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Stephen J. Guy
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2020 – today
- 2024
- [i3]Zachary Chavis, Hyun Soo Park, Stephen J. Guy:
Simultaneous Localization and Affordance Prediction for Tasks in Egocentric Video. CoRR abs/2407.13856 (2024) - 2022
- [j15]Stephen J. Guy, Shinjiro Sueda, Ioannis Karamouzas, Victor B. Zordan:
Foreword to the special section on motion, interaction, and games 2020. Comput. Graph. 102: 3 (2022) - 2020
- [j14]Julio Godoy, Stephen J. Guy, Maria L. Gini, Ioannis Karamouzas:
C-Nav: Distributed coordination in crowded multi-agent navigation. Robotics Auton. Syst. 133: 103631 (2020) - [c45]Tiannan Chen, Stephen J. Guy:
Chaos Cards: Creating Novel Digital Card Games through Grammatical Content Generation and Meta-Based Card Evaluation. AIIDE 2020: 196-202 - [c44]Nicholas Sohre, Stephen J. Guy:
SPNets: Human-like Navigation Behaviors with Uncertain Goals. MIG 2020: 14:1-14:11 - [c43]Bobby Davis, Ioannis Karamouzas, Stephen J. Guy:
NH-TTC: A gradient-based framework for generalized anticipatory collision avoidance. Robotics: Science and Systems 2020 - [e1]Stephen J. Guy, Shinjiro Sueda, Ioannis Karamouzas, Victor B. Zordan:
MIG '20: Motion, Interaction and Games, Virtual Event, SC, USA, October 16-18, 2020. ACM 2020, ISBN 978-1-4503-8171-0 [contents]
2010 – 2019
- 2019
- [j13]Dalton Hildreth, Stephen J. Guy:
Coordinating Multi-Agent Navigation by Learning Communication. Proc. ACM Comput. Graph. Interact. Tech. 2(2): 20:1-20:17 (2019) - [c42]Courtney Hutton, Nicholas Sohre, Bobby Davis, Stephen J. Guy, Evan Suma Rosenberg:
An Augmented Reality Motion Planning Interface for Robotics. VR 2019: 1313-1314 - [i2]Bobby Davis, Ioannis Karamouzas, Stephen J. Guy:
NH-TTC: A gradient-based framework for generalized anticipatory collision avoidance. CoRR abs/1907.05945 (2019) - 2018
- [j12]Julio Godoy, Tiannan Chen, Stephen J. Guy, Ioannis Karamouzas, Maria L. Gini:
ALAN: adaptive learning for multi-agent navigation. Auton. Robots 42(8): 1543-1562 (2018) - [j11]Bobby Davis, Nicholas Sohre, Stephen J. Guy:
Multiworld Motion Planning. IEEE Robotics Autom. Lett. 3(4): 3968-3974 (2018) - [j10]Ioannis Karamouzas, Nick Sohre, Ran Hu, Stephen J. Guy:
Crowd space: a predictive crowd analysis technique. ACM Trans. Graph. 37(6): 186 (2018) - [c41]Nicholas Sohre, Moses Adeagbo, Nathaniel Helwig, Sofia Lyford-Pike, Stephen J. Guy:
PVL: A Framework for Navigating the Precision-Variety Trade-Off in Automated Animation of Smiles. AAAI 2018: 884-893 - [c40]Tiannan Chen, Stephen J. Guy:
GIGL: A Domain Specific Language for Procedural Content Generation with Grammatical Representations. AIIDE 2018: 9-16 - 2017
- [j9]Ioannis Karamouzas, Nick Sohre, Rahul Narain, Stephen J. Guy:
Implicit crowds: optimization integrator for robust crowd simulation. ACM Trans. Graph. 36(4): 136:1-136:13 (2017) - [c39]Kamala Varma, Stephen J. Guy, Victoria Interrante:
