinkle in some Landmarks or Features throughout. These Landmarks/Discoveries are useful for orientation and can make any mapping during Wilderness Adventuring (mental or otherwise) much easier. They can also make Overland Journeys more memorable by injecting Choice, a bit of Mystery, or even just some simple embellishment applied to the Shared Imagined Space that constitutes a Campsite or a place the Players decide their Characters need to Rest.

Landmarks/Discoveries are simply a mostly static feature within a Hex relative to another Feature/Encounter. These could easily work in conjunction with Hazards, Resources, or even Monster Lairs/Entrances to Site Based Adventures (the other categories I tend to create when stocking a map) or simply serve as Decorative Waypoints during Journeys. It stands to reason that within a given Hex (especially within the ubiquitous six-mile), there would likely be several of these memorable features, but sometimes a Referee might find themselves at a loss for something specific. Here are two hundred to hopefully help with that process.

Tuesday, March 23, 2021

Wilderness Encounter Vignette Tables

Here’s something a little different! In my pursuit of repurposing/recycling those Procedural Rolls to have them do “double-duty” I came up with some tables for what I have nicknamed “Wilderness Encounter Vignettes.” These are almost a bit like TROIKA! Miens to flavor an Encounter Area or Place.

Basically, the intent is to leverage some metadata from some of those 2d6 rolls we frequently make for things like Surprise, Encounter Distance, and Reaction Rolls in the form of d66 (or d36, or d6xd6) tables that provide a little additional dressing to “set a stage” so to speak. Just use two different colored dice for these rolls (or pick one of the two entries if you prefer) and consult the table for the general character of the region. You could even trigger these types of descriptions on a “failed” Wandering Monster check, or to just quickly generate some minor details to add to a Campsite or Journey to make things a little more memorable. You could even use these to create some Landmarks to aid the Players with future Navigation.

These are getting a more granular breakdown than my typical Wilderness Hexes Terrain types but could easily be used in conjunction with them. I will be adding more Terrains as the mood strikes me (maybe for a total of 15-20), but until then I hope you find them useful.

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