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Edutainment 2011: Taipei, Taiwan
- Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller:
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedings. Lecture Notes in Computer Science 6872, Springer 2011, ISBN 978-3-642-23455-2
Augmented and Mixed Reality in Education
- Jonghee Park, Woontack Woo:
Hybrid Document Matching Method for Page Identification of Digilog Books. 1 - Kuei-Fang Hsiao, Nian-Shing Chen:
The Development of the AR-Fitness System in Education. 2-11 - Changgu Kang, Woontack Woo:
ARMate: An Interactive AR Character Responding to Real Objects. 12-19 - Chih-Hsiang Ko, Ting-Chia Chang, Yung-Hsun Chen, Li-Han Hua:
The Application of Augmented Reality to Design Education. 20-24 - Tsung-Han Lee, Kuei-Shu Hsu, Long-Jyi Yeh:
Design and Application of the Augmented Reality with Digital Museum and Digital Heritage. 25-26
Effectiveness of Virtual Reality for Education
- Shih-Ching Yeh, Wu-Yuin Hwang, Jing-Liang Wang, Yuin-Ren Chen:
Effects of Multi-symbols on Enhancing Virtual Reality Based Collaborative. 27 - Wing-Kwong Wong, Po-Yu Chen, Sheng-Kai Yin:
A Virtual Computational Paper Folding Environment Based on Computer Algebraic System. 28-37 - Ssu-Hsin Huang, Ming-Te Chi, Tsai-Yen Li:
Physically-Based Virtual Glove Puppet. 38-43 - Fu-Yun Yu, Hsiao-Ting Hsieh, Ben Chang:
Potential of Second Life for Psychological Counseling: A Comparative Approach. 44-45 - Howard Hao-Jan Chen, Cheng-Chao Su:
Constructing a 3D Virtual World for Foreign Language Learning Based on Open Source Freeware. 46-53
Ubiquitous Games and Ubiquitous Technology and Learning
- Fu-Chien Kao, Han-Chien Hsieh, Wei-Te Li:
Analysis of Brainwave Characteristics for Playing Heterogeneous Computer Games. 54 - Lu Wang, Xiaoting Wang, Qiang Ju, Quanwei Li, Manyi Li, Wei Zhang:
Game-Based Mobile Learning System for Campus on Android Platform. 55-62 - Viet Anh Nguyen, Van Cong Pham:
Bayesian Network to Manage Learner Model in Context-Aware Adaptive System in Mobile Learning. 63-70 - Tetsuya Miyagawa, Yoshio Yamagishi, Shun Mizuno:
A Walk-Rally Support System Using Two-Dimensional Codes and Mobilephones. 71-77 - Po-Ming Chen, Cheng-Ho Chen, Wen-Hung Liao, Tsai-Yen Li:
A Service Platform for Logging and Analyzing Mobile User Behaviors. 78-85 - Tsung-Yu Liu, Tan-Hsu Tan, Min-Sheng Lin, Yu-Ling Chu:
Educational Affordances of Ubiquitous Learning. 86-91 - Ching-Yu Wang, Ah-Fur Lai:
Development of a Mobile Rhythm Learning System Based on Digital Game-Based Learning Companion. 92-100 - Tzu-Min Lin, Sheng-Chih Chen, Pei-Jeng Kuo:
Motivations for Game-Playing on Mobile Devices - Using Smartphone as an Example. 101-105
Future Classroom
- Kazuhiro Shin-ike, Hitoshi Iima:
A Method for Determining Classroom Seating Arrangements by Using Bioinformatics. 106 - Chao-Chun Ko, Shelley Shwu-Ching Young:
Explore the Next Generation of Cloud-Based E-Learning Environment. 107-114 - Yi Lin, Yue Liu:
Research on Recognition and Mobile Learning of Birds Base on Network under the Condition of Human-Machine Collaboration. 115-122 - Shyan-Jer Lee, I-Chung Lu, Lynn Farh:
Blue Sky Flying Camp - A Relief Project to Facilitate Pupils' Understanding Concerning Aeronautics. 123-125 - Yu-Ting Lan, Jen-Hang Wang, Shih-Hsun Hsu, Tak-Wai Chan:
Peer Feedback in Online Writing System. 126-129
e-Reader and Multi-Touch
- Long Chyr Chang, Heien-Kun Chiang:
Designing a Mixed Digital Signage and Multi-touch Interaction for Social Learning. 130 - Shuhong Xu, Corey Mason Manders:
Building a Multi-touch Tabletop for Classrooms. 131-138