Assessing the Relevance of Eye Gaze Patterns During Collision Avoidance in Virtual Reality. ICAT-EGVE 2017: 149-152 - [c38]Devin Lange, Francesca Samsel, Ioannis Karamouzas, Stephen J. Guy, Rodney Dockter, Timothy M. Kowalewski, Daniel F. Keefe:
Trajectory Mapper: Interactive Widgets and Artist-Designed Encodings for Visualizing Multivariate Trajectory Data. EuroVis (Short Papers) 2017: 103-107 - [i1]Julio Godoy, Tiannan Chen, Stephen J. Guy, Ioannis Karamouzas, Maria L. Gini:
ALAN: Adaptive Learning for Multi-Agent Navigation. CoRR abs/1710.04296 (2017) - 2016
- [j8]Bobby Davis, Ioannis Karamouzas, Stephen J. Guy:
C-OPT: Coverage-Aware Trajectory Optimization Under Uncertainty. IEEE Robotics Autom. Lett. 1(2): 1020-1027 (2016) - [c37]Julio Erasmo Godoy, Ioannis Karamouzas, Stephen J. Guy, Maria L. Gini:
Implicit Coordination in Crowded Multi-Agent Navigation. AAAI 2016: 2487-2493 - [c36]Bilal Kartal, Nick Sohre, Stephen J. Guy:
Data Driven Sokoban Puzzle Generation with Monte Carlo Tree Search. AIIDE 2016: 58-64 - [c35]Julio Godoy, Ioannis Karamouzas, Stephen J. Guy, Maria L. Gini:
Moving in a Crowd: Safe and Efficient Navigation among Heterogeneous Agents. IJCAI 2016: 294-300 - [c34]Tiannan Chen, Xiangyun Lei, Hakan Demir, Christopher J. Cramer, Laura Gagliardi, Stephen J. Guy:
MOF: creating an educational game on nanotechnology through simulation-driven optimization. MIG 2016: 39-48 - [c33]Nick Sohre, Stephen J. Guy:
A data-driven method for variation in animated smiles: extended abstract. MIG 2016: 193-194 - 2015
- [j7]Sujeong Kim, Stephen J. Guy, Wenxi Liu, David Wilkie, Rynson W. H. Lau, Ming C. Lin, Dinesh Manocha:
BRVO: Predicting pedestrian trajectories using velocity-space reasoning. Int. J. Robotics Res. 34(2): 201-217 (2015) - [j6]Sujeong Kim, Stephen J. Guy, Karl Hillesland, Basim Zafar, Adnan Abdul-Aziz Gutub, Dinesh Manocha:
Velocity-based modeling of physical interactions in dense crowds. Vis. Comput. 31(5): 541-555 (2015) - [c32]Kyungyoon Kim, Bret Jackson, Ioannis Karamouzas, Moses Adeagbo, Stephen J. Guy, Richard Graff, Daniel F. Keefe:
Bema: A multimodal interface for expert experiential analysis of political assemblies at the Pnyx in ancient Greece. 3DUI 2015: 19-26 - [c31]Julio E. Godoy, Ioannis Karamouzas, Stephen J. Guy, Maria L. Gini:
Adaptive Learning for Multi-Agent Navigation. AAMAS 2015: 1577-1585 - [c30]Bilal Kartal, Julio Godoy, Ioannis Karamouzas, Stephen J. Guy:
Stochastic Tree Search with Useful Cycles for patrolling problems. ICRA 2015: 1289-1294 - [c29]Ioannis Karamouzas, Stephen J. Guy:
Prioritized group navigation with Formation Velocity Obstacles. ICRA 2015: 5983-5989 - 2014
- [j5]David Wolinski, Stephen J. Guy, Anne-Hélène Olivier, Ming C. Lin, Dinesh Manocha, Julien Pettré:
Parameter estimation and comparative evaluation of crowd simulations. Comput. Graph. Forum 33(2): 303-312 (2014) - [j4]Panayiotis Charalambous, Ioannis Karamouzas, Stephen J. Guy, Yiorgos Chrysanthou:
A Data-Driven Framework for Visual Crowd Analysis. Comput. Graph. Forum 33(7): 41-50 (2014) - [c28]Bilal Kartal, John Koenig, Stephen J. Guy:
