Weapon Damage

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Weapon Damage is a stat that determines the player's Bullet Damage, and also increases their Melee Damage. Some abilities can deal Weapon Damage.

Video explaining Weapon Damage

Base Weapon Properties

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Base Bullet Damage

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Base Bullet Damage is the amount of damage your Hero deals with no items. This value is unique to each hero and increases automatically as you level up through Boons.

Spreadshots

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Spreadshots allow certain weapons to fire multiple bullets at once (such as shotguns or shurikens). In these cases, all calculation rules apply to every individual bullet.

Piercing shots

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Paige's weapon's shots pierce through enemies and can hit multiple enemies per projectile, disappearing only when they hit a map surface. However, they do not deal headshot bonus damage, but can proc headshot items.

The Doorman's weapon's shots also pierce enemies. Unlike Paige's, they can deal headshot damage but deal half damage to all enemies hit after the first.

Melee Damage

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Melee Damage scales with Weapon Damage by 50%. However, Melee Damage is not considered Weapon Damage, thus effects that block Weapon Damage such as Metal Skin have no effect against melee unless noted otherwise.

Combat Modifiers

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Damage Falloff

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Damage Falloff reduces damage based on distance. All heroes have a Falloff Range in which damage is linearly reduced from 100% to 10%.

When aiming at an enemy hero, a dot on their health bar indicates the percentage of damage you will deal:

Dot Color Damage Percentage
Red 10% - 20%
Orange 20% - 35%
Yellow 35% - 75%
Transparent 75% - 100%

Crit Multiplier

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Aiming for the head deals increased damage. Troopers, Guardians, and Heroes have a weakpoint hitbox that receives 1.65x bullet damage when hit.

Crit Multiplier=1+[(0.65×Crit Bonus Scale)×Crit Resist]

The following heroes cannot deal critical damage:

  • Graves
  • Paige (though she can proc headshot item effects)

Crit Bonus Scale is a stat that modifies critical damage for certain heroes.

Base Crit Bonus Scale Stats
Hero Crit Bonus Scale (%)
Billy -20
Celeste -25
The Doorman -25
Drifter -45
Kelvin -25
Rem -20
Vyper -30

Abilities that can deal critical damage have different critical modifiers. This replaces the +65% multiplier of base weapons.

Ability Crit Damage Stats
Hero Ability Crit Damage (%)
Paradox Kinetic Carbine 14
Venator Ira Domini 30
Vindicta Assassinate 20

Target Modifiers

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Bullet Resistance

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Main article: Damage Resistance

Incoming damage is reduced by the target's Bullet Resist and increased by the attacker's Bullet Resist Reduction. These stats stack multiplicatively. For a detailed breakdown on how multiple items stack, see the main page.

Increased Bullet Damage

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Increased Bullet Damage is a debuff inflicted on enemies. It multiplies the total amount of damage they take from you. Because this is applied at the end of the calculation, it also increases the effectiveness of your Flat Weapon Damage.

Flat Weapon Damage

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Flat Weapon Damage is an extra amount of damage obtained through certain hero abilities.

Flat Weapon Damage is not increased by your "Weapon Damage %" multiplier. It is an additive source added to your total after the percentage multiplier is applied to your base. However, it is still affected by Damage Falloff, Bullet Resist, and Crit Multipliers.

Weapon Damage Formula

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The final damage dealt by a bullet is determined by multiplying your base stats, your item bonuses, and various situational modifiers.

Final Damage=[(Base DMG×DMG Multiplier)+Flat Bonus]×Falloff×Resistances×Crit Multiplier

Weapon Damage Scaling

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Some abilities scale with Weapon Damage.

For most Weapon Damage scaling abilities, they only scale based on the "Bonus Weapon Damage" stat, which is granted by items and Weapon shop investments (see list below). This includes abilities such as Venator's Consecrating Grenade, Gutshot and Ira Domini. Paradox's Kinetic Carbine is an exception, since it scales with her Base Weapon Damage (counting as a full burst shot), and thus increases with Boons. Melee Damage scaling abilities also scale with Weapon Damage, since Melee Damage scales with Weapon Damage (by 50%).

Sources

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All weapon items provide an automatic increase in Weapon Damage based on the player's total soul investment in that category:

Souls invested Weapon Damage Increase
Souls800 +9%
Souls1,600 +12%
Souls2,400 +15%
Souls3,200 +18%
Souls4,800 +46%
Souls6,400 +54%
Souls8,000 +62%
Souls11,200 +74%
Souls16,000 +86%
Souls22,400 +100%
Souls28,800 +115%

The following items grant increased weapon damage:

This is a dynamic list "Weapon Damage". Edit contents.
NameSoulsCostCategoryStat change
Close Quarters800 Weapon+20% Weapon Damage
Extended Magazine800 Weapon+8% Weapon Damage
High-Velocity Rounds800 Weapon+8% Weapon Damage
Restorative Shot800 Weapon+6% Weapon Damage
Fleetfoot1,600 Weapon+6% Weapon Damage
Long Range1,600 Weapon+40% Weapon Damage
Opening Rounds1,600 Weapon+8% Weapon Damage
Recharging Rush1,600 Weapon+10% Weapon Damage
Slowing Bullets1,600 Weapon+15% Weapon Damage
Titanic Magazine1,600 Weapon+14% Weapon Damage
Cultist Sacrifice3,200 Weapon+10% Weapon Damage
Escalating Resilience3,200 Weapon+18% Weapon Damage
Express Shot3,200 Weapon+8% Weapon Damage
Headhunter3,200 Weapon+5% Weapon Damage
Hollow Point3,200 Weapon+35% Weapon Damage
Point Blank3,200 Weapon+50% Weapon Damage
Sharpshooter3,200 Weapon+10% Weapon Damage
+60% Weapon Damage
Weighted Shots3,200 Weapon+40% Weapon Damage
Armor Piercing Rounds6,400 Weapon+8% Weapon Damage
Glass Cannon6,400 Weapon+80% Weapon Damage
Battle Vest1,600 Vitality+18% Weapon Damage
Bullet Lifesteal1,600 Vitality+6% Weapon Damage
Fury Trance3,200 Vitality+6% Weapon Damage
Colossus6,400 Vitality+15% Weapon Damage
Inhibitor6,400 Vitality+10% Weapon Damage
Leech6,400 Vitality+12% Weapon Damage
Phantom Strike6,400 Vitality+15% Weapon Damage
Siphon Bullets6,400 Vitality+15% Weapon Damage
Vampiric Burst6,400 Vitality+6% Weapon Damage
Bullet Resist Shredder1,600 Spirit+9% Weapon Damage
Unstable ConcoctionLegendary Spirit+150% Weapon Damage

References

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