Pure Damage

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Pure Damage from Venator's Ira Domini (grey bar only)

Pure Damage is a damage type from Abilities and Items that isn't considered Spirit, Weapon, or Melee Damage, and thus cannot be mitigated by Damage Resistance or Barriers.

Overview

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Pure Damage appears as white numbers, and a grey bar in the damage report tab.

Some items can function similarly to Pure Damage by bypassing mitigation of their damage type.

Some abilities or items show as Pure Damage (white numbers), however they are a post damage mitigation damage amp, therefore the damage is already reduced once.

Only effects that make the player Invincible can block Pure Damage.

List of Pure Damage Abilities

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Hero Ability Notes
Billy Blasted Post-mitigation damage amp
Grey Talon Guided Owl T3 execute only (below health threshold)
Lady Geist Soul Exchange
Shiv Killing Blow Execute only (below health threshold)
Venator Consecrating Grenade Burn damage only
Venator Gutshot T3 upgrade
Venator Ira Domini While Blessed only
Victor Jumpstart
Victor Aura of Suffering Self Damage only

List of Pure Damage Items

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Name Cost Category Notes
Blood Tribute Souls3,200 Weapon Self Damage part
Siphon Bullets Souls6,400 Vitality
Focus Lens Souls6,400 Spirit Post-mitigation damage amp

Notes

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  • Pure Damage does not trigger Mystic Reverb. If an ability has bonus Pure Damage like the blessed stakes of Venator's Ira Domini, it will not be used to calculate the damage of the reverb.
  • Pure Damage was added in the Six New Heroes update. Before this, the abilities and items listed dealt Spirit Damage instead.