Learning Performance and Achievement
- Wen-Shan Lin:
Perceived Fit and Satisfaction on Online Learning Performance: An Empirical Study. 139-146 - Wan-Chun Lee, Yuan-Chen Liu, Te-Hsinh Fang, Wei-Chun Hsu:
The Relationship of Motives and Achievements in Teacher's Online Training Course. 147-151
Learning by Playing
- Chiu-Jung Chen:
Students Practice Minimally Invasive Surgery through Game-Based Assisted Learning. 152-157 - Wen-Wei Liao, Rong-Guey Ho:
The Study of Developing Spatial Ability by Applying Game-Based Learning. 158-162 - Wan-Chun Lee, Wen-Chi Huang, Yuan-Chen Liu, Hong-Hui Wu:
A Study of Cooperative and Collaborative Online Game-Based Learning Systems. 163-167 - Howard Hao-Jan Chen, Christine Ting-Yu Yang:
Investigating the Effects of an Adventure Video Game on Foreign Language Learning. 168-175 - Adrian Rusu, Robert Russell, Edward Burns, Andrew J. Fabian:
Employing Software Maintenance Techniques via a Tower-Defense Serious Computer Game. 176-184 - Wei-Chen Hong, Shelley Shwu-Ching Young:
Playing Webcomic-Based Game on Facebook for Learning Chinese Festivals. 185-189 - I-Tsun Chiang:
Old Dogs Can Learn New Tricks: Exploring Effective Strategies to Facilitate Somatosensory Video Games for Institutionalized Older Veterans. 190 - Huei-Tse Hou:
Learning English with Online Game: A Preliminary Analysis of the Status of Learners' Learning, Playing and Interaction. 191-194
Game Design and Development
- Chun-Tsai Wu, Szu-Ming Chung, Shao-Shiun Chang:
ACIA - A Course Design Approach to Game Design Theory. 195-203 - Tzu-Wei Tsai, Meng-Ying Lin:
An Application of Interactive Game for Facial Expression of the Autisms. 204-211 - Jun Lin, Chunyan Miao, Han Yu:
A Cloud and Agent Based Architecture Design for an Educational Mobile SNS Game. 212-219 - Min Lun Wu, Kari Richards:
Facilitating Computational Thinking through Game Design. 220-227 - Ke Jin, Sujing Zhang:
The Embarrassing Situation of Chinese Educational Game. 228-233 - Zhi-Hong Chen, Tzu-Chao Chien, Tak-Wai Chan:
Using Self-competition to Enhance Students' Learning. 234-235 - Florian Berger, Wolfgang Müller:
Towards an Open Source Game Engine for Teaching and Research. 236 - Mohd Fairuz Shiratuddin, Kok Wai Wong:
Game Design Considerations When Using Non-touch Based Natural User Interface. 237
Game-Based Learning/Training
- Li-Chun Wang, Ming-Puu Chen:
Effects of Type of Learning Approach on Novices' Motivation, Flow, and Performance in Game-Based Learning. 238 - Sujing Zhang, Feng Li:
Behavioral Traits of the Online Parent-Child Game Players: A Case Study and Its Inspirations. 239 - Wen-Feng Chen, Jia-Jiunn Lo:
The Evaluative Criteria of Computer-Based Vocabulary Learning Games. 240-244 - Fu-Hsing Tsai, Charles K. Kinzer, Kuo-Hsun Hung, Cheng-Ling Alice Chen, I-Ying Hsu:
The Importance and Use of Targeted Content Knowledge in Educational Simulation Games. 245-247 - Kazuya Takemata, Sumio Nakamura, Akiyuki Minamide, Shin Takeuchi:
Development of Training System for Finger Dexterity: Use in Rehabilitation for Upper Body Paralysis. 248-249 - Chung-Yuan Hsu, Chin-Chung Tsai:
Investigating the Impact of Integrating Self-explanation into an Educational Game: A Pilot Study. 250-254
Interactions in Games
- Shih-Ting Wang, Wen-Chi Kuo, Jie-Chi Yang:
A Study on Exploring Participant Behavior and Virtual Community in MMORPG. 255-262 - Li Zhang:
Exploitation in Context-Sensitive Affect Sensing from Improvisational Interaction. 263 - Szu-Ming Chung, Chih-Yen Chen:
Improvising on Music Composition Game. 264-275 - Chen Yan, Julien Cordry:
