Ability Range
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Ability Range determines the effective distance and cast range of hero abilities. It is measured in a distance of meters, and stat gains are measured in percentages.
For example, Shiv's Slice and Dice ability has a dash range of 12 meters. Purchasing Mystic Expansion improves this by 35%, making the new effective dash range of the ability 16.2 meters.
Calculation
[edit | edit source]Calculating Ability Range
[edit | edit source]Multiple sources of Ability Range stack multiplicatively, not additively:
Example:
With 35% from Greater Expansion and 10% from
Divine Barrier:
- Convert percentages to decimals: 0.35 and 0.10.
- Subtract from 1: (1 - 0.35) = 0.65 and (1 - 0.10) = 0.90.
- Multiply the remainders: 0.65 × 0.90 = 0.585.
- Subtract from 1: 1 - 0.585 = 0.415.
- Total Ability Range bonus is approximately 41.5%, not 45%.
Sources of Ability Range
[edit | edit source]This is a dynamic list "Ability Range". Edit contents.
| Name | Category | Stat change | |
|---|---|---|---|
| 3,200 | +22% Ability Range | ||
| 3,200 | +12% Ability Range | ||
| 1,600 | +8% Ability Range | ||
| 3,200 | +5% Ability Range | ||
| 3,200 | +6% Ability Range | ||
| 6,400 | +10% Ability Range | ||
| 800 | +20% Ability Range | ||
| 3,200 | +30% Ability Range | ||
| 3,200 | +5% Ability Range | ||
| 6,400 | +6% Ability Range | ||
| 6,400 | +8% Ability Range | ||
| Legendary | +40% Ability Range |
Arcane Surge increases the range of the first ability you cast after dash jumping by 12%.
Mystic Expansion only increases the range of the imbued ability by 20%.
Trophy Collector increases ability range by 0.75% per stack (up to 16 maximum stacks)