User-driven narrative variation in large story domains using monte carlo tree search. AAMAS 2014: 69-76 - [c27]Stephen J. Guy:
Adopting pedestrian navigation techniques for multi-robot coordination. CTS 2014: 297-301 - [c26]Mubbasir Kapadia, Nuria Pelechano, Stephen J. Guy, Jan M. Allbeck, Yiorgos Chrysanthou:
Simulating Heterogeneous Crowds with Interactive Behaviors. Eurographics (Tutorials) 2014: 1 - [c25]Julio Godoy, Ioannis Karamouzas, Stephen J. Guy, Maria L. Gini:
Anytime navigation with Progressive Hindsight optimization. IROS 2014: 730-735 - 2013
- [c24]Bilal Kartal, John Koenig, Stephen J. Guy:
Generating Believable Stories in Large Domains. Intelligent Narrative Technologies 2013 - [c23]Stephen J. Guy:
Psycho-physical Crowds. MIG 2013: 7-12 - [c22]John Koenig, Ioannis Karamouzas, Stephen J. Guy:
Object-Centric Parallel Rigid Body Simulation With Timewarp. MIG 2013: 203-212 - [c21]Sujeong Kim, Stephen J. Guy, Dinesh Manocha:
Velocity-based modeling of physical interactions in multi-agent simulations. Symposium on Computer Animation 2013: 125-133 - [p1]Sean Curtis, Stephen J. Guy, Basim Zafar, Dinesh Manocha:
Virtual Tawaf: A Velocity-Space-Based Solution for Simulating Heterogeneous Behavior in Dense Crowds. Modeling, Simulation and Visual Analysis of Crowds 2013: 181-209 - 2012
- [b1]Stephen J. Guy:
Geometric Collision Avoidance for Heterogeneous Crowd Simulation. University of North Carolina, Chapel Hill, USA, 2012 - [j3]Stephen J. Guy, Jur van den Berg, Wenxi Liu, Rynson W. H. Lau, Ming C. Lin, Dinesh Manocha:
A statistical similarity measure for aggregate crowd dynamics. ACM Trans. Graph. 31(6): 190:1-190:11 (2012) - [c20]Jamie Snape, Stephen J. Guy, Jur van den Berg, Ming C. Lin, Dinesh Manocha:
Reciprocal Collision Avoidance and Multi-Agent Navigation for Video Games. MAPF@AAAI 2012 - [c19]Jur van den Berg, David Wilkie, Stephen J. Guy, Marc Niethammer, Dinesh Manocha:
LQG-obstacles: Feedback control with collision avoidance for mobile robots with motion and sensing uncertainty. ICRA 2012: 346-353 - [c18]Sujeong Kim, Stephen J. Guy, Dinesh Manocha, Ming C. Lin:
Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory. I3D 2012: 55-62 - [c17]Sujeong Kim, Stephen J. Guy, Wenxi Liu, Rynson W. H. Lau, Ming C. Lin, Dinesh Manocha:
Predicting Pedestrian Trajectories Using Velocity-Space Reasoning. WAFR 2012: 609-623 - 2011
- [j2]Jamie Snape, Jur P. van den Berg, Stephen J. Guy, Dinesh Manocha:
The Hybrid Reciprocal Velocity Obstacle. IEEE Trans. Robotics 27(4): 696-706 (2011) - [c16]Sean Curtis, Stephen J. Guy, Basim Zafar, Dinesh Manocha:
Virtual Tawaf: A case study in simulating the behavior of dense, heterogeneous crowds. ICCV Workshops 2011: 128-135 - [c15]Jur P. van den Berg, Jamie Snape, Stephen J. Guy, Dinesh Manocha:
Reciprocal collision avoidance with acceleration-velocity obstacles. ICRA 2011: 3475-3482 - [c14]Stephen J. Guy, Sujeong Kim, Ming C. Lin, Dinesh Manocha:
Simulating Heterogeneous Crowd BehaviorsUsing Personality Trait Theory. Symposium on Computer Animation 2011: 43-52 - 2010
- [c13]Stephen J. Guy, Ming C. Lin, Dinesh Manocha:
Modeling collision avoidance behavior for virtual humans. AAMAS 2010: 575-582 - [c12]Jamie Snape, Stephen J. Guy, Jur P. van den Berg:
Independent navigation of multiple robots and virtual agents. AAMAS 2010: 1645-1646 - [c11]Stephen J. Guy, Jur P. van den Berg, Ming C. Lin, Dinesh Manocha:
Geometric methods for multi-agent collision avoidance. SCG 2010: 115-116 - [c10]Jamie Snape, Jur van den Berg, Stephen J. Guy, Dinesh Manocha:
Smooth and collision-free navigation for multiple robots under differential-drive constraints. IROS 2010: 4584-4589 - [c9]Jamie Snape, Stephen J. Guy, Jur van den Berg, Dinesh Manocha:
Smooth Coordination and Navigation for Multiple Differential-Drive Robots. ISER 2010: 601-613 - [c8]Stephen J. Guy, Jatin Chhugani, Sean Curtis, Pradeep Dubey, Ming C. Lin, Dinesh Manocha:
PLEdestrians: A Least-Effort Approach to Crowd Simulation. Symposium on Computer Animation 2010: 119-128
2000 – 2009
- 2009
- [j1]Russell Gayle, Avneesh Sud, Erik Andersen, Stephen J. Guy, Ming C. Lin, Dinesh Manocha:
Interactive Navigation of Heterogeneous Agents Using Adaptive Roadmaps. IEEE Trans. Vis. Comput. Graph. 15(1): 34-48 (2009) - [c7]Jamie Snape, Jur P. van den Berg, Stephen J. Guy, Dinesh Manocha:
Independent navigation of multiple mobile robots with hybrid reciprocal velocity obstacles. IROS 2009: 5917-5922 - [c6]Jur van den Berg, Stephen J. Guy, Ming C. Lin, Dinesh Manocha:
Reciprocal n-Body Collision Avoidance. ISRR 2009: 3-19 - [c5]Ming C. Lin, Stephen J. Guy, Rahul Narain, Jason Sewall, Sachin Patil, Jatin Chhugani, Abhinav Golas, Jur P. van den Berg, Sean Curtis, David Wilkie, Paul Merrell, Changkyu Kim, Nadathur Satish, Pradeep Dubey, Dinesh Manocha:
Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic. MIG 2009: 94-103 - [c4]Stephen J. Guy, Jatin Chhugani, Changkyu Kim, Nadathur Satish, Ming C. Lin, Dinesh Manocha, Pradeep Dubey:
ClearPath: highly parallel collision avoidance for multi-agent simulation. Symposium on Computer Animation 2009: 177-187 - 2008
- [c3]Ming C. Lin, Avneesh Sud, Jur P. van den Berg, Russell Gayle, Sean Curtis, Hengchin Yeh, Stephen J. Guy, Erik Andersen, Sachin Patil, Jason Sewall, Dinesh Manocha:
Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations. MIG 2008: 23-32 - [c2]Avneesh Sud, Russell Gayle, Erik Andersen, Stephen J. Guy, Ming C. Lin, Dinesh Manocha:
Real-time navigation of independent agents using adaptive roadmaps. SIGGRAPH Classes 2008: 56:1-56:10 - 2007
- [c1]Avneesh Sud, Russell Gayle, Erik Andersen, Stephen J. Guy, Ming C. Lin, Dinesh Manocha:
Real-time navigation of independent agents using adaptive roadmaps. VRST 2007: 99-106
Coauthor Index
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last updated on 2024-08-23 19:22 CEST by the dblp team
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