Increased Game Immersion by Using Live Player-Mapped Avatar Evolution. 276-280 - Tzu-Chao Chien, Zhi-Hong Chen, Tak-Wai Chan:
My-Bookstore: A Game-Based Follow-Up Activity to Support Modeled Sustained Silent Reading. 281-283
Digital Museum and Technology and Behavior in Games
- Chun-Ko Hsieh, Yi-Ping Hung, Yi-Ching Chiang:
Way to Inspire the Museum Audiences to Learn: Development of the Interpretative Interactive Installations for Chinese Cultural Heritage. 284-291 - Jun Hu, Bram J. J. van der Vlist, Gerrit Niezen, Willem Willemsen, Don Willems, Loe M. G. Feijs:
Learning from Internet of Things for Improving Environmentally Responsible Behavior. 292-299 - Ying-Szu Chen, Tsai-Yen Li, Shwu-Lih Huang, Hung-Wei Lee:
Using Intelligent 3D Animated Character as the Interface for Interactive Digital TV System. 300-308
Educational Robots and Toys
- Nian-Shing Chen, Benazir Quadir, Daniel Chia-En Teng:
A Novel Approach of Learning English with Robot for Elementary School Students. 309-316 - Ngit Chan Lye, Kok Wai Wong, Andrew Chiou:
Framework for Educational Robotics: A Multiphase Approach to Enhance User Learning in a Competitive Arena. 317-325 - Emilia I. Barakova, Jun Hu:
Learning Robots: Teaching Design Students in Integrating Intelligence. 326-333 - I-Chun Hung, Ling Lee, Kuo-Jen Chao, Nian-Shing Chen:
Applying ARCS Model for Enhancing and Sustaining Learning Motivation in Using Robot as Teaching Assistant. 334-341 - Ching-San Lai, Fang-Chu Wang:
An Investigation of Using Educational Toys into Science Instruction for 4th Graders. 342-345
E-Learning Platforms and Tools
- Jen-Ho Kuo, Cheng-Ming Huang, Wen-Hung Liao, Chun-Chieh Huang:
HuayuNavi: A Mobile Chinese Learning Application Based on Intelligent Character Recognition. 346-354 - Wen-Hsuan Chang, Yu-Chieh Wu, Jie-Chi Yang:
Webpage-Based and Video Summarization-Based Learning Platform for Online Multimedia Learning. 355-362 - Chiu-Jung Chen, Pei-Lin Liu:
Effects of Learning English Maxim through M-Learning with Different Content Representation. 363-375 - Kiyoshi Nosu, Akira Goshima, Takayuki Imamura, Kenji Mitsumoto:
Mobile Terminal-Based Tennis Instruction Support System for Beginners. 376-382 - I-Tsun Chiang, Mei-Li Chen:
Developing a Complexity Problem-Based E-Learning Model: A Longitudinal Qualitative Case Study of a Six-Year Course Blog. 383-391 - Wan-Chun Lee, Shih-Po Huang, Yuan-Chen Liu, Sheng-Ren Wang, Wei-Chun Hsu:
An Online Summary Writing System Combining with Concept Mapping and Annotation Sharing. 392-396 - Makoto J. Hirayama, Toshiyuki Yamamoto:
Web Programming Education through Developing Online Shop Web Application. 397-398 - Hsi-Mei Chen, Ya-Tin Hsu:
e-Adviser: A Web-Based Academic Support System for High School Students. 399-401 - Ming-Chi Liu, Yueh-Min Huang, Kinshuk, Dunwei Wen:
Constructing Directed Semantic Relationships between Concepts for Training Semantic Reasoning. 402-406 - Chu-Ching Huang, Tsang-Hai Kuo, Shao-Hsuan Chiu:
Live Python-Based Visualization Laboratory. 407-408
Game Engine/Rendering/Animations
- Chao Zhu, Weiliang Meng, Yinghui Wang, Xiaopeng Zhang:
Cage-Based Tree Deformation. 409-413 - Hui Zhang, Zhigeng Pan, Mingmin Zhang:
Stylized Textile Image Pattern Classification Using SIFT Keypoint Histograms. 414-419
Game-Assisted Language Learning
- Ru-Chu Shih, Charles Papa, Tien-Hsin Hsin, Shi-Jer Lou:
The Attributes and Importance of Online Game with Language Learning for College English-Majored Students. 420-424 - Shi-Jer Lou, Yu-Yen Weng, Huei-Yin Tsai, Ru-Chu Shih:
The Influence of the Presentations of Game-Based Learning Teaching Materials on Chinese Idiom Learning. 425-429 - Hsiu-Min Lu, Shi-Jer Lou, Charles Papa, Chih-Chao Chung:
