Billy

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Punk
Chaotic
G.O.A.T.
Weapon Stats
Damage Per Second: 74.1
Bullet Damage: 6.3+0.142
Ammo: 30
Bullets per sec: 11.8
Reload Time: 2.9s
Bullet Velocity: 513m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Crit Bonus Scale: -20%
Vitality Stats
Health: 820+56
Health Regen: 2.5
Move Speed: 7m/s
Sprint Speed: 1.6m/s
Dash Speed: 14.7m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1

Information

Voice Actor: Ari Kappatos[1]
Release Date: August 20, 2025
Codenames: Punkgoat
Smash the bottle, smash their heads, smash the ritual!

Billy is a Hero in Deadlock. A white hot ball of rage, furious at the very notion of... something. Billy is a chaotic front-liner who never backs down from a challenge. With Rising Ram he gets up close and personal, before slamming down with Bashdown to create shockwaves through his enemies. Running isn't even an option when Billy can use his ultimate Chain Gang to grapple enemies and pull them back in. A quick swig from his bottle gets him Blasted, and his enemies totally wrecked.

From looting to public vandalism, Billy makes sure anyone who can be bothered to listen gets to hear "the truth". Don't ask him how he got the goat head.

Billy was released on August 20, 2025 as the second hero of the Six New Heroes update (first winner of hero vote).

Innate

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Billy has a passive that alters his light melee attacks. He can use light melees faster than other heroes (shorter recovery time), gets slowed less when using light melees, and his reload is not interrupted by light melees. This allows Billy to hit the Sinner's Sacrifice jackpot faster than other heroes if he uses only light melee.

Additionally, he can restore ammo when hitting melees once he unlocks his Blasted ability, as detailed below.

Weapon

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Biquette
Close Range
74 Damage Per Second
Falloff Range
14m ➞ 32m

Due to Billy's Blasted passive, hitting a melee attack reloads his ammo by either 100% (heavy melee) or 35% (light melee).

Abilities

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Bashdown

BASHDOWN

Channel Time 0.3s
Cast Range 4m




Number of Charges 1
Charge Cooldown 8s
Cooldown 35s
Slam your bat into the ground, pulling enemies down and dealing melee damage.

The slam creates a shockwave that deals spirit damage and applies knockup.

x1.1


55

Melee Damage

x0


0

Damage

x1.1


35

Damage
On Hit:
Displacement
0.4s
Duration
On Hit:

-0%

Move Speed

0s  Duration

0%  Fire Rate

Ability Point1
-10s Cooldown
Ability Point2
+1 Charge and +2m Radius
Ability Point5
-3s Charge Time
Now deals 60% Heavy Melee Damage
  • Bashdown can be held down to delay starting the Slam's descent for up to 3 seconds and causes Billy to rise vertically.
    • Billy rises 67.5 hu above his initial elevation if the ability is immediately released and up to 163.97 hu while the ability key is held.
  • If Billy reaches the max height of Bashdown, all horizontal movement becomes sharply reduced.
  • T3 upgrade results in ~27% damage increase for the ability, as Billy's Heavy Melee is roughly equivalent to 2.32x of his Light Melee.

Rising Ram

RISING RAM





Duration 0.3s



Cooldown 32s
Charge head-first into an enemy and send them into the air along with Billy.

Cooldown reduced by 50% on impact.
On Impact:

x1.9


40

Damage
On Impact:

x0


0%

Max Health Damage

0%  Weapon Damage

0s  Weapon Damage Duration

Ability Point1
On Impact: +25% weapon damage for 5s
Ability Point2
0.4s Charge Duration
Ability Point5
10% Max Health Damage
-13s Cooldown
  • Rising Ram has a wind-up period of 0.4 seconds before charging forward. During this time, the trajectory of the charge can be changed via aiming, but adjustments become progressively more difficult as the wind-up is finishing.
    • Assuming Billy is in the air, Rising Ram has up to a straight angle that Billy will charge when descending (straight down) until landing; upon arrival, Billy will continue the remainder of the charge laterally, in whichever direction the model is facing. Conversely, Rising Ram only has up to approximately 50 degrees of climb when ascending, even if aiming directly upwards.

Blasted

BLASTED





Duration 8s



Cooldown 27s
Passive: Melee hits restore ammo and inflict wrecked on the victim for 7s.
Active: Bullets are amplified against wrecked enemies. Using melee boosts max health and extends duration.
While Blasted:

x0.6


70

Melee Bonus Health
While Blasted:

10%

Wrecked Bullet Amp
While Blasted:

0m

Move Speed

11s  Health Boost Duration

Ability Point1
While Blasted: +2.25m/s bonus move speed
Ability Point2
+1 Bashdown Charge on use and +7% Wrecked Bullet Amp
Ability Point5
+50 Melee Bonus Health and increases spirit scaling
  • Hitting a heavy melee fully reloads Billy's ammo. Hitting a light melee reloads 35% of ammo, or reduces the reload time by 35% if depleted.
  • Bashdown procs the melee effects for Blasted.
  • In addition to melee attacks against players, melee hits on Structures, Denizens, and player summoned units (e.g. McGinnis' Mini Turret) will proc Blasted's effects and extend its duration while active.
  • If the player reaches a certain threshold of Blasted stacks by landing multiple melee hits in a short time (10-15s), the Blasted duration will start going down even if the player keeps landing melee hits. However, Blasted can be sustained indefinitely by spacing out melee hits before hitting the max stacks threshold.

Chain Gang

CHAIN GANG


Cast Range 12m



Duration 2.8s



Cooldown 150s
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.

After a delay, yank everyone towards Billy and deal spirit damage.

The chain breaks if you lose line of sight for a short while.


Unstoppable
0s
Per Hero

x1


120

Damage


2.8s

Duration

35%  Velocity Slow

0%  Bullet Resist

0%  Spirit Resist

0%  Fire Rate

0s  Duration

Ability Point2
-50s Cooldown
Ability Point5
+5m Range
+1.3s of Unstoppable Per Hero pulled in
  • Casting Chain Gang will start a 2.8 second long period during which Billy sends out tethers within 12 meters. After that period concludes, all enemies with tethers remaining will be pulled within 4 meters of Billy.
  • Chain Gang's tether will shatter after breaking line of sight with a hard wall or via a Cosmic Veil for at least 1 second.
    • However, if that enemy hero reestablishes line of sight 𝘢𝘯𝘥 is within the area of effect while Chain Gang's cast period is still active, they will become re-tethered, and will still be pulled towards Billy after the cast has concluded.

Backstory

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See Billy/Lore for more story content.

Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it’s the cops. Maybe it’s magic regulations. Maybe it’s the service at the gyro place downtown. (Not the good one. The other one.)

Don't ask him how he got the goat head.

Update history

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View the full update history: Billy/Update history

Update Changes

May 22, 2026

  • Health per boon increased from +48 to +59.
  • Bullet damage per boon reduced from 0.165 to 0.142.
  • Rising Ram cooldown increased from 30s to 32s.
  • Rising Ram T2 increased from +0.3s Duration to +0.4s.
  • Rising Ram T3 increased from -10s Cooldown to -13s.

April 30, 2026

April 10, 2026

  • Bashdown T3 increased from -2s Charge Time to -3s.
  • Rising Ram T3 damage increased from 8% to 10%.
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Trivia

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  • "Billy goat" is a term used for a male goat.
  • Billy's weapon name, Biquette, means "young female goat" in French. It is a reference to "Biquette the punk rock goat", who went viral on the internet for hanging around punk rock and metal concerts.
  • Billy has unused "bespoke" voicelines that make meta references to the game, such as the popular melee Abrams build,[2] calling McGinnis' turrets "aimbots",[3] and calling out Haze for "pressing 4".[4]
    • Billy makes a reference to the Rejuvenator rework, saying that "it used to go out to everybody until the Man decided it was too good".[5]
  • Billy was one of the heroes in a private build who was accidentally leaked on stream in May 2025. Being early in development, he was using Shiv's model as a placeholder.[6] Billy's work-in-progress portrait was later leaked by an anonymous Discord user in July 2025.
  • "Ranting in the Hideout" is displayed as one's status in the in-game Friends List when playing as Billy in the Hideout.
  • One of Billy's in-game hero select screen labels is G.O.A.T., a common acronym standing for "greatest of all time".
  • Wrecked was originally called 'Pissed', remnants of this can still be seen while hovering over the icon next to the healthbar while Billy is Blasted.
  • Billy had the largest lead in the Six New Heroes contest, at 30%.[7]
  • Billy possesses a full set of teeth at the front of his mouth. This is unlike real goats, who lack an upper set and instead have a hard dental pad.
  • Billy eats his gun magazine in his reload animation. This is a reference to the popular myth that goats can consume and digest any material, including inedible ones.
  • Billy does a sign of the horns when riding the zipline. This can be a reference to both his actual goat horns and his love of punk music, as well as a common salute in Satanism and occult practices.

References

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  1. Deadlock on IMDb
  2. Billy's in-game voice line - "Oh. You went melee Abrams. Real original, pal."
  3. Billy's in-game voice line - "McGinnis! You didn't kill me, your stupid aimbot turrets did!"
  4. Billy's in-game voice line - "Way to press 4, Haze."
  5. Billy's in-game voice line (picked up Rejuv) - "You know, this used to go to everybody 'til the Man decided it was too good."
  6. 2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - Streamer accidentally leaks hero roster of a more "secret" private Deadlock pre-alpha playtest build
  7. Update:August 29, 2025
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