Study on Influence of Adventure Game on English Reading Confidence, Motive and Self-efficacy. 430-434 - Sheng-Huang Kuo, Shi-Jer Lou, Tien-Hsin Hsin, Wei-Yuan Dzan:
The Application of Digital Game-Based Learning to Idioms Education Acceptance. 435-439 - I-Tsun Chiang, Eric Zhi-Feng Liu, Shang-Ti Chen, Ru-Chu Shih:
Using Web 2.0 Social Networking to Enhance Collaborative Learning in Preparing Graduation Events. 440-444
Learning with Robots and Robotics Education
- Chun-Hung Lin, Eric Zhi-Feng Liu:
A Pilot Study of Taiwan Elementary School Students Learning Motivation and Strategies in Robotics Learning. 445-449 - Gwo-Dong Chen, Nurkhamid, Chin-Yeh Wang:
A Survey on Storytelling with Robots. 450-456 - Gwo-Dong Chen, Yu-Ling Chi, Chi-Wen Huang, Cheng-Yu Fan, Chia-Jung Wu:
Design a Partner Robot with Emotions in the Mixed Reality Learning Environment. 457-463 - Hao-Chiang Koong Lin, Min-Chai Hsieh, Wei-Jhe Wang:
The Human-Like Emotions Recognition Using Mutual Information and Semantic Clues. 464-470
e-Portfolio and ICT-Enhanced Learning
- Toshiyuki Yamamoto:
Paradigm Shift in Education with the Use of e-Portfolio: Showcases of e-Portfolio at Work at the Various Levels of Education - Introduction and Showcase I: K-12 e-Portfolio Involving All Stakeholders. 471-475 - Takashi Takekawa, Tomoka Higuchi:
Collaboration and Communication Using e-Portfolio among Junior-High/High School Students from Japan, Taiwan, and the United Kingdom. 476-480 - Tomoka Higuchi, Takashi Takekawa:
Use of e-Portfolio in Effective Career Advising: Case of Ritsumeikan University. 481-485 - Minoru Nakazawa:
Portfolio Intelligence System at Graduate School Level. 486-491
Game-Based Testing and Assessment
- Wen-Chung Shih, Shian-Shyong Tseng, Chao-Tung Yang:
Deployment of Interactive Games in Learning Management Systems on Cloud Environments for Diagnostic Assessments. 492-496 - Min-Kun Tsai, Shian-Shyong Tseng, Jui-Feng Weng:
A Pilot Study of Interactive Storytelling for Bullying Prevention Education. 497-501 - Zhe-Hao Hu, Shein-Yung Cheng, Kuo-Chen Li, Jia-Sheng Heh:
Assessment for Online Small Group Discussion Based on Concept Map Scoring. 502-506
Trend, Development and Learning Process of Educational Mini Games
- I-Tsun Chiang, Ru-Chu Shih, Eric Zhi-Feng Liu, Alex Jun-Yen Lee:
Using Game-Based Learning and Interactive Peer Assessment to Improve Career Goals and Objectives for College Students. 507-511 - I-Hua Chung, Ying-Tien Wu:
Digital Educational Games in Science Learning: A Review of Empirical Research. 512-516 - Yen-Hung Shih, Huei-Tse Hou, Ying-Tien Wu:
A Review on the Concepts and Instructional Methods of Mini Digital Physics Games of PHYSICSGAMES.NET. 517-521 - Eduardo Werneck, Maiga Chang:
A Flash-Based Game for Employee Doing On-the-Job Training. 522-526 - Kuo-Hung Chao, Zi-Yang Chao:
The Construction of Text-Based and Game-Based Teacher Career Aptitude Tests and Validity Comparisons. 527-531 - Chung-Yuan Hsu:
Investigating Different Instructional Approaches Adopted in Educational Games. 532-536
VR and Edutainment
- Jie Guo, Jingui Pan:
Direct Lighting under Dynamic Local Area Light Sources. 537-541 - Yan Zhuang, Jingui Pan:
A Group-Based Load Balancing Approach for the Multi-service Distributed Virtual Environment. 542-547 - Zhongwu Zhou, Shaochun Zhong, Jianxin Shang, Min Zhou, Peng Lu:
Research of Emotion Promoting Teaching Interaction in Virtual Learning Community - - A Case Study of Virtual Learning Community Based on Blackboard. 548